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Fix Acrobatics and Archery command classes
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@ -56,10 +56,10 @@ public class AcrobaticsCommand extends SkillCommand {
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double rollChance, graceChance;
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//Chance to roll at half
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RandomChanceSkill roll_rcs = new RandomChanceSkill(player, SubSkillType.ACROBATICS_ROLL);
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RandomChanceSkill roll_rcs = new RandomChanceSkill(pluginRef, player, SubSkillType.ACROBATICS_ROLL);
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//Chance to graceful roll
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RandomChanceSkill grace_rcs = new RandomChanceSkill(player, SubSkillType.ACROBATICS_ROLL);
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RandomChanceSkill grace_rcs = new RandomChanceSkill(pluginRef, player, SubSkillType.ACROBATICS_ROLL);
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grace_rcs.setSkillLevel(grace_rcs.getSkillLevel() * 2); //Double Odds
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//Chance Stat Calculations
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@ -3,7 +3,6 @@ package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.archery.Archery;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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@ -43,7 +42,7 @@ public class ArcheryCommand extends SkillCommand {
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// SKILL SHOT
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if (canSkillShot) {
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skillShotBonus = percent.format(Archery.getDamageBonusPercent(player));
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skillShotBonus = percent.format(pluginRef.getDynamicSettingsManager().getSkillBehaviourManager().getArcheryBehaviour().getSkillShotDamageBonusPercent(player));
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}
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}
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@ -74,11 +73,7 @@ public class ArcheryCommand extends SkillCommand {
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if (canUseSubSkill(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK)) {
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messages.add(getStatMessage(SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK,
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<<<<<<< HEAD
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String.valueOf(pluginRef.getCombatTools().getLimitBreakDamage(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))));
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=======
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String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK, 1000))));
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>>>>>>> 308e3a4b1f46e9e3de28d6d540dd055a540ed4d5
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String.valueOf(pluginRef.getCombatTools().getLimitBreakDamageAgainstQuality(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK, 1000))));
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}
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return messages;
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@ -47,12 +47,12 @@ public class ArcheryBehaviour {
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}
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public double getSkillShotBonusDamage(Player player, double oldDamage) {
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double damageBonusPercent = getDamageBonusPercent(player);
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double damageBonusPercent = getSkillShotDamageBonusPercent(player);
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double newDamage = oldDamage + (oldDamage * damageBonusPercent);
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return Math.min(newDamage, getSkillShotDamageCap());
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}
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public double getDamageBonusPercent(Player player) {
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public double getSkillShotDamageBonusPercent(Player player) {
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return ((pluginRef.getRankTools().getRank(player, SubSkillType.ARCHERY_SKILL_SHOT)) * pluginRef.getConfigManager().getConfigArchery().getSkillShotDamageMultiplier()) / 100.0D;
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}
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