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Fixing some issues with Arcane Forging.
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@ -35,6 +35,7 @@ public class RepairCommand extends SkillCommand {
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private boolean canRepairString;
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private boolean canRepairLeather;
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private boolean canRepairWood;
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private boolean arcaneBypass;
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private int salvageLevel;
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private int diamondLevel;
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@ -84,6 +85,7 @@ public class RepairCommand extends SkillCommand {
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canRepairString = permInstance.stringRepair(player);
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canRepairLeather = permInstance.leatherRepair(player);
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canRepairWood = permInstance.woodRepair(player);
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arcaneBypass = permInstance.arcaneBypass(player);
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}
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@Override
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@ -154,11 +156,11 @@ public class RepairCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Rank", new Object[] { arcaneForgingRank }));
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if (Config.getInstance().getArcaneForgingEnchantLossEnabled()) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Success", new Object[] { Repair.getEnchantChance(arcaneForgingRank) }));
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Success", new Object[] { (arcaneBypass ? 100 : Repair.getEnchantChance(arcaneForgingRank)) }));
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}
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if (Config.getInstance().getArcaneForgingDowngradeEnabled()) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Downgrade", new Object[] { Repair.getDowngradeChance(arcaneForgingRank) }));
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Downgrade", new Object[] { (arcaneBypass ? 0 : Repair.getDowngradeChance(arcaneForgingRank)) }));
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}
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}
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}
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@ -91,6 +91,10 @@ public class Repair {
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* @param is Item being repaired
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*/
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protected static void addEnchants(Player player, ItemStack is) {
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if(permInstance.arcaneBypass(player)) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
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return;
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}
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Map<Enchantment, Integer> enchants = is.getEnchantments();
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if (enchants.size() == 0) {
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@ -122,7 +126,7 @@ public class Repair {
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int enchantLevel = enchant.getValue();
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if (configInstance.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) {
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if (random.nextInt(100) < getDowngradeChance(rank)) {
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if (random.nextInt(randomChance) < getDowngradeChance(rank)) {
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is.addEnchantment(enchantment, --enchantLevel);
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downgraded = true;
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}
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@ -209,7 +213,7 @@ public class Repair {
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// float bonus = (float) skillLevel / 500;
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float bonus;
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if(skillLevel >= repairMasteryMaxBonusLevel) bonus = repairMasteryChanceMax;
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else bonus = (repairMasteryChanceMax / repairMasteryMaxBonusLevel) * skillLevel;
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else bonus = ((float) skillLevel / (float) repairMasteryMaxBonusLevel) * (float) repairMasteryChanceMax;
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if (permInstance.repairMastery(player)) {
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bonus = (repairAmount * bonus);
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