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Fixed issues with level caps having a tab character in the config file.
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@ -67,7 +67,6 @@ public class LoadProperties {
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fishingDropChanceTier2, fishingDropChanceTier3,
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fishingDropChanceTier2, fishingDropChanceTier3,
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fishingDropChanceTier4, fishingDropChanceTier5, mnetherwart,
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fishingDropChanceTier4, fishingDropChanceTier5, mnetherwart,
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mvines, mlilypad, mnetherbrick, mendstone, mmossstone, mstonebrick,
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mvines, mlilypad, mnetherbrick, mendstone, mmossstone, mstonebrick,
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levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
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levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
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levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
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levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
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levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting;
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levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting;
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@ -355,7 +354,7 @@ public class LoadProperties {
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levelCapSwords = readInteger("Skills.Swords.Level_Cap", 0);
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levelCapSwords = readInteger("Skills.Swords.Level_Cap", 0);
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levelCapTaming = readInteger("Skills.Taming.Level_Cap", 0);
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levelCapTaming = readInteger("Skills.Taming.Level_Cap", 0);
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levelCapUnarmed = readInteger("Skills.Unarmed.Level_Cap", 0);
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levelCapUnarmed = readInteger("Skills.Unarmed.Level_Cap", 0);
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levelCapWoodcutting = readInteger("Skills.Woodcutting.Level_Cap", 0);
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levelCapWoodcutting = readInteger("Skills.Woodcutting.Level_Cap", 0);
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mayDowngradeEnchants = readBoolean("Arcane_Forging.Downgrades.Enabled", true);
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mayDowngradeEnchants = readBoolean("Arcane_Forging.Downgrades.Enabled", true);
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downgradeRank1 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_1", 75);
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downgradeRank1 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_1", 75);
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@ -107,11 +107,11 @@ Fishing:
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Wooden_Tools: true
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Wooden_Tools: true
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Skills:
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Skills:
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Acrobatics:
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Acrobatics:
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Level_Cap: 0 #Level cap of 0 for no limit
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Level_Cap: 0 #Level cap of 0 for no limit
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Archery:
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Archery:
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Level_Cap: 0
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Level_Cap: 0
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Axes:
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Axes:
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Level_Cap: 0
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Level_Cap: 0
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Excavation:
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Excavation:
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Level_Cap: 0
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Level_Cap: 0
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Requires_Shovel: true
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Requires_Shovel: true
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