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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-28 11:44:42 +02:00
Refactor, plus store these values rather than checking them twice.
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@ -94,7 +94,7 @@ public final class HardcoreManager {
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*
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* @return true if Stat Loss is enabled for one or more skill types
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*/
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public static boolean getHardcoreStatLossEnabled() {
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public static boolean isStatLossEnabled() {
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boolean enabled = false;
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for (SkillType skillType : SkillType.nonChildSkills()) {
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@ -112,7 +112,7 @@ public final class HardcoreManager {
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*
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* @return true if Vampirism is enabled for one or more skill types
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*/
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public static boolean getHardcoreVampirismEnabled() {
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public static boolean isVampirismEnabled() {
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boolean enabled = false;
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for (SkillType skillType : SkillType.nonChildSkills()) {
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@ -43,8 +43,8 @@ public final class Motd {
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* @param player Target player
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*/
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public static void displayHardcoreSettings(Player player) {
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boolean deathStatLossEnabled = HardcoreManager.getHardcoreStatLossEnabled();
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boolean vampirismEnabled = HardcoreManager.getHardcoreVampirismEnabled();
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boolean deathStatLossEnabled = HardcoreManager.isStatLossEnabled();
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boolean vampirismEnabled = HardcoreManager.isVampirismEnabled();
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if (!deathStatLossEnabled && !vampirismEnabled) {
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return;
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