Added missing COTW message when there are too many Horses nearby

This commit is contained in:
dddeeefff 2013-09-23 20:24:04 +01:00 committed by TfT_02
parent d5bd9a1693
commit b49e56c857
2 changed files with 4 additions and 0 deletions

View File

@ -69,6 +69,9 @@ public class Taming {
case WOLF: case WOLF:
return LocaleLoader.getString("Taming.Summon.Fail.Wolf"); return LocaleLoader.getString("Taming.Summon.Fail.Wolf");
case HORSE:
return LocaleLoader.getString("Taming.Summon.Fail.Horse");
default: default:
return ""; return "";

View File

@ -330,6 +330,7 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
Taming.Summon.Fail.Horse=[[RED]]You have too many horses nearby to summon any more.
Taming.Summon.Name.Format={0}''s {1} Taming.Summon.Name.Format={0}''s {1}
#UNARMED #UNARMED