mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 23:26:45 +01:00
Allow for configuration of custom Excavation drops (WIP) - Addresses
MCCORE-1
This commit is contained in:
parent
887f8f3e0c
commit
b23fa36543
@ -19,6 +19,9 @@ package com.gmail.nossr50.config;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
|
||||
@ -86,6 +89,21 @@ public class LoadProperties {
|
||||
sorceryxpmodifier, unarmedxpmodifier, herbalismxpmodifier,
|
||||
excavationxpmodifier, archeryxpmodifier, swordsxpmodifier,
|
||||
axesxpmodifier, acrobaticsxpmodifier;
|
||||
|
||||
public static List<String> excavationTreasures = new ArrayList<String>();
|
||||
public static List<Integer> excavationIDs = new ArrayList<Integer>();
|
||||
public static List<Integer> excavationDatas = new ArrayList<Integer>();
|
||||
public static List<Integer> excavationAmounts = new ArrayList<Integer>();
|
||||
public static List<Integer> excavationXPs = new ArrayList<Integer>();
|
||||
public static List<Double> excavationDropChances = new ArrayList<Double>();
|
||||
public static List<Integer> excavationDropLevels = new ArrayList<Integer>();
|
||||
public static List<Boolean> excavationFromDirt = new ArrayList<Boolean>();
|
||||
public static List<Boolean> excavationFromGrass = new ArrayList<Boolean>();
|
||||
public static List<Boolean> excavationFromSand = new ArrayList<Boolean>();
|
||||
public static List<Boolean> excavationFromGravel = new ArrayList<Boolean>();
|
||||
public static List<Boolean> excavationFromClay = new ArrayList<Boolean>();
|
||||
public static List<Boolean> excavationFromMycel = new ArrayList<Boolean>();
|
||||
public static List<Boolean> excavationFromSoulSand = new ArrayList<Boolean>();
|
||||
|
||||
public static HUDType defaulthud;
|
||||
protected static File configFile;
|
||||
@ -438,5 +456,26 @@ public class LoadProperties {
|
||||
|
||||
aDisplayNames = readBoolean("Commands.a.Display_Names", true);
|
||||
pDisplayNames = readBoolean("Commands.p.Display_Names", true);
|
||||
|
||||
//Custom Excavation Drops
|
||||
excavationTreasures = config.getStringList("Excavation.Treasure");
|
||||
Iterator<String> iterator = excavationTreasures.iterator();
|
||||
while(iterator.hasNext())
|
||||
{
|
||||
String temp2 = iterator.next();
|
||||
excavationIDs.add(config.getInt("Treasures." + temp2 + ".ID"));
|
||||
excavationDatas.add(config.getInt("Treasures." + temp2 + ".Data"));
|
||||
excavationXPs.add(config.getInt("Treasures." + temp2 + ".XP"));
|
||||
excavationAmounts.add(config.getInt("Treasures." + temp2 + ".Amount"));
|
||||
excavationDropChances.add(config.getDouble("Treasures." + temp2 + ".Drop_Chance"));
|
||||
excavationDropLevels.add(config.getInt("Treasures." + temp2 + ".Drop_Level"));
|
||||
excavationFromDirt.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Dirt"));
|
||||
excavationFromGrass.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Grass"));
|
||||
excavationFromSand.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Sand"));
|
||||
excavationFromGravel.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Gravel"));
|
||||
excavationFromClay.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Clay"));
|
||||
excavationFromMycel.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Mycelium"));
|
||||
excavationFromSoulSand.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Soul_Sand"));
|
||||
}
|
||||
}
|
||||
}
|
@ -17,6 +17,7 @@
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
@ -89,164 +90,296 @@ public class Excavation
|
||||
int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
|
||||
ArrayList<ItemStack> is = new ArrayList<ItemStack>();
|
||||
int xp = 0;
|
||||
|
||||
//Custom Excavation Drops
|
||||
List<Integer> idValues = LoadProperties.excavationIDs;
|
||||
List<Integer> dataValues = LoadProperties.excavationDatas;
|
||||
List<Integer> xpValues = LoadProperties.excavationXPs;
|
||||
List<Integer> amounts = LoadProperties.excavationAmounts;
|
||||
List<Double> dropChances = LoadProperties.excavationDropChances;
|
||||
List<Integer> dropLevels = LoadProperties.excavationDropLevels;
|
||||
List<Boolean> dirt = LoadProperties.excavationFromDirt;
|
||||
List<Boolean> grass = LoadProperties.excavationFromGrass;
|
||||
List<Boolean> sand = LoadProperties.excavationFromSand;
|
||||
List<Boolean> gravel = LoadProperties.excavationFromGravel;
|
||||
List<Boolean> clay = LoadProperties.excavationFromClay;
|
||||
List<Boolean> mycel = LoadProperties.excavationFromMycel;
|
||||
List<Boolean> soulSand = LoadProperties.excavationFromSoulSand;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case GRASS:
|
||||
if(skillLevel >= 250)
|
||||
case DIRT:
|
||||
for(int i = 0; i < dirt.size(); i++)
|
||||
{
|
||||
//CHANCE TO GET EGGS
|
||||
if(LoadProperties.eggs && Math.random() * 100 > 99)
|
||||
{
|
||||
xp+= LoadProperties.meggs;
|
||||
is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
|
||||
}
|
||||
//CHANCE TO GET APPLES
|
||||
if(LoadProperties.apples && Math.random() * 100 > 99)
|
||||
{
|
||||
xp+= LoadProperties.mapple;
|
||||
is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
|
||||
}
|
||||
if(dirt.get(i))
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GRASS:
|
||||
for(int i = 0; i < grass.size(); i++)
|
||||
{
|
||||
if(grass.get(i))
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SAND:
|
||||
for(int i = 0; i < sand.size(); i++)
|
||||
{
|
||||
if(sand.get(i))
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GRAVEL:
|
||||
//CHANCE TO GET NETHERRACK
|
||||
if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
|
||||
for(int i = 0; i < gravel.size(); i++)
|
||||
{
|
||||
xp+= LoadProperties.mnetherrack;
|
||||
is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
|
||||
|
||||
}
|
||||
//CHANCE TO GET SULPHUR
|
||||
if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
|
||||
{
|
||||
xp+= LoadProperties.msulphur;
|
||||
is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
|
||||
}
|
||||
//CHANCE TO GET BONES
|
||||
if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
|
||||
{
|
||||
xp+= LoadProperties.mbones;
|
||||
is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
|
||||
}
|
||||
break;
|
||||
case SAND:
|
||||
//CHANCE TO GET GLOWSTONE
|
||||
if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
|
||||
{
|
||||
xp+= LoadProperties.mglowstone2;
|
||||
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
|
||||
|
||||
}
|
||||
//CHANCE TO GET SOUL SAND
|
||||
if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
|
||||
{
|
||||
xp+= LoadProperties.mslowsand;
|
||||
is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
|
||||
if(gravel.get(i))
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CLAY:
|
||||
//CHANCE TO GET SLIMEBALLS
|
||||
if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
|
||||
for(int i = 0; i < clay.size(); i++)
|
||||
{
|
||||
xp+= LoadProperties.mslimeballs;
|
||||
is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
|
||||
}
|
||||
//CHANCE TO GET STRING
|
||||
if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
|
||||
{
|
||||
xp+= LoadProperties.mstring;
|
||||
is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
|
||||
if(clay.get(i))
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(skillLevel >= 500)
|
||||
break;
|
||||
case MYCEL:
|
||||
for(int i = 0; i < mycel.size(); i++)
|
||||
{
|
||||
//CHANCE TO GET CLOCK
|
||||
if(LoadProperties.watch && Math.random() * 100 > 99)
|
||||
{
|
||||
xp+= LoadProperties.mwatch;
|
||||
is.add(new ItemStack(Material.WATCH, 1, (byte)0));
|
||||
|
||||
}
|
||||
//CHANCE TO GET BUCKET
|
||||
if(LoadProperties.bucket && Math.random() * 100 > 99)
|
||||
{
|
||||
xp+= LoadProperties.mbucket;
|
||||
is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
|
||||
}
|
||||
if(mycel.get(i))
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//CHANCE TO GET COBWEB
|
||||
if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
|
||||
break;
|
||||
case SOUL_SAND:
|
||||
for(int i = 0; i < soulSand.size(); i++)
|
||||
{
|
||||
xp+= LoadProperties.mweb;
|
||||
is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
|
||||
if(soulSand.get(i))
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
//ALL MATERIALS
|
||||
if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
|
||||
{
|
||||
xp+= LoadProperties.mbase;
|
||||
//CHANCE TO GET CAKE
|
||||
if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
|
||||
{
|
||||
xp+= LoadProperties.mcake;
|
||||
is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
|
||||
}
|
||||
if(skillLevel >= 350)
|
||||
{
|
||||
//CHANCE TO GET DIAMOND
|
||||
if(LoadProperties.diamond && Math.random() * 750 > 749)
|
||||
{
|
||||
xp+= LoadProperties.mdiamond2;
|
||||
is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
|
||||
}
|
||||
//CHANCE TO GET GREEN MUSIC
|
||||
if(LoadProperties.music && Math.random() * 2000 > 1999)
|
||||
{
|
||||
xp+= LoadProperties.mmusic;
|
||||
is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
|
||||
}
|
||||
}
|
||||
//CHANCE TO GET YELLOW MUSIC
|
||||
if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
|
||||
{
|
||||
xp+= LoadProperties.mmusic;
|
||||
is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
|
||||
}
|
||||
}
|
||||
|
||||
//GRASS OR DIRT OR MYCEL
|
||||
if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
|
||||
{
|
||||
//CHANCE FOR COCOA BEANS
|
||||
if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
|
||||
{
|
||||
xp+= LoadProperties.mcocoa;
|
||||
is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
|
||||
}
|
||||
//CHANCE FOR SHROOMS
|
||||
if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
|
||||
{
|
||||
xp+= LoadProperties.mmushroom2;
|
||||
switch((int)(Math.random() * 2))
|
||||
{
|
||||
case 0:
|
||||
is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
|
||||
break;
|
||||
case 1:
|
||||
is.add(new ItemStack(Material.RED_MUSHROOM, 1, (byte)0, (byte)0));
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
//CHANCE TO GET GLOWSTONE
|
||||
if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
|
||||
{
|
||||
xp+= LoadProperties.mglowstone2;
|
||||
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
|
||||
}
|
||||
}
|
||||
// switch(type)
|
||||
// {
|
||||
// case GRASS:
|
||||
// if(skillLevel >= 250)
|
||||
// {
|
||||
// //CHANCE TO GET EGGS
|
||||
// if(LoadProperties.eggs && Math.random() * 100 > 99)
|
||||
// {
|
||||
// xp+= LoadProperties.meggs;
|
||||
// is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// //CHANCE TO GET APPLES
|
||||
// if(LoadProperties.apples && Math.random() * 100 > 99)
|
||||
// {
|
||||
// xp+= LoadProperties.mapple;
|
||||
// is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
// case GRAVEL:
|
||||
// //CHANCE TO GET NETHERRACK
|
||||
// if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
|
||||
// {
|
||||
// xp+= LoadProperties.mnetherrack;
|
||||
// is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
|
||||
//
|
||||
// }
|
||||
// //CHANCE TO GET SULPHUR
|
||||
// if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
|
||||
// {
|
||||
// xp+= LoadProperties.msulphur;
|
||||
// is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// //CHANCE TO GET BONES
|
||||
// if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
|
||||
// {
|
||||
// xp+= LoadProperties.mbones;
|
||||
// is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// break;
|
||||
// case SAND:
|
||||
// //CHANCE TO GET GLOWSTONE
|
||||
// if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
|
||||
// {
|
||||
// xp+= LoadProperties.mglowstone2;
|
||||
// is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
|
||||
//
|
||||
// }
|
||||
// //CHANCE TO GET SOUL SAND
|
||||
// if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
|
||||
// {
|
||||
// xp+= LoadProperties.mslowsand;
|
||||
// is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// break;
|
||||
// case CLAY:
|
||||
// //CHANCE TO GET SLIMEBALLS
|
||||
// if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
|
||||
// {
|
||||
// xp+= LoadProperties.mslimeballs;
|
||||
// is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// //CHANCE TO GET STRING
|
||||
// if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
|
||||
// {
|
||||
// xp+= LoadProperties.mstring;
|
||||
// is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// if(skillLevel >= 500)
|
||||
// {
|
||||
// //CHANCE TO GET CLOCK
|
||||
// if(LoadProperties.watch && Math.random() * 100 > 99)
|
||||
// {
|
||||
// xp+= LoadProperties.mwatch;
|
||||
// is.add(new ItemStack(Material.WATCH, 1, (byte)0));
|
||||
//
|
||||
// }
|
||||
// //CHANCE TO GET BUCKET
|
||||
// if(LoadProperties.bucket && Math.random() * 100 > 99)
|
||||
// {
|
||||
// xp+= LoadProperties.mbucket;
|
||||
// is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// }
|
||||
// //CHANCE TO GET COBWEB
|
||||
// if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
|
||||
// {
|
||||
// xp+= LoadProperties.mweb;
|
||||
// is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// //ALL MATERIALS
|
||||
// if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
|
||||
// {
|
||||
// xp+= LoadProperties.mbase;
|
||||
// //CHANCE TO GET CAKE
|
||||
// if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
|
||||
// {
|
||||
// xp+= LoadProperties.mcake;
|
||||
// is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// if(skillLevel >= 350)
|
||||
// {
|
||||
// //CHANCE TO GET DIAMOND
|
||||
// if(LoadProperties.diamond && Math.random() * 750 > 749)
|
||||
// {
|
||||
// xp+= LoadProperties.mdiamond2;
|
||||
// is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// //CHANCE TO GET GREEN MUSIC
|
||||
// if(LoadProperties.music && Math.random() * 2000 > 1999)
|
||||
// {
|
||||
// xp+= LoadProperties.mmusic;
|
||||
// is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// }
|
||||
// //CHANCE TO GET YELLOW MUSIC
|
||||
// if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
|
||||
// {
|
||||
// xp+= LoadProperties.mmusic;
|
||||
// is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //GRASS OR DIRT OR MYCEL
|
||||
// if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
|
||||
// {
|
||||
// //CHANCE FOR COCOA BEANS
|
||||
// if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
|
||||
// {
|
||||
// xp+= LoadProperties.mcocoa;
|
||||
// is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
|
||||
// }
|
||||
// //CHANCE FOR SHROOMS
|
||||
// if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
|
||||
// {
|
||||
// xp+= LoadProperties.mmushroom2;
|
||||
// switch((int)(Math.random() * 2))
|
||||
// {
|
||||
// case 0:
|
||||
// is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
|
||||
// break;
|
||||
// case 1:
|
||||
// is.add(new ItemStack(Material.RED_MUSHROOM, 1, (byte)0, (byte)0));
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// //CHANCE TO GET GLOWSTONE
|
||||
// if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
|
||||
// {
|
||||
// xp+= LoadProperties.mglowstone2;
|
||||
// is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// }
|
||||
|
||||
//Drop items
|
||||
for(ItemStack x : is)
|
||||
|
@ -264,7 +264,6 @@ Excavation:
|
||||
Sulphur: true
|
||||
Bones: true
|
||||
Apples: true
|
||||
Map: true
|
||||
Slimeballs: true
|
||||
Bucket: true
|
||||
Netherrack: true
|
||||
@ -278,7 +277,313 @@ Excavation:
|
||||
Music: true
|
||||
Diamond: true
|
||||
Cocoa_Beans: true
|
||||
|
||||
Treasure:
|
||||
- Cake
|
||||
- Gunpowder
|
||||
- Bone
|
||||
- Apple
|
||||
- Slimeball
|
||||
- Bucket
|
||||
- Netherrack
|
||||
- Red_Mushroom
|
||||
- Brown_Mushroom
|
||||
- Egg
|
||||
- Soul_Sand
|
||||
- Clock
|
||||
- Cobweb
|
||||
- String
|
||||
- Glowstone_Dust
|
||||
- Gold_Music
|
||||
- Green_Music
|
||||
- Diamond
|
||||
- Cocoa_Beans
|
||||
|
||||
Treasures:
|
||||
Cake:
|
||||
ID: 354
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 3000
|
||||
Drop_Chance: 0.05
|
||||
Drop_Level: 750
|
||||
Drops_From:
|
||||
Dirt: true
|
||||
Grass: true
|
||||
Sand: true
|
||||
Gravel: true
|
||||
Clay: true
|
||||
Mycelium: true
|
||||
Soul_Sand: true
|
||||
Gunpowder:
|
||||
ID: 289
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 30
|
||||
Drop_Chance: 10.0
|
||||
Drop_Level: 75
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: true
|
||||
Clay: false
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Bone:
|
||||
ID: 352
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 30
|
||||
Drop_Chance: 10.0
|
||||
Drop_Level: 175
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: true
|
||||
Clay: false
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Apple:
|
||||
ID: 260
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 100
|
||||
Drop_Chance: 0.1
|
||||
Drop_Level: 250
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: true
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: false
|
||||
Mycelium: true
|
||||
Soul_Sand: false
|
||||
Slimeball:
|
||||
ID: 341
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 100
|
||||
Drop_Chance: 5.0
|
||||
Drop_Level: 150
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: true
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Bucket:
|
||||
ID: 325
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 100
|
||||
Drop_Chance: 0.1
|
||||
Drop_Level: 500
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: true
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Netherrack:
|
||||
ID: 87
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 30
|
||||
Drop_Chance: 0.5
|
||||
Drop_Level: 850
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: true
|
||||
Clay: false
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Red_Mushroom:
|
||||
ID: 40
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 80
|
||||
Drop_Chance: 0.5
|
||||
Drop_Level: 500
|
||||
Drops_From:
|
||||
Dirt: true
|
||||
Grass: true
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: false
|
||||
Mycelium: true
|
||||
Soul_Sand: false
|
||||
Brown_Mushroom:
|
||||
ID: 39
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 80
|
||||
Drop_Chance: 0.5
|
||||
Drop_Level: 500
|
||||
Drops_From:
|
||||
Dirt: true
|
||||
Grass: true
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: false
|
||||
Mycelium: true
|
||||
Soul_Sand: false
|
||||
Egg:
|
||||
ID: 344
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 100
|
||||
Drop_Chance: 1.0
|
||||
Drop_Level: 250
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: true
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: false
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Soul_Sand:
|
||||
ID: 88
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 80
|
||||
Drop_Chance: 0.5
|
||||
Drop_Level: 650
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: true
|
||||
Gravel: false
|
||||
Clay: false
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Clock:
|
||||
ID: 347
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 100
|
||||
Drop_Chance: 0.1
|
||||
Drop_Level: 500
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: true
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Cobweb:
|
||||
ID: 30
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 150
|
||||
Drop_Chance: 5.0
|
||||
Drop_Level: 750
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: true
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
String:
|
||||
ID: 287
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 5.0
|
||||
Drop_Level: 250
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: true
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Glowstone_Dust:
|
||||
ID: 348
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 80
|
||||
Drop_Chance: 5.0
|
||||
Drop_Level: 25
|
||||
Drops_From:
|
||||
Dirt: true
|
||||
Grass: true
|
||||
Sand: true
|
||||
Gravel: false
|
||||
Clay: false
|
||||
Mycelium: true
|
||||
Soul_Sand: false
|
||||
Gold_Music:
|
||||
ID: 2256
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 3000
|
||||
Drop_Chance: 0.05
|
||||
Drop_Level: 250
|
||||
Drops_From:
|
||||
Dirt: true
|
||||
Grass: true
|
||||
Sand: true
|
||||
Gravel: true
|
||||
Clay: true
|
||||
Mycelium: true
|
||||
Soul_Sand: true
|
||||
Green_Music:
|
||||
ID: 2257
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 3000
|
||||
Drop_Chance: 0.05
|
||||
Drop_Level: 250
|
||||
Drops_From:
|
||||
Dirt: true
|
||||
Grass: true
|
||||
Sand: true
|
||||
Gravel: true
|
||||
Clay: true
|
||||
Mycelium: true
|
||||
Soul_Sand: true
|
||||
Diamond:
|
||||
ID: 264
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 1000
|
||||
Drop_Chance: 0.13
|
||||
Drop_Level: 350
|
||||
Drops_From:
|
||||
Dirt: true
|
||||
Grass: true
|
||||
Sand: true
|
||||
Gravel: true
|
||||
Clay: true
|
||||
Mycelium: true
|
||||
Soul_Sand: true
|
||||
Cocoa_Beans:
|
||||
ID: 351
|
||||
Data: 3
|
||||
Amount: 1
|
||||
XP: 100
|
||||
Drop_Chance: 1.33
|
||||
Drop_Level: 350
|
||||
Drops_From:
|
||||
Dirt: true
|
||||
Grass: true
|
||||
Sand: true
|
||||
Gravel: true
|
||||
Clay: true
|
||||
Mycelium: true
|
||||
Soul_Sand: true
|
||||
#
|
||||
# Settings for commands
|
||||
###
|
||||
|
Loading…
Reference in New Issue
Block a user