New skill 'Knock On Wood', changes to axe readying messages

This commit is contained in:
nossr50
2020-11-10 15:17:52 -08:00
parent 8f6819edc5
commit b31e1e533b
14 changed files with 168 additions and 38 deletions

View File

@ -301,8 +301,20 @@ public class WoodcuttingManager extends SkillManager {
processHarvestLumber(blockState);
} else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
//Drop displaced non-woodcutting XP blocks
// Misc.spawnItemsFromCollection(Misc.getBlockCenter(blockState), block.getDrops(), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK, 1);
Misc.spawnItemsFromCollection(Misc.getBlockCenter(blockState), block.getDrops(), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
if(RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
Misc.spawnItemsFromCollection(Misc.getBlockCenter(blockState), block.getDrops(), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
if(RandomChanceUtil.rollDice(75, 100)) {
int randOrbCount = Math.max(1, Misc.getRandom().nextInt(50));
Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
}
}
} else {
Misc.spawnItemsFromCollection(Misc.getBlockCenter(blockState), block.getDrops(), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK, 1);
}
}
blockState.setType(Material.AIR);