Fixing some issues with Arcane Forging.

This commit is contained in:
Glitchfinder
2012-11-24 15:47:28 -08:00
parent b8755b808e
commit b1cf9d139a
2 changed files with 18 additions and 12 deletions

View File

@ -91,6 +91,10 @@ public class Repair {
* @param is Item being repaired
*/
protected static void addEnchants(Player player, ItemStack is) {
if(permInstance.arcaneBypass(player)) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
return;
}
Map<Enchantment, Integer> enchants = is.getEnchantments();
if (enchants.size() == 0) {
@ -122,7 +126,7 @@ public class Repair {
int enchantLevel = enchant.getValue();
if (configInstance.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) {
if (random.nextInt(100) < getDowngradeChance(rank)) {
if (random.nextInt(randomChance) < getDowngradeChance(rank)) {
is.addEnchantment(enchantment, --enchantLevel);
downgraded = true;
}
@ -209,7 +213,7 @@ public class Repair {
// float bonus = (float) skillLevel / 500;
float bonus;
if(skillLevel >= repairMasteryMaxBonusLevel) bonus = repairMasteryChanceMax;
else bonus = (repairMasteryChanceMax / repairMasteryMaxBonusLevel) * skillLevel;
else bonus = ((float) skillLevel / (float) repairMasteryMaxBonusLevel) * (float) repairMasteryChanceMax;
if (permInstance.repairMastery(player)) {
bonus = (repairAmount * bonus);