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https://github.com/mcMMO-Dev/mcMMO.git
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Merge branch 'master' of github.com:mcMMO-Dev/mcMMO into configurable
This commit is contained in:
commit
b27d46f0cc
@ -154,6 +154,39 @@ Version 2.2.0
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||||
Added API method to check if a skill was being level capped
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Added 'UndefinedSkillBehaviour' for trying to use a method that has no behaviour defined for the provided skill
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Version 2.1.66
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Fixed a bug that could happen if a player was removed from the DB when using MySQL/MariaDB when the user was offline
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Fixed a minor memory leak for MySQL
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Version 2.1.65
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Corrected a bug that would cause RetroMode to use Linear formula regardless of setting
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Version 2.1.64
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Corrected how Standard mode (1-100 scaling) XP to next level was calculated, it is now a true 1:10 ratio with Retro (1-1000) scale, which is how it was intended to be to begin with
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Fixed a bug that caused skill messages to spam nearby players
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(API) method to get XP in FormulaManager has been renamed to getXPtoNextLevel(...), this shouldn't break anything as plugins should be using our Experience API methods instead of this
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(API) Added method getLevel(Player player, PrimarySkillType primarySkillType) to ExperienceAPI.java
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NOTE: The net result of this change is it will take a bit longer to level with Standard, but it should not be a drastic change. You might not even notice it.
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Standard is meant to take the same amount of time to level from levels 1-100 as it takes Retro to do 1-1000, this change corrects from errors in the code that made Standard actually take less XP than Retro despite intending for it to be a cosmetic difference in progression.
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I made a google sheet visualizing the difference between Standard and Retro Mode using default settings and Linear formula - https://docs.google.com/spreadsheets/d/1VlJtvNHlypACHyz_zulEdhgLwFjL01xMPkqlnu0XBSs/edit?usp=sharing
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Version 2.1.63
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Fixed Armor Impact not scaling by skill rank
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Significantly Buffed the amount of durability damage incurred by a successful Armor Impact
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Added new setting to advanced.yml 'Skills.Axes.ArmorImpact.DamagePerRank' which is multiplied against Armor Impact's skill level to determine damage done to armor
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Fixed a bug that caused creative mode players to gain XP when qualifying for early game XP boosts
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Removed the damage cap setting for Armor Impact, it is inherently capped now based on its max rank and damage setting
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Updated hu_HU locale (thanks andris155)
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Updated ja_JP locale (thanks snake)
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NOTES:
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Armor Impact only has a 25% chance to go off, and for it to only incur 20 durability damage seemed incredibly underwhelming, I've buffed it quite a bit.
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You can change it back to its underwhelming self by setting DamagePerRank to 1.0
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Based on feedback I may tweak the number again or other properties of this skill
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>>>>>>> ff1bb0deed61cda7daa75a374da3942de9e2e172
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Version 2.1.62
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Added a new admin notification system, sensitive commands will print chat messages to "admins" (players with either Operator status or admin chat permission)
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Added a setting to disable the new admin notifications to config.yml 'General.AdminNotifications' (this will be more configurable in 2.2)
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|
2
pom.xml
2
pom.xml
@ -212,7 +212,7 @@
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<dependency>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot-api</artifactId>
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<version>1.14.1-R0.1-SNAPSHOT</version>
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<version>1.14.2-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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|
@ -629,11 +629,28 @@ public final class ExperienceAPI {
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* @param skillType The skill to get the level for
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* @return the level of a given skill
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* @throws InvalidSkillException if the given skill is not valid
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* @deprecated Use getLevel(Player player, PrimarySkillType skillType) instead
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*/
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@Deprecated
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public static int getLevel(Player player, String skillType) {
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return getPlayer(player).getSkillLevel(getSkillType(skillType));
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}
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/**
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* Get the level a player has in a specific skill.
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* </br>
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* This function is designed for API usage.
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*
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* @param player The player to get the level for
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* @param skillType The skill to get the level for
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* @return the level of a given skill
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*
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* @throws InvalidSkillException if the given skill is not valid
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*/
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public static int getLevel(Player player, PrimarySkillType skillType) {
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return getPlayer(player).getSkillLevel(skillType);
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}
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/**
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* Get the level an offline player has in a specific skill.
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* </br>
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@ -975,7 +992,7 @@ public final class ExperienceAPI {
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* @throws InvalidFormulaTypeException if the given formulaType is not valid
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*/
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public static int getXpNeededToLevel(int level) {
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return mcMMO.getFormulaManager().getCachedXpToLevel(level, mcMMO.getConfigManager().getConfigLeveling().getFormulaType());
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return mcMMO.getFormulaManager().getXPtoNextLevel(level, mcMMO.getConfigManager().getConfigLeveling().getFormulaType());
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}
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/**
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@ -988,7 +1005,7 @@ public final class ExperienceAPI {
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* @throws InvalidFormulaTypeException if the given formulaType is not valid
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||||
*/
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public static int getXpNeededToLevel(int level, String formulaType) {
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return mcMMO.getFormulaManager().getCachedXpToLevel(level, getFormulaType(formulaType));
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return mcMMO.getFormulaManager().getXPtoNextLevel(level, getFormulaType(formulaType));
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}
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/**
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|
@ -5,6 +5,7 @@ import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.commands.CommandUtils;
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import com.gmail.nossr50.util.player.UserManager;
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import com.google.common.collect.ImmutableList;
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import org.bukkit.Bukkit;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabExecutor;
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@ -12,6 +13,7 @@ import org.bukkit.util.StringUtil;
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import java.util.ArrayList;
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||||
import java.util.List;
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||||
import java.util.UUID;
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||||
public class McremoveCommand implements TabExecutor {
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@Override
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@ -24,7 +26,13 @@ public class McremoveCommand implements TabExecutor {
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return true;
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}
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if (mcMMO.getDatabaseManager().removeUser(playerName)) {
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UUID uuid = null;
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if(Bukkit.getPlayer(playerName) != null) {
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uuid = Bukkit.getPlayer(playerName).getUniqueId();
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}
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if (mcMMO.getDatabaseManager().removeUser(playerName, uuid)) {
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sender.sendMessage(LocaleLoader.getString("Commands.mcremove.Success", playerName));
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} else {
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sender.sendMessage(playerName + " could not be removed from the database."); // Pretty sure this should NEVER happen.
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|
@ -267,22 +267,6 @@ public class AdvancedConfig extends ConfigValidated {
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reason.add(SKILLS + "." + AXES + "." + GREATER_IMPACT + "." + BONUS_DAMAGE + " should be at least 1!");
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}
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if (getArmorImpactIncreaseLevel() < 1) {
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reason.add(SKILLS + "." + AXES + "." + ARMOR_IMPACT + "." + INCREASE_LEVEL + " should be at least 1!");
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}
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||||
if (getImpactChance() < 1) {
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reason.add(SKILLS + "." + AXES + "." + ARMOR_IMPACT + "." + CHANCE + " should be at least 1!");
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}
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||||
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||||
if (getArmorImpactMaxDurabilityDamage() < 1) {
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reason.add(SKILLS + "." + AXES + "." + ARMOR_IMPACT + "." + MAX_PERCENTAGE_DURABILITY_DAMAGE + " should be at least 1!");
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}
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if (getSkullSplitterModifier() < 1) {
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reason.add(SKILLS + "." + AXES + "." + SKULL_SPLITTER + DAMAGE_MODIFIER + " should be at least 1!");
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||||
}
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||||
/*if (getFishermanDietRankChange() < 1) {
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reason.add(SKILLS + "." + FISHING + ".FishermansDiet.RankChange should be at least 1!");
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||||
}*/
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@ -657,18 +641,8 @@ public class AdvancedConfig extends ConfigValidated {
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return getDoubleValue(SKILLS, AXES, GREATER_IMPACT, BONUS_DAMAGE);
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}
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||||
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||||
public int getArmorImpactIncreaseLevel() {
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int increaseLevel = getIntValue(SKILLS, AXES, ARMOR_IMPACT, INCREASE_LEVEL);
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||||
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||||
if (mcMMO.isRetroModeEnabled())
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||||
return increaseLevel * 10;
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||||
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||||
return increaseLevel;
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||||
}
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||||
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||||
public double getImpactChance() {
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||||
return getDoubleValue(SKILLS, AXES, ARMOR_IMPACT, CHANCE);
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||||
}
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||||
public double getImpactChance() { return config.getDouble("Skills.Axes.ArmorImpact.Chance", 25.0D); }
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||||
public double getImpactDurabilityDamageMultiplier() { return config.getDouble("Skills.Axes.ArmorImpact.DamagePerRank", 6.5D); }
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||||
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||||
public double getArmorImpactMaxDurabilityDamage() {
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return getDoubleValue(SKILLS, AXES, ARMOR_IMPACT, MAX_PERCENTAGE_DURABILITY_DAMAGE);
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|
@ -20,7 +20,8 @@ public class ConfigSectionSkillLevelCap {
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@Setting(value = "Level-Cap",
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||||
comment = "Players will be unable to level past this value" +
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||||
"\nThe cap is the same for both Retro and Standard, " +
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||||
"so a cap of 50 will be the same value in either mode.")
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"so a cap of 50 will be the same value in either mode." +
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||||
"\nA level cap of 0 or below will result in no level cap.")
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private int levelCap = LEVEL_CAP_DEFAULT;
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||||
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||||
/*
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@ -32,6 +33,9 @@ public class ConfigSectionSkillLevelCap {
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||||
}
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||||
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||||
public int getLevelCap() {
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if(levelCap <= 0)
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||||
return Integer.MAX_VALUE;
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||||
|
||||
return levelCap;
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||||
}
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||||
}
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||||
|
@ -30,9 +30,17 @@ public interface DatabaseManager {
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||||
* Remove a user from the database.
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||||
*
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||||
* @param playerName The name of the user to remove
|
||||
* @param uuid player UUID, can be null
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||||
* @return true if the user was successfully removed, false otherwise
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||||
*/
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||||
boolean removeUser(String playerName);
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public boolean removeUser(String playerName, UUID uuid);
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/**
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* Removes any cache used for faster lookups
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* Currently only used for SQL
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||||
* @param uuid target UUID to cleanup
|
||||
*/
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||||
public void cleanupUser(UUID uuid);
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||||
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||||
/**
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* Save a user to the database.
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|
@ -209,7 +209,8 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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mcMMO.p.getLogger().info("Purged " + removedPlayers + " users from the database.");
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}
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||||
public boolean removeUser(String playerName) {
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public boolean removeUser(String playerName, UUID uuid) {
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||||
//NOTE: UUID is unused for FlatFile for this interface implementation
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||||
boolean worked = false;
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||||
|
||||
BufferedReader in = null;
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||||
@ -260,6 +261,11 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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||||
return worked;
|
||||
}
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||||
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||||
@Override
|
||||
public void cleanupUser(UUID uuid) {
|
||||
//Not used in FlatFile
|
||||
}
|
||||
|
||||
public boolean saveUser(PlayerProfile profile) {
|
||||
String playerName = profile.getPlayerName();
|
||||
UUID uuid = profile.getUniqueId();
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||||
|
@ -176,7 +176,7 @@ public final class SQLDatabaseManager implements DatabaseManager {
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||||
mcMMO.p.getLogger().info("Purged " + purged + " users from the database.");
|
||||
}
|
||||
|
||||
public boolean removeUser(String playerName) {
|
||||
public boolean removeUser(String playerName, UUID uuid) {
|
||||
boolean success = false;
|
||||
Connection connection = null;
|
||||
PreparedStatement statement = null;
|
||||
@ -202,12 +202,20 @@ public final class SQLDatabaseManager implements DatabaseManager {
|
||||
}
|
||||
|
||||
if (success) {
|
||||
if(uuid != null)
|
||||
cleanupUser(uuid);
|
||||
|
||||
Misc.profileCleanup(playerName);
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public void cleanupUser(UUID uuid) {
|
||||
if(cachedUserIDs.containsKey(uuid))
|
||||
cachedUserIDs.remove(uuid);
|
||||
}
|
||||
|
||||
public boolean saveUser(PlayerProfile profile) {
|
||||
boolean success = true;
|
||||
PreparedStatement statement = null;
|
||||
|
@ -193,7 +193,12 @@ public class Party {
|
||||
}
|
||||
|
||||
public int getXpToLevel() {
|
||||
<<<<<<< HEAD
|
||||
return mcMMO.getFormulaManager().getPartyCachedXpToLevel(level);
|
||||
=======
|
||||
FormulaType formulaType = ExperienceConfig.getInstance().getFormulaType();
|
||||
return (mcMMO.getFormulaManager().getXPtoNextLevel(level, formulaType)) * (getOnlineMembers().size() + Config.getInstance().getPartyXpCurveMultiplier());
|
||||
>>>>>>> ff1bb0deed61cda7daa75a374da3942de9e2e172
|
||||
}
|
||||
|
||||
public String getXpToLevelPercentage() {
|
||||
|
@ -56,6 +56,7 @@ import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.metadata.FixedMetadataValue;
|
||||
import org.bukkit.plugin.Plugin;
|
||||
import sun.security.krb5.Config;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
@ -514,6 +515,9 @@ public class McMMOPlayer {
|
||||
* @param xp Experience amount to process
|
||||
*/
|
||||
public void beginUnsharedXpGain(PrimarySkillType skill, float xp, XPGainReason xpGainReason, XPGainSource xpGainSource) {
|
||||
if(player.getGameMode() == GameMode.CREATIVE)
|
||||
return;
|
||||
|
||||
applyXpGain(skill, modifyXpGain(skill, xp), xpGainReason, xpGainSource);
|
||||
|
||||
if (party == null) {
|
||||
@ -767,8 +771,7 @@ public class McMMOPlayer {
|
||||
* @return Modified experience
|
||||
*/
|
||||
private float modifyXpGain(PrimarySkillType primarySkillType, float xp) {
|
||||
if (player.getGameMode() == GameMode.CREATIVE
|
||||
|| ((primarySkillType.getMaxLevel() <= getSkillLevel(primarySkillType))
|
||||
if (((primarySkillType.getMaxLevel() <= getSkillLevel(primarySkillType))
|
||||
&& mcMMO.getPlayerLevelingSettings().isLevelCapEnabled(primarySkillType))
|
||||
|| (mcMMO.getPlayerLevelingSettings().getConfigSectionLevelCaps().getPowerLevel().getLevelCap() <= getPowerLevel())) {
|
||||
return 0;
|
||||
@ -1016,5 +1019,8 @@ public class McMMOPlayer {
|
||||
if (inParty()) {
|
||||
party.removeOnlineMember(thisPlayer);
|
||||
}
|
||||
|
||||
//Remove user from cache
|
||||
mcMMO.getDatabaseManager().cleanupUser(thisPlayer.getUniqueId());
|
||||
}
|
||||
}
|
||||
|
@ -392,7 +392,7 @@ public class PlayerProfile {
|
||||
int level = (mcMMO.getConfigManager().getConfigLeveling().getConfigExperienceFormula().isCumulativeCurveEnabled()) ? UserManager.getPlayer(playerName).getPowerLevel() : skills.get(primarySkillType);
|
||||
FormulaType formulaType = mcMMO.getConfigManager().getConfigLeveling().getFormulaType();
|
||||
|
||||
return mcMMO.getFormulaManager().getCachedXpToLevel(level, formulaType);
|
||||
return mcMMO.getFormulaManager().getXPtoNextLevel(level, formulaType);
|
||||
}
|
||||
|
||||
private int getChildSkillLevel(PrimarySkillType primarySkillType) {
|
||||
|
@ -64,6 +64,12 @@ public enum PrimarySkillType {
|
||||
WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE,
|
||||
ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER));
|
||||
|
||||
private Class<? extends SkillManager> managerClass;
|
||||
private Color skillColor;
|
||||
private SuperAbilityType ability;
|
||||
private ToolType tool;
|
||||
private List<SubSkillType> subSkillTypes;
|
||||
|
||||
public static final List<String> SKILL_NAMES;
|
||||
public static final List<String> SUBSKILL_NAMES;
|
||||
public static final List<PrimarySkillType> CHILD_SKILLS;
|
||||
@ -99,19 +105,13 @@ public enum PrimarySkillType {
|
||||
NON_CHILD_SKILLS = ImmutableList.copyOf(nonChildSkills);
|
||||
}
|
||||
|
||||
private Class<? extends SkillManager> managerClass;
|
||||
private Color runescapeColor;
|
||||
private SuperAbilityType ability;
|
||||
private ToolType tool;
|
||||
private List<SubSkillType> subSkillTypes;
|
||||
|
||||
PrimarySkillType(Class<? extends SkillManager> managerClass, Color runescapeColor, List<SubSkillType> subSkillTypes) {
|
||||
this(managerClass, runescapeColor, null, null, subSkillTypes);
|
||||
private PrimarySkillType(Class<? extends SkillManager> managerClass, Color skillColor, List<SubSkillType> subSkillTypes) {
|
||||
this(managerClass, skillColor, null, null, subSkillTypes);
|
||||
}
|
||||
|
||||
PrimarySkillType(Class<? extends SkillManager> managerClass, Color runescapeColor, SuperAbilityType ability, ToolType tool, List<SubSkillType> subSkillTypes) {
|
||||
private PrimarySkillType(Class<? extends SkillManager> managerClass, Color skillColor, SuperAbilityType ability, ToolType tool, List<SubSkillType> subSkillTypes) {
|
||||
this.managerClass = managerClass;
|
||||
this.runescapeColor = runescapeColor;
|
||||
this.skillColor = skillColor;
|
||||
this.ability = ability;
|
||||
this.tool = tool;
|
||||
this.subSkillTypes = subSkillTypes;
|
||||
@ -241,7 +241,7 @@ public enum PrimarySkillType {
|
||||
}
|
||||
|
||||
/* public void celebrateLevelUp(Player player) {
|
||||
ParticleEffectUtils.fireworkParticleShower(player, runescapeColor);
|
||||
ParticleEffectUtils.fireworkParticleShower(player, skillColor);
|
||||
}*/
|
||||
|
||||
public boolean shouldProcess(Entity target) {
|
||||
|
@ -14,9 +14,7 @@ public class Axes {
|
||||
public static double criticalHitPVPModifier = AdvancedConfig.getInstance().getCriticalStrikesPVPModifier();
|
||||
public static double criticalHitPVEModifier = AdvancedConfig.getInstance().getCriticalStrikesPVEModifier();
|
||||
|
||||
public static int impactIncreaseLevel = AdvancedConfig.getInstance().getArmorImpactIncreaseLevel();
|
||||
//public static double impactChance = AdvancedConfig.getInstance().getImpactChance();
|
||||
public static double impactMaxDurabilityModifier = AdvancedConfig.getInstance().getArmorImpactMaxDurabilityDamage() / 100D;
|
||||
public static double impactChance = AdvancedConfig.getInstance().getImpactChance();
|
||||
|
||||
public static double greaterImpactBonusDamage = AdvancedConfig.getInstance().getGreaterImpactBonusDamage();
|
||||
//public static double greaterImpactChance = AdvancedConfig.getInstance().getGreaterImpactChance();
|
||||
|
@ -1,5 +1,6 @@
|
||||
package com.gmail.nossr50.skills.axes;
|
||||
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
import com.gmail.nossr50.datatypes.interactions.NotificationType;
|
||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
||||
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
||||
@ -112,19 +113,19 @@ public class AxesManager extends SkillManager {
|
||||
* @param target The {@link LivingEntity} being affected by Impact
|
||||
*/
|
||||
public void impactCheck(LivingEntity target) {
|
||||
int durabilityDamage = getImpactDurabilityDamage();
|
||||
double durabilityDamage = getImpactDurabilityDamage();
|
||||
|
||||
for (ItemStack armor : target.getEquipment().getArmorContents()) {
|
||||
if (armor != null && ItemUtils.isArmor(armor)) {
|
||||
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
|
||||
SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier);
|
||||
SkillUtils.handleDurabilityChange(armor, durabilityDamage, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int getImpactDurabilityDamage() {
|
||||
return 1 + (getSkillLevel() / Axes.impactIncreaseLevel);
|
||||
public double getImpactDurabilityDamage() {
|
||||
return AdvancedConfig.getInstance().getImpactDurabilityDamageMultiplier() * RankUtils.getRank(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -13,20 +13,29 @@ public class FormulaManager {
|
||||
private static File formulaFile = new File(mcMMO.getFlatFileDirectory() + "formula.yml");
|
||||
|
||||
// Experience needed to reach a level, cached values to improve conversion speed
|
||||
private final Map<Integer, Integer> experienceNeededLinear = new HashMap<>();
|
||||
private final Map<Integer, Integer> experienceNeededExponential = new HashMap<>();
|
||||
private Map<Integer, Integer> experienceNeededRetroLinear;
|
||||
private Map<Integer, Integer> experienceNeededStandardLinear;
|
||||
private Map<Integer, Integer> experienceNeededRetroExponential;
|
||||
private Map<Integer, Integer> experienceNeededStandardExponential;
|
||||
|
||||
private FormulaType previousFormula;
|
||||
|
||||
//Used for XP formula scaling
|
||||
private boolean retroModeEnabled;
|
||||
|
||||
public FormulaManager() {
|
||||
/* Setting for Classic Mode (Scales a lot of stuff up by * 10) */
|
||||
retroModeEnabled = mcMMO.isRetroModeEnabled();
|
||||
initExperienceNeededMaps();
|
||||
loadFormula();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize maps used for XP to next level
|
||||
*/
|
||||
private void initExperienceNeededMaps() {
|
||||
experienceNeededRetroLinear = new HashMap<>();
|
||||
experienceNeededRetroExponential = new HashMap<>();
|
||||
experienceNeededStandardLinear = new HashMap<>();
|
||||
experienceNeededStandardExponential = new HashMap<>();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the formula type that was used before converting
|
||||
*
|
||||
@ -50,7 +59,7 @@ public class FormulaManager {
|
||||
* the amount of levels and experience, using the previously
|
||||
* used formula type.
|
||||
*
|
||||
* @param skillLevel Amount of levels
|
||||
* @param skillLevel Amount of levels
|
||||
* @param skillXPLevel Amount of experience
|
||||
* @return The total amount of experience
|
||||
*/
|
||||
@ -58,7 +67,7 @@ public class FormulaManager {
|
||||
int totalXP = 0;
|
||||
|
||||
for (int level = 0; level < skillLevel; level++) {
|
||||
totalXP += getCachedXpToLevel(level, previousFormula);
|
||||
totalXP += getXPtoNextLevel(level, previousFormula);
|
||||
}
|
||||
|
||||
totalXP += skillXPLevel;
|
||||
@ -71,28 +80,17 @@ public class FormulaManager {
|
||||
* the new formula type.
|
||||
*
|
||||
* @param primarySkillType skill where new levels and experience are calculated for
|
||||
* @param experience total amount of experience
|
||||
* @param formulaType The new {@link FormulaType}
|
||||
* @param experience total amount of experience
|
||||
* @param formulaType The new {@link FormulaType}
|
||||
* @return the amount of levels and experience
|
||||
*/
|
||||
public int[] calculateNewLevel(PrimarySkillType primarySkillType, int experience, FormulaType formulaType) {
|
||||
int newLevel = 0;
|
||||
int remainder = 0;
|
||||
int maxLevel = mcMMO.getPlayerLevelingSettings().getLevelCap(primarySkillType);
|
||||
int maxLevel = mcMMO.getConfigManager().getConfigLeveling().getLevelCap(primarySkillType);
|
||||
|
||||
while (experience > 0 && newLevel < Integer.MAX_VALUE) {
|
||||
//Level Cap
|
||||
if (mcMMO.getPlayerLevelingSettings().isLevelCapEnabled(primarySkillType)) {
|
||||
//Break the loop if we're at the cap
|
||||
if (newLevel + 1 > mcMMO.getPlayerLevelingSettings().getLevelCap(primarySkillType))
|
||||
break;
|
||||
|
||||
//If the maximum level is at or below our starting level, then the player can't level up anymore
|
||||
if (maxLevel <= mcMMO.getPlayerLevelingSettings().getConfigSectionLevelingGeneral().getStartingLevel())
|
||||
return new int[]{newLevel, remainder};
|
||||
}
|
||||
|
||||
int experienceToNextLevel = getCachedXpToLevel(newLevel, formulaType);
|
||||
while (experience > 0 && newLevel < maxLevel) {
|
||||
int experienceToNextLevel = getXPtoNextLevel(newLevel, formulaType);
|
||||
|
||||
if (experience - experienceToNextLevel < 0) {
|
||||
remainder = experience;
|
||||
@ -103,7 +101,7 @@ public class FormulaManager {
|
||||
experience -= experienceToNextLevel;
|
||||
}
|
||||
|
||||
return new int[]{newLevel, remainder};
|
||||
return new int[]{ newLevel, remainder };
|
||||
}
|
||||
|
||||
/**
|
||||
@ -111,77 +109,102 @@ public class FormulaManager {
|
||||
* if cache doesn't contain the given value it is calculated and added
|
||||
* to the cached data.
|
||||
*
|
||||
* @param level level to check
|
||||
* @param level level to check
|
||||
* @param formulaType The {@link FormulaType} used
|
||||
* @return amount of experience needed to reach next level
|
||||
*/
|
||||
public int getCachedXpToLevel(int level, FormulaType formulaType) {
|
||||
int experience;
|
||||
|
||||
public int getXPtoNextLevel(int level, FormulaType formulaType) {
|
||||
/**
|
||||
* Retro mode XP requirements are the default requirements
|
||||
* Standard mode XP requirements are multiplied by a factor of 10
|
||||
*/
|
||||
int xpNeededMultiplier = retroModeEnabled ? 1 : 10;
|
||||
|
||||
//TODO: When the heck is Unknown used?
|
||||
if (formulaType == FormulaType.UNKNOWN) {
|
||||
formulaType = FormulaType.LINEAR;
|
||||
}
|
||||
|
||||
int base = mcMMO.getConfigManager().getConfigLeveling().getBase(formulaType);
|
||||
double multiplier = mcMMO.getConfigManager().getConfigLeveling().getMultiplier(formulaType);
|
||||
double exponent = mcMMO.getConfigManager().getConfigLeveling().getExponentialExponent();
|
||||
return processXPToNextLevel(level, formulaType);
|
||||
}
|
||||
|
||||
switch (formulaType) {
|
||||
case LINEAR:
|
||||
if (!experienceNeededLinear.containsKey(level)) {
|
||||
experience = (int) Math.floor(xpNeededMultiplier * (base + level * multiplier));
|
||||
experienceNeededLinear.put(level, experience);
|
||||
}
|
||||
|
||||
return experienceNeededLinear.get(level);
|
||||
|
||||
case EXPONENTIAL:
|
||||
if (!experienceNeededExponential.containsKey(level)) {
|
||||
experience = (int) Math.floor(xpNeededMultiplier * (multiplier * Math.pow(level, exponent) + base));
|
||||
experienceNeededExponential.put(level, experience);
|
||||
}
|
||||
|
||||
return experienceNeededExponential.get(level);
|
||||
|
||||
default:
|
||||
return 0;
|
||||
/**
|
||||
* Gets the value of XP needed for the next level based on the level Scaling, the level, and the formula type
|
||||
* @param level target level
|
||||
* @param formulaType target formulaType
|
||||
*/
|
||||
private int processXPToNextLevel(int level, FormulaType formulaType) {
|
||||
if(mcMMO.isRetroModeEnabled())
|
||||
{
|
||||
return processXPRetroToNextLevel(level, formulaType);
|
||||
} else {
|
||||
return processStandardXPToNextLevel(level, formulaType);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the cached amount of experience needed to reach the next party level,
|
||||
* if cache doesn't contain the given value it is calculated and added
|
||||
* to the cached data.
|
||||
* <p>
|
||||
* Parties use the exponential leveling formula
|
||||
*
|
||||
* @param level level to check
|
||||
* @return amount of experience needed to reach next level
|
||||
* Calculate the XP needed for the next level for the linear formula for Standard scaling (1-100)
|
||||
* @param level target level
|
||||
* @return raw xp needed to reach the next level
|
||||
*/
|
||||
public int getPartyCachedXpToLevel(int level) {
|
||||
int experience;
|
||||
private int processStandardXPToNextLevel(int level, FormulaType formulaType) {
|
||||
Map<Integer, Integer> experienceMapRef = formulaType == FormulaType.LINEAR ? experienceNeededStandardLinear : experienceNeededStandardExponential;
|
||||
|
||||
/**
|
||||
* Retro mode XP requirements are the default requirements
|
||||
* Standard mode XP requirements are multiplied by a factor of 10
|
||||
*/
|
||||
int base = mcMMO.getConfigManager().getConfigLeveling().getBase(FormulaType.EXPONENTIAL);
|
||||
double multiplier = mcMMO.getConfigManager().getConfigLeveling().getMultiplier(FormulaType.EXPONENTIAL);
|
||||
double exponent = mcMMO.getConfigManager().getConfigLeveling().getExponentialExponent();
|
||||
if(!experienceMapRef.containsKey(level)) {
|
||||
int experienceSum = 0;
|
||||
int retroIndex = (level * 10) + 1;
|
||||
|
||||
if (!experienceNeededExponential.containsKey(level)) {
|
||||
experience = (int) Math.floor((multiplier * Math.pow(level, exponent) + base));
|
||||
experience *= mcMMO.getConfigManager().getConfigParty().getPartyXP().getPartyLevel().getPartyXpCurveMultiplier();
|
||||
experienceNeededExponential.put(level, experience);
|
||||
//Sum the range of levels in Retro that this Standard level would represent
|
||||
for(int x = retroIndex; x < (retroIndex + 10); x++) {
|
||||
//calculateXPNeeded doesn't cache results so we use that instead of invoking the Retro XP methods to avoid memory bloat
|
||||
experienceSum += calculateXPNeeded(x, formulaType);
|
||||
}
|
||||
|
||||
experienceMapRef.put(level, experienceSum);
|
||||
}
|
||||
|
||||
return experienceNeededExponential.get(level);
|
||||
return experienceMapRef.get(level);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the XP to next level for Retro Mode scaling
|
||||
* Results are cached to reduce needless operations
|
||||
* @param level target level
|
||||
* @param formulaType target formula type
|
||||
* @return raw xp needed to reach the next level based on formula type
|
||||
*/
|
||||
private int processXPRetroToNextLevel(int level, FormulaType formulaType) {
|
||||
Map<Integer, Integer> experienceMapRef = formulaType == FormulaType.LINEAR ? experienceNeededRetroLinear : experienceNeededRetroExponential;
|
||||
|
||||
if (!experienceMapRef.containsKey(level)) {
|
||||
int experience = calculateXPNeeded(level, formulaType);
|
||||
experienceMapRef.put(level, experience);
|
||||
}
|
||||
|
||||
return experienceMapRef.get(level);
|
||||
}
|
||||
|
||||
/**
|
||||
* Does the actual math to get the XP needed for a level in RetroMode scaling
|
||||
* Standard uses a sum of RetroMode XP needed levels for its own thing, so it uses this too
|
||||
* @param level target level
|
||||
* @param formulaType target formulatype
|
||||
* @return the raw XP needed for the next level based on formula type
|
||||
*/
|
||||
private int calculateXPNeeded(int level, FormulaType formulaType) {
|
||||
int base = mcMMO.getConfigManager().getConfigLeveling().getConfigExperienceFormula().getBase(formulaType);
|
||||
double multiplier = mcMMO.getConfigManager().getConfigLeveling().getConfigExperienceFormula().getMultiplier(formulaType);
|
||||
|
||||
switch(formulaType) {
|
||||
case LINEAR:
|
||||
return (int) Math.floor(base + level * multiplier);
|
||||
case EXPONENTIAL:
|
||||
double exponent = mcMMO.getConfigManager().getConfigLeveling().getConfigExperienceFormula().getExponentialExponent();
|
||||
return (int) Math.floor(multiplier * Math.pow(level, exponent) + base);
|
||||
default:
|
||||
//TODO: Should never be called
|
||||
mcMMO.p.getLogger().severe("Invalid formula specified for calculation, defaulting to Linear");
|
||||
return calculateXPNeeded(level, FormulaType.LINEAR);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -206,8 +229,9 @@ public class FormulaManager {
|
||||
|
||||
try {
|
||||
formulasFile.save(formulaFile);
|
||||
} catch (Exception e) {
|
||||
}
|
||||
catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -53,19 +53,14 @@ public class NotificationManager {
|
||||
* Sends players notifications from mcMMO
|
||||
* This does this by sending out an event so other plugins can cancel it
|
||||
* This event in particular is provided with a source player, and players near the source player are sent the information
|
||||
*
|
||||
* @param source the source player for this event
|
||||
* @param targetPlayer the recipient player for this message
|
||||
* @param notificationType type of notification
|
||||
* @param key Locale Key for the string to use with this event
|
||||
* @param values values to be injected into the locale string
|
||||
*/
|
||||
public static void sendNearbyPlayersInformation(Player source, NotificationType notificationType, String key, String... values) {
|
||||
Location location = source.getLocation();
|
||||
for (Player otherPlayer : source.getWorld().getPlayers()) {
|
||||
if (otherPlayer != source && Misc.isNear(location, otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) {
|
||||
sendPlayerInformation(otherPlayer, notificationType, key, values);
|
||||
}
|
||||
}
|
||||
public static void sendNearbyPlayersInformation(Player targetPlayer, NotificationType notificationType, String key, String... values)
|
||||
{
|
||||
sendPlayerInformation(targetPlayer, notificationType, key, values);
|
||||
}
|
||||
|
||||
public static void sendPlayerInformation(Player player, NotificationType notificationType, String key, String... values) {
|
||||
|
@ -116,7 +116,7 @@ public class SkillUtils {
|
||||
|
||||
for (Player otherPlayer : player.getWorld().getPlayers()) {
|
||||
if (otherPlayer != player && Misc.isNear(location, otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) {
|
||||
NotificationManager.sendNearbyPlayersInformation(player, notificationType, key, player.getName());
|
||||
NotificationManager.sendNearbyPlayersInformation(otherPlayer, notificationType, key, player.getName());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -225,7 +225,7 @@ public class SkillUtils {
|
||||
* @param durabilityModifier the amount to modify the durability by
|
||||
* @param maxDamageModifier the amount to adjust the max damage by
|
||||
*/
|
||||
public static void handleDurabilityChange(ItemStack itemStack, int durabilityModifier, double maxDamageModifier) {
|
||||
public static void handleDurabilityChange(ItemStack itemStack, double durabilityModifier, double maxDamageModifier) {
|
||||
if (itemStack.hasItemMeta() && itemStack.getItemMeta().isUnbreakable()) {
|
||||
return;
|
||||
}
|
||||
|
@ -180,12 +180,12 @@ Skills:
|
||||
KnockbackModifier: 1.5
|
||||
BonusDamage: 2.0
|
||||
ArmorImpact:
|
||||
# Multiplied against the skill rank to determine how much damage to do
|
||||
DamagePerRank: 6.5
|
||||
# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
|
||||
# Chance: Chance of hitting with ArmorImpact
|
||||
# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
|
||||
IncreaseLevel: 5
|
||||
Chance: 25.0
|
||||
MaxPercentageDurabilityDamage: 20.0
|
||||
SkullSplitter:
|
||||
# DamageModifier: Damage will get divided by this modifier
|
||||
DamageModifier: 2.0
|
||||
|
@ -1,4 +1,5 @@
|
||||
#I'm going to try to normalize our locale file, forgive the mess for now.
|
||||
|
||||
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
||||
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
||||
JSON.Rank=Szint
|
||||
@ -46,13 +47,17 @@ JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r
|
||||
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
|
||||
JSON.Hover.AtSymbolSkills=[[YELLOW]]@
|
||||
JSON.Hover.AtSymbolURL=[[YELLOW]]@
|
||||
|
||||
#This is the message sent to players when an ability is activated
|
||||
JSON.Notification.SuperAbility={0}
|
||||
|
||||
#These are the JSON Strings used for SubSkills
|
||||
JSON.Acrobatics.Roll.Interaction.Activated=Teszt [[RED]]Gurul\u00E1s Teszt
|
||||
JSON.Acrobatics.SubSkill.Roll.Details.Tips=Ha guggolsz es\u00E9s k\u00F6zben megakad\u00E1lyozhatod, hogy k\u00E9tszer annyi k\u00E1rt szenvedj, amit \u00E1ltal\u00E1ban!
|
||||
|
||||
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
||||
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
||||
|
||||
# BEGIN STYLING
|
||||
Ability.Generic.Refresh=[[GREEN]]**K\u00C9PESS\u00C9GEK FRISS\u00CDTVE!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
@ -118,6 +123,7 @@ XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1
|
||||
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
|
||||
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
|
||||
# END STYLING
|
||||
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Kecses Landol\u00E1s**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Kit\u00E9r\u00EDtve**
|
||||
@ -149,6 +155,8 @@ Alchemy.Listener=Alk\u00EDmia:
|
||||
Alchemy.Ability.Locked.0=LEZ\u00C1RVA {0}+ K\u00C9PESS\u00C9G SZINTIG (KATAL\u00CDZIS)
|
||||
Alchemy.SkillName=ALK\u00CDMIA
|
||||
#ARCHERY
|
||||
|
||||
|
||||
Archery.SubSkill.SkillShot.Name=L\u00F6v\u00E9s K\u00E9pess\u00E9g
|
||||
Archery.SubSkill.SkillShot.Description=N\u00F6veli az \u00EDjakkal okozott sebz\u00E9st
|
||||
Archery.SubSkill.SkillShot.Stat=K\u00E9pess\u00E9gi L\u00F6v\u00E9s B\u00F3nusz Sebz\u00E9s
|
||||
@ -215,10 +223,10 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]A [[YELLOW]]Giga F\u00FAr\u0
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=Giga F\u00FAr\u00F3-T\u00F6r\u0151[[GREEN]] kikapcsolva: [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] haszn\u00E1lta a [[RED]]Giga F\u00FAr\u00F3-T\u00F6r\u0151 [[DARK_GREEN]]k\u00E9pess\u00E9get!
|
||||
#FISHING
|
||||
Fishing.Scarcity=[[YELLOW]]&oEz a ter\u00FClet t\u00FAlhal\u00E1szott. Pr\u00F3b\u00E1lj meg \u00FAj ter\u00FCleten hal\u00E1szni.
|
||||
Fishing.ScarcityTip=[[YELLOW]]&oEz a ter\u00FClet t\u00FAlhal\u00E1szott. Horg\u00E1ssz egy m\u00E1sik helyen, ha t\u00F6bb halat szeretn\u00E9l. Legal\u00E1bb {0} blokknyira.
|
||||
Fishing.Scared=[[GRAY]]&oA Zavaros mozg\u00E1sok megijesztik a halakat!
|
||||
Fishing.Exhausting=[[RED]]&oA horg\u00E1szbot helytelen haszn\u00E1lata f\u00E1radts\u00E1got okoz, \u00E9s elhaszn\u00E1l\u00F3dik a r\u00FAd!
|
||||
Fishing.LowResources=[[GRAY]]\u00DAgy \u00E9rzem nem sok hal maradt ezen a ter\u00FCleten.
|
||||
Fishing.LowResourcesTip=[[GRAY]]\u00DAgy \u00E9rzem nem sok hal maradt ezen a ter\u00FCleten. Pr\u00F3b\u00E1lj meg horg\u00E1szni legal\u00E1bb {0} blokknyira.
|
||||
Fishing.Ability.Info=M\u00E1gikus Vad\u00E1sz: [[GRAY]] **A Kincsvad\u00E1sz Szinttel Egy\u00FCtt Fejl\u0151dik**
|
||||
Fishing.Ability.Locked.0=LEZ\u00C1RVA {0}+ K\u00C9PESS\u00C9G SZINTIG (R\u00C1Z\u00C1S)
|
||||
Fishing.Ability.Locked.1=LEZ\u00C1RVA {0}+ K\u00C9PESS\u00C9G SZINTIG (J\u00C9G HORG\u00C1SZAT)
|
||||
@ -305,6 +313,7 @@ Mining.SubSkill.BiggerBombs.Description=N\u00F6veli a TNT-k robban\u00E1si erej\
|
||||
Mining.SubSkill.DemolitionsExpertise.Name=Rombol\u00E1si Tud\u00E1s
|
||||
Mining.SubSkill.DemolitionsExpertise.Description=Cs\u00F6kkentik a TNT-k \u00E1ltal okozott robbant\u00E1sok sebz\u00E9s\u00E9t
|
||||
Mining.SubSkill.DemolitionsExpertise.Stat=Rombol\u00E1si Tud\u00E1s Sebz\u00E9s Cs\u00F6kkent\u00E9se
|
||||
|
||||
Mining.Listener=B\u00E1ny\u00E1szat:
|
||||
Mining.SkillName=B\u00C1NY\u00C1SZAT
|
||||
Mining.Skills.SuperBreaker.Off=**Szuper T\u00F6r\u00E9s v\u00E9get \u00E9rt**
|
||||
@ -386,7 +395,7 @@ Anvil.Unbreakable=Ez a t\u00E1rgy t\u00F6rhetetlen!
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]Leengeded a kardod.
|
||||
Swords.Ability.Ready=[[GOLD]]El\u0151k\u00E9sz\u00EDted[[DARK_AQUA]] a kardod.
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]Megj.: [[YELLOW]]1 Tick t\u00F6rt\u00E9nik minden 0,5 m\u00E1sodpercenk\u00E9nt
|
||||
Swords.Combat.Rupture.Note=[[GRAY]]MEGJ.: [[YELLOW]]1 Tick t\u00F6rt\u00E9nik minden 0,5 m\u00E1sodpercenk\u00E9nt
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] V\u00E9rzel!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]A v\u00E9rz\u00E9s [[GREEN]]el\u00E1llt[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**AZ ELLENS\u00C9G V\u00C9RZIK**
|
||||
@ -464,7 +473,7 @@ Taming.Listener.Wolf=[[DARK_GRAY]]A Farkasod hozz\u00E1d oson...
|
||||
Taming.Listener=Szel\u00EDd\u00EDt\u00E9s:
|
||||
Taming.SkillName=SZELID\u00CDT\u00C9S
|
||||
Taming.Summon.Complete=[[GREEN]]Sikeres Megid\u00E9z\u00E9s
|
||||
Taming.Summon.Lifespan=(\u00C9lettartam: {0}mp)
|
||||
Taming.Summon.Lifespan= (\u00C9lettartam: {0}mp)
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]T\u00FAl sok ocelot van a k\u00F6zeledben, hogy t\u00F6bbet id\u00E9zhess.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]T\u00FAl sok farkas van a k\u00F6zeledben, hogy t\u00F6bbet id\u00E9zhess.
|
||||
Taming.Summon.Fail.Horse=[[RED]]T\u00FAl sok l\u00F3 van a k\u00F6zeledben, hogy t\u00F6bbet id\u00E9zhess.
|
||||
@ -531,6 +540,7 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] haszn\u00E1lta
|
||||
Woodcutting.Skills.TreeFeller.Splinter=A BALT\u00C1D TUCATNYI DARABOKRA ESIK SZ\u00C9T!
|
||||
Woodcutting.Skills.TreeFeller.Threshold=Ez a fa t\u00FAl nagy!
|
||||
#ABILITIY
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**NY\u00CDL ELH\u00C1R\u00CDTVA**
|
||||
Combat.BeastLore=[[GREEN]]**VAD\u00C1LLAT TAN**
|
||||
@ -562,7 +572,7 @@ Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]K\u00E9szen \u0
|
||||
Commands.Database.CooldownMS=V\u00E1rnod kell {0} ezredm\u00E1sodpercet, miel\u0151tt ism\u00E9t haszn\u00E1lod a parancsot.
|
||||
Commands.Database.Processing=Az el\u0151z\u0151 parancs m\u00E9g feldolgoz\u00E1s alatt \u00E1ll. K\u00E9rlek v\u00E1rj.
|
||||
Commands.Disabled=Ez a parancs le van tiltva.
|
||||
Commands.DoesNotExist=[[RED]]A j\u00E1t\u00E9kos nincs az adatb\u00E1zisban!
|
||||
Commands.DoesNotExist= [[RED]]A j\u00E1t\u00E9kos nincs az adatb\u00E1zisban!
|
||||
Commands.GodMode.Disabled=mcMMO Isten m\u00F3d Letiltva.
|
||||
Commands.GodMode.Enabled=mcMMO Isten m\u00F3d Enged\u00E9lyezve
|
||||
Commands.AdminChatSpy.Enabled=mcMMO Party Chat Figyel\u00E9s Enged\u00E9lyezve
|
||||
@ -736,7 +746,7 @@ Party.NotOwner=[[DARK_RED]]Nem vagy a party vezet\u0151je!
|
||||
Party.Target.NotOwner=[[DARK_RED]]{0} nem party vezet\u0151.
|
||||
Party.Owner.New=[[GREEN]]{0} az \u00FAj party vezet\u0151.
|
||||
Party.Owner.NotLeader=[[DARK_RED]]Mostant\u00F3l nem te vagy a party vezet\u0151je.
|
||||
Party.Owner.Player=[[GREEN]]Te vagy a party vezet\u0151je.
|
||||
Party.Owner.Player =[[GREEN]]Te vagy a party vezet\u0151je.
|
||||
Party.Password.None=[[RED]]Ez a party jelsz\u00F3val v\u00E9dett. Adj meg jelsz\u00F3t a csatlakoz\u00E1shoz.
|
||||
Party.Password.Incorrect=[[RED]]Nem egyezik a party jelsz\u00F3!
|
||||
Party.Password.Set=[[GREEN]]A party jelsz\u00F3 be\u00E1ll\u00EDtva: {0}
|
||||
@ -816,13 +826,25 @@ Commands.Event.Stop.Subtitle=[[GREEN]]Rem\u00E9lem j\u00F3l \u00E9rezted magad!
|
||||
Commands.Event.XP=[[DARK_AQUA]]Az XP szorz\u00F3 [[GOLD]]{0}[[DARK_AQUA]]x!
|
||||
Commands.xprate.started.0=[[GOLD]]mcMMO XP szorz\u00F3 esem\u00E9ny kezd\u0151d\u00F6tt!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP Ar\u00E1nya most: {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO XP szorz\u00F3 esem\u00E9ny! XP ar\u00E1nya {0}x!
|
||||
|
||||
# Admin Notifications
|
||||
Server.ConsoleName=[[YELLOW]][Szerver]
|
||||
Notifications.Admin.XPRate.Start.Self=[[GRAY]]Be\u00E1ll\u00EDtottad a glob\u00E1lis XP szorz\u00F3t erre [[GOLD]]{0}x
|
||||
Notifications.Admin.XPRate.End.Self=[[GRAY]]Megszak\u00EDtottad az XP szorz\u00F3 eventet.
|
||||
Notifications.Admin.XPRate.End.Others={0} [[GRAY]]megszak\u00EDtotta az XP szorz\u00F3 eventet.
|
||||
Notifications.Admin.XPRate.Start.Others={0} [[GRAY]]elind\u00EDtotta vagy m\u00F3dos\u00EDtotta az XP szorz\u00F3 eventet glob\u00E1lis {1}x szorz\u00F3val
|
||||
Notifications.Admin.Format.Others=[[GOLD]]([[GREEN]]mcMMO [[DARK_AQUA]]Admin[[GOLD]]) [[GRAY]]{0}
|
||||
Notifications.Admin.Format.Self=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0}
|
||||
|
||||
# Event
|
||||
XPRate.Event= [[GOLD]]mcMMO XP szorz\u00F3 event! Az XP ar\u00E1nya {0}x!
|
||||
|
||||
#GUIDES
|
||||
Guides.Available=[[GRAY]]A {0} seg\u00EDts\u00E9g el\u00E9rhet\u0151 - haszn\u00E1lat: /{1} ? [oldal]
|
||||
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Seg\u00EDts\u00E9g[[GOLD]]=-
|
||||
Guides.Page.Invalid=Nem egy val\u00F3s oldal!
|
||||
Guides.Page.OutOfRange=Ez az oldal nem l\u00E9tezik, \u00F6sszesen csak {0} oldal van.
|
||||
Guides.Usage=Haszn\u00E1lat: /{0} ? [oldal]
|
||||
Guides.Usage= Haszn\u00E1lat: /{0} ? [oldal]
|
||||
##Acrobatics
|
||||
Guides.Acrobatics.Section.0=[[DARK_AQUA]]Az akrobatik\u00E1r\u00F3l:\n[[YELLOW]]Az akrobatika a kecses mozg\u00E1s m\u0171v\u00E9szete az mcMMO-ban.\n[[YELLOW]]Harci \u00E9s k\u00F6rnyezeti b\u00F3nuszokkal l\u00E1t el.\n\n[[DARK_AQUA]]TAPASZTALAT SZERZ\u00C9S:\n[[YELLOW]]Hogy tapasztalathoz juss ebben a k\u00E9pess\u00E9gben, kit\u00E9r\u00E9st kell v\u00E9grehajtanod \n[[YELLOW]]harcban, vagy olyan es\u00E9seket t\u00FAl\u00E9lned, amelyek sebz\u00E9st okoznak.
|
||||
Guides.Acrobatics.Section.1=[[DARK_AQUA]]Hogyan m\u0171k\u00F6dik a Gurul\u00E1s?\n[[YELLOW]]Passz\u00EDv es\u00E9lyed van arra, hogy a sz\u00E1modra sebz\u00E9st okoz\u00F3 landol\u00E1sokn\u00E1l, \n[[YELLOW]]neg\u00E1ld a s\u00E9r\u00FCl\u00E9st. A guggol\u00E1s lenyomva tart\u00E1sa es\u00E9s k\u00F6zben \n[[YELLOW]] megdupl\u00E1zza az es\u00E9lyeidet.\n[[YELLOW]]Ilyenkor a sima gurul\u00E1s helyett Kecses Gurul\u00E1st hajthatsz v\u00E9gre.\n[[YELLOW]]A Kecses Gurul\u00E1s nagyban hasonl\u00EDt a sima gurul\u00E1shoz, azzal a k\u00FCl\u00F6nbs\u00E9ggel, \n[[YELLOW]]hogy k\u00E9tszer olyan val\u00F3sz\u00EDn\u0171, \u00E9s nagyobb v\u00E9delmet ny\u00FAjt.\n[[YELLOW]]A gurul\u00E1s es\u00E9lye a k\u00E9pess\u00E9ged szintj\u00E9t\u0151l f\u00FCgg.
|
||||
@ -920,7 +942,7 @@ Guides.Woodcutting.Section.1=[[DARK_AQUA]]Hogyan m\u0171k\u00F6dik a Fad\u00F6nt
|
||||
Guides.Woodcutting.Section.2=[[DARK_AQUA]]Hogyan m\u0171k\u00F6dik a Lev\u00E9lf\u00FAj\u00F3?\n[[YELLOW]]A Lev\u00E9lf\u00FAj\u00F3 egy passz\u00EDv k\u00E9pess\u00E9g, amely miatt a levelek azonnal elt\u0171nnek, ha\n[[YELLOW]]r\u00E1kattintasz balt\u00E1val. Alapb\u00F3l a 100-as szinten old\u00F3dik fel ez a k\u00E9pess\u00E9g.
|
||||
Guides.Woodcutting.Section.3=[[DARK_AQUA]]Hogyan m\u0171k\u00F6dnek a Dupla Drop-ok?\n[[YELLOW]]Ez a passz\u00EDv k\u00E9pess\u00E9g lehet\u0151v\u00E9 teszi, hogy minden kiv\u00E1gott\n[[YELLOW]]far\u00F6nk ut\u00E1n kapj m\u00E9g egyet.
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]Nincs jogod offline j\u00E1t\u00E9kosok megvizsg\u00E1l\u00E1s\u00E1ra!
|
||||
Inspect.Offline= [[RED]]Nincs jogod offline j\u00E1t\u00E9kosok megvizsg\u00E1l\u00E1s\u00E1ra!
|
||||
Inspect.OfflineStats=A(z) [[YELLOW]]{0} nev\u0171 offline j\u00E1t\u00E9kos mcMMO Statisztik\u00E1ja
|
||||
Inspect.Stats=[[GREEN]]A(z) [[YELLOW]]{0} [[GREEN]]nev\u0171 j\u00E1t\u00E9kos mcMMO Statisztik\u00E1ja
|
||||
Inspect.TooFar=T\u00FAl t\u00E1vol vagy, hogy megvizsg\u00E1lhasd ezt a j\u00E1t\u00E9kost!
|
||||
@ -944,8 +966,8 @@ Skills.Child=[[GOLD]](ALK\u00C9PESS\u00C9G)
|
||||
Skills.Disarmed=[[DARK_RED]]Lefegyvereztek!
|
||||
Skills.Header=-----[] [[GREEN]]{0}[[RED]] []-----
|
||||
Skills.NeedMore=[[DARK_RED]]T\u00F6bb[[GRAY]]{0}-ra/re van sz\u00FCks\u00E9ged
|
||||
Skills.NeedMore=[[DARK_RED]]T\u00F6bb[[GRAY]]{0}{1}-ra/re van sz\u00FCks\u00E9ged
|
||||
Skills.Parents=ANYAK\u00C9PESS\u00C9G
|
||||
Skills.NeedMore.Extra=[[DARK_RED]]T\u00F6bb[[GRAY]]{0}{1}-ra/re van sz\u00FCks\u00E9ged
|
||||
Skills.Parents= ANYAK\u00C9PESS\u00C9G
|
||||
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.ChildStats={0}[[GREEN]]{1}
|
||||
Skills.TooTired=T\u00FAl f\u00E1radt vagy, hogy \u00FAjra haszn\u00E1lhasd ezt a k\u00E9pess\u00E9get. [[YELLOW]]({0}s)
|
||||
@ -1059,12 +1081,12 @@ Scoreboard.Misc.Ability=K\u00E9pess\u00E9g
|
||||
#DATABASE RECOVERY
|
||||
Profile.PendingLoad=[[RED]]Az mcMMO j\u00E1t\u00E9kos adatod m\u00E9g nincs bet\u00F6ltve.
|
||||
Profile.Loading.Success=[[GREEN]]mcMMO profil sikeresen bet\u00F6ltve.
|
||||
Profile.Loading.Failure=[[RED]]Az mcMMO nem tudja bet\u00F6lteni az adataidat. Besz\u00E9lj a [[AQUA]]szerver tulajdonossal.\n[[YELLOW]]\u00CDgy is tudsz j\u00E1tszani a szerveren, [[BOLD]]de nem lesz mcMMO szinted[[YELLOW]] \u00E9s ami XP-t szerzel [[BOLD]]mentetlen\u00FCl marad[[YELLOW]].
|
||||
Profile.Loading.AdminFailureNotice=[[DARK_RED]][A][[RED]]Az mcMMO nem tudta bet\u00F6lteni [[YELLOW]]{0}[[RED]] adatait. [[LIGHT_PURPLE]]K\u00E9rlek n\u00E9zd \u00E1t az adatb\u00E1zisod.
|
||||
Profile.Loading.FailurePlayer=[[RED]]Az mcMMO-nak probl\u00E9m\u00E1i vannak az adataid bet\u00F6lt\u00E9sekor, megpr\u00F3b\u00E1ltuk bet\u00F6lteni [[GREEN]]{0}[[RED]]x.[[LIGHT_GRAY]] Ezzel kapcsolatban \u00E9rdemes kapcsolatba l\u00E9pni a szerver adminisztr\u00E1torokkal. Az mcMMO megpr\u00F3b\u00E1lja bet\u00F6lteni az adatait mindaddig, am\u00EDg nem kapcsol\u00F3dsz le. Nem kapsz XP-t, \u00E9s nem tudod haszn\u00E1lni a k\u00E9pess\u00E9geket, am\u00EDg az adataid nem t\u00F6lt\u0151dnek be.
|
||||
Profile.Loading.FailureNotice=[[DARK_RED]][A][[RED]] az mcMMO nem tudta bet\u00F6lteni ennek a j\u00E1t\u00E9kosnak az adatait [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]K\u00E9rj\u00FCk, ellen\u0151rizd az adatb\u00E1zis be\u00E1ll\u00EDt\u00E1sait. Eddig tett k\u00EDs\u00E9rletek {1}.
|
||||
#Holiday
|
||||
Holiday.AprilFools.Levelup=[[GOLD]]{0} jelenlegi szint [[GREEN]]{1}[[GOLD]]!
|
||||
Holiday.Anniversary=[[BLUE]]Boldog {0}. \u00C9vfordul\u00F3t!\n[[BLUE]]nossr50, \u00E9s az \u00F6sszes fejleszt\u0151 tisztelet\u00E9re itt egy t\u0171zij\u00E1t\u00E9k show!
|
||||
#Reminder Messages
|
||||
Reminder.Squelched=[[GRAY]]Eml\u00E9keztet\u0151: jelenleg nem kapsz \u00E9rtes\u00EDt\u00E9seket az mcMMO-t\u00F3l. Ahhoz, hogy enged\u00E9lyezd az \u00E9rtes\u00EDt\u00E9seket, futtasd \u00FAjra a /mcnotify parancsot. Ez egy automatikus, \u00F3r\u00E1nk\u00E9nti eml\u00E9keztet\u0151.
|
||||
#Locale
|
||||
Locale.Reloaded=[[GREEN]]Ford\u00EDt\u00E1s \u00FAjrat\u00F6ltve!
|
||||
Locale.Reloaded=[[GREEN]]Ford\u00EDt\u00E1s \u00FAjrat\u00F6ltve!
|
Loading…
Reference in New Issue
Block a user