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Merge branch 'master' of github.com:mcMMO-Dev/mcMMO into configurable
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@@ -267,22 +267,6 @@ public class AdvancedConfig extends ConfigValidated {
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reason.add(SKILLS + "." + AXES + "." + GREATER_IMPACT + "." + BONUS_DAMAGE + " should be at least 1!");
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}
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if (getArmorImpactIncreaseLevel() < 1) {
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reason.add(SKILLS + "." + AXES + "." + ARMOR_IMPACT + "." + INCREASE_LEVEL + " should be at least 1!");
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}
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if (getImpactChance() < 1) {
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reason.add(SKILLS + "." + AXES + "." + ARMOR_IMPACT + "." + CHANCE + " should be at least 1!");
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}
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if (getArmorImpactMaxDurabilityDamage() < 1) {
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reason.add(SKILLS + "." + AXES + "." + ARMOR_IMPACT + "." + MAX_PERCENTAGE_DURABILITY_DAMAGE + " should be at least 1!");
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}
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if (getSkullSplitterModifier() < 1) {
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reason.add(SKILLS + "." + AXES + "." + SKULL_SPLITTER + DAMAGE_MODIFIER + " should be at least 1!");
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}
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/*if (getFishermanDietRankChange() < 1) {
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reason.add(SKILLS + "." + FISHING + ".FishermansDiet.RankChange should be at least 1!");
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}*/
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@@ -657,18 +641,8 @@ public class AdvancedConfig extends ConfigValidated {
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return getDoubleValue(SKILLS, AXES, GREATER_IMPACT, BONUS_DAMAGE);
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}
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public int getArmorImpactIncreaseLevel() {
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int increaseLevel = getIntValue(SKILLS, AXES, ARMOR_IMPACT, INCREASE_LEVEL);
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if (mcMMO.isRetroModeEnabled())
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return increaseLevel * 10;
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return increaseLevel;
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}
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public double getImpactChance() {
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return getDoubleValue(SKILLS, AXES, ARMOR_IMPACT, CHANCE);
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}
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public double getImpactChance() { return config.getDouble("Skills.Axes.ArmorImpact.Chance", 25.0D); }
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public double getImpactDurabilityDamageMultiplier() { return config.getDouble("Skills.Axes.ArmorImpact.DamagePerRank", 6.5D); }
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public double getArmorImpactMaxDurabilityDamage() {
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return getDoubleValue(SKILLS, AXES, ARMOR_IMPACT, MAX_PERCENTAGE_DURABILITY_DAMAGE);
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@@ -20,7 +20,8 @@ public class ConfigSectionSkillLevelCap {
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@Setting(value = "Level-Cap",
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comment = "Players will be unable to level past this value" +
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"\nThe cap is the same for both Retro and Standard, " +
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"so a cap of 50 will be the same value in either mode.")
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"so a cap of 50 will be the same value in either mode." +
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"\nA level cap of 0 or below will result in no level cap.")
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private int levelCap = LEVEL_CAP_DEFAULT;
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/*
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@@ -32,6 +33,9 @@ public class ConfigSectionSkillLevelCap {
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}
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public int getLevelCap() {
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if(levelCap <= 0)
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return Integer.MAX_VALUE;
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return levelCap;
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}
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}
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