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Allow for configuration of custom Excavation drops (WIP) - Addresses
MCCORE-1
This commit is contained in:
@ -17,6 +17,7 @@
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package com.gmail.nossr50.skills;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@ -89,164 +90,296 @@ public class Excavation
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int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
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ArrayList<ItemStack> is = new ArrayList<ItemStack>();
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int xp = 0;
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//Custom Excavation Drops
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List<Integer> idValues = LoadProperties.excavationIDs;
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List<Integer> dataValues = LoadProperties.excavationDatas;
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List<Integer> xpValues = LoadProperties.excavationXPs;
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List<Integer> amounts = LoadProperties.excavationAmounts;
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List<Double> dropChances = LoadProperties.excavationDropChances;
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List<Integer> dropLevels = LoadProperties.excavationDropLevels;
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List<Boolean> dirt = LoadProperties.excavationFromDirt;
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List<Boolean> grass = LoadProperties.excavationFromGrass;
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List<Boolean> sand = LoadProperties.excavationFromSand;
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List<Boolean> gravel = LoadProperties.excavationFromGravel;
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List<Boolean> clay = LoadProperties.excavationFromClay;
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List<Boolean> mycel = LoadProperties.excavationFromMycel;
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List<Boolean> soulSand = LoadProperties.excavationFromSoulSand;
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switch(type)
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{
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case GRASS:
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if(skillLevel >= 250)
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case DIRT:
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for(int i = 0; i < dirt.size(); i++)
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{
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//CHANCE TO GET EGGS
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if(LoadProperties.eggs && Math.random() * 100 > 99)
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{
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xp+= LoadProperties.meggs;
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is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
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}
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//CHANCE TO GET APPLES
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if(LoadProperties.apples && Math.random() * 100 > 99)
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{
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xp+= LoadProperties.mapple;
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is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
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}
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if(dirt.get(i))
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{
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if(skillLevel >= dropLevels.get(i))
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{
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if(Math.random() * 100 > (100.00 - dropChances.get(i)))
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{
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xp += xpValues.get(i);
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is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
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}
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}
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}
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}
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break;
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case GRASS:
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for(int i = 0; i < grass.size(); i++)
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{
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if(grass.get(i))
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{
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if(skillLevel >= dropLevels.get(i))
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{
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if(Math.random() * 100 > (100.00 - dropChances.get(i)))
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{
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xp += xpValues.get(i);
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is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
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}
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}
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}
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}
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break;
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case SAND:
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for(int i = 0; i < sand.size(); i++)
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{
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if(sand.get(i))
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{
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if(skillLevel >= dropLevels.get(i))
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{
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if(Math.random() * 100 > (100.00 - dropChances.get(i)))
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{
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xp += xpValues.get(i);
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is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
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}
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}
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}
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}
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break;
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case GRAVEL:
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//CHANCE TO GET NETHERRACK
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if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
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for(int i = 0; i < gravel.size(); i++)
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{
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xp+= LoadProperties.mnetherrack;
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is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
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}
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//CHANCE TO GET SULPHUR
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if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
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{
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xp+= LoadProperties.msulphur;
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is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
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}
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//CHANCE TO GET BONES
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if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
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{
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xp+= LoadProperties.mbones;
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is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
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}
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break;
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case SAND:
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//CHANCE TO GET GLOWSTONE
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if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
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{
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xp+= LoadProperties.mglowstone2;
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is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
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}
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//CHANCE TO GET SOUL SAND
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if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
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{
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xp+= LoadProperties.mslowsand;
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is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
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if(gravel.get(i))
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{
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if(skillLevel >= dropLevels.get(i))
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{
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if(Math.random() * 100 > (100.00 - dropChances.get(i)))
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{
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xp += xpValues.get(i);
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is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
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}
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}
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}
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}
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break;
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case CLAY:
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//CHANCE TO GET SLIMEBALLS
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if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
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for(int i = 0; i < clay.size(); i++)
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{
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xp+= LoadProperties.mslimeballs;
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is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
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}
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//CHANCE TO GET STRING
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if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
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{
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xp+= LoadProperties.mstring;
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is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
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if(clay.get(i))
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{
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if(skillLevel >= dropLevels.get(i))
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{
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if(Math.random() * 100 > (100.00 - dropChances.get(i)))
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{
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xp += xpValues.get(i);
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is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
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}
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}
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}
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}
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if(skillLevel >= 500)
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break;
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case MYCEL:
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for(int i = 0; i < mycel.size(); i++)
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{
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//CHANCE TO GET CLOCK
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if(LoadProperties.watch && Math.random() * 100 > 99)
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{
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xp+= LoadProperties.mwatch;
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is.add(new ItemStack(Material.WATCH, 1, (byte)0));
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}
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//CHANCE TO GET BUCKET
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if(LoadProperties.bucket && Math.random() * 100 > 99)
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{
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xp+= LoadProperties.mbucket;
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is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
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}
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if(mycel.get(i))
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{
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if(skillLevel >= dropLevels.get(i))
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{
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if(Math.random() * 100 > (100.00 - dropChances.get(i)))
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{
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xp += xpValues.get(i);
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is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
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}
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}
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}
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}
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//CHANCE TO GET COBWEB
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if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
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break;
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case SOUL_SAND:
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for(int i = 0; i < soulSand.size(); i++)
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{
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xp+= LoadProperties.mweb;
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is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
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if(soulSand.get(i))
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{
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if(skillLevel >= dropLevels.get(i))
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{
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if(Math.random() * 100 > (100.00 - dropChances.get(i)))
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{
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xp += xpValues.get(i);
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is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
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}
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}
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}
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}
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break;
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}
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//ALL MATERIALS
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if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
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{
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xp+= LoadProperties.mbase;
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//CHANCE TO GET CAKE
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if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
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{
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xp+= LoadProperties.mcake;
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is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
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}
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if(skillLevel >= 350)
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{
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//CHANCE TO GET DIAMOND
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if(LoadProperties.diamond && Math.random() * 750 > 749)
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{
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xp+= LoadProperties.mdiamond2;
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is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
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}
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//CHANCE TO GET GREEN MUSIC
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if(LoadProperties.music && Math.random() * 2000 > 1999)
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{
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xp+= LoadProperties.mmusic;
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is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
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}
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}
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//CHANCE TO GET YELLOW MUSIC
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if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
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{
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xp+= LoadProperties.mmusic;
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is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
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}
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}
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//GRASS OR DIRT OR MYCEL
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if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
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{
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//CHANCE FOR COCOA BEANS
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if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
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{
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xp+= LoadProperties.mcocoa;
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is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
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}
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//CHANCE FOR SHROOMS
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if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
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{
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xp+= LoadProperties.mmushroom2;
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switch((int)(Math.random() * 2))
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{
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case 0:
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is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
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break;
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case 1:
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is.add(new ItemStack(Material.RED_MUSHROOM, 1, (byte)0, (byte)0));
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break;
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}
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}
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//CHANCE TO GET GLOWSTONE
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if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
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{
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xp+= LoadProperties.mglowstone2;
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is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
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}
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}
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// switch(type)
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// {
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// case GRASS:
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// if(skillLevel >= 250)
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// {
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// //CHANCE TO GET EGGS
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// if(LoadProperties.eggs && Math.random() * 100 > 99)
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// {
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// xp+= LoadProperties.meggs;
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// is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
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// }
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// //CHANCE TO GET APPLES
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// if(LoadProperties.apples && Math.random() * 100 > 99)
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// {
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// xp+= LoadProperties.mapple;
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// is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
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// }
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// }
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// break;
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// case GRAVEL:
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// //CHANCE TO GET NETHERRACK
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// if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
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// {
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// xp+= LoadProperties.mnetherrack;
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// is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
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//
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// }
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// //CHANCE TO GET SULPHUR
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// if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
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// {
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// xp+= LoadProperties.msulphur;
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// is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
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// }
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// //CHANCE TO GET BONES
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// if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
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// {
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// xp+= LoadProperties.mbones;
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// is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
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// }
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// break;
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// case SAND:
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// //CHANCE TO GET GLOWSTONE
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// if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
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// {
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// xp+= LoadProperties.mglowstone2;
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// is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
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//
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// }
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// //CHANCE TO GET SOUL SAND
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// if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
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// {
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// xp+= LoadProperties.mslowsand;
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// is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
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// }
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// break;
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// case CLAY:
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// //CHANCE TO GET SLIMEBALLS
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// if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
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// {
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// xp+= LoadProperties.mslimeballs;
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// is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
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// }
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// //CHANCE TO GET STRING
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// if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
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// {
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// xp+= LoadProperties.mstring;
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// is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
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// }
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// if(skillLevel >= 500)
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// {
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// //CHANCE TO GET CLOCK
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// if(LoadProperties.watch && Math.random() * 100 > 99)
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// {
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// xp+= LoadProperties.mwatch;
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// is.add(new ItemStack(Material.WATCH, 1, (byte)0));
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//
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// }
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// //CHANCE TO GET BUCKET
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// if(LoadProperties.bucket && Math.random() * 100 > 99)
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// {
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// xp+= LoadProperties.mbucket;
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// is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
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// }
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// }
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// //CHANCE TO GET COBWEB
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// if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
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// {
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// xp+= LoadProperties.mweb;
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// is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
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// }
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// break;
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// }
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//
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// //ALL MATERIALS
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// if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
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// {
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// xp+= LoadProperties.mbase;
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// //CHANCE TO GET CAKE
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// if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
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// {
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// xp+= LoadProperties.mcake;
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// is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
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// }
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// if(skillLevel >= 350)
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// {
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// //CHANCE TO GET DIAMOND
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// if(LoadProperties.diamond && Math.random() * 750 > 749)
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// {
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// xp+= LoadProperties.mdiamond2;
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// is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
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// }
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// //CHANCE TO GET GREEN MUSIC
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// if(LoadProperties.music && Math.random() * 2000 > 1999)
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// {
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// xp+= LoadProperties.mmusic;
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// is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
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// }
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// }
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// //CHANCE TO GET YELLOW MUSIC
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// if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
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// {
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// xp+= LoadProperties.mmusic;
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// is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
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// }
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// }
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//
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// //GRASS OR DIRT OR MYCEL
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// if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
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// {
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// //CHANCE FOR COCOA BEANS
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// if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
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// {
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// xp+= LoadProperties.mcocoa;
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// is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
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// }
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// //CHANCE FOR SHROOMS
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// if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
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// {
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// xp+= LoadProperties.mmushroom2;
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// switch((int)(Math.random() * 2))
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// {
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// case 0:
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// is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
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// break;
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// case 1:
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// is.add(new ItemStack(Material.RED_MUSHROOM, 1, (byte)0, (byte)0));
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// break;
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// }
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//
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// }
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// //CHANCE TO GET GLOWSTONE
|
||||
// if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
|
||||
// {
|
||||
// xp+= LoadProperties.mglowstone2;
|
||||
// is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
|
||||
// }
|
||||
// }
|
||||
|
||||
//Drop items
|
||||
for(ItemStack x : is)
|
||||
|
Reference in New Issue
Block a user