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Absolutely no reason to do it that way
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@ -134,7 +134,7 @@ public class MiningManager extends SkillManager{
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int randomChance = 100;
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int randomChance = 100;
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if (Permissions.luckyMining(player)) {
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if (Permissions.luckyMining(player)) {
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randomChance = (int) (randomChance * 0.75);
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randomChance = 75;
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}
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}
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float chance = ((float) Mining.DOUBLE_DROPS_MAX_CHANCE / Mining.DOUBLE_DROPS_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
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float chance = ((float) Mining.DOUBLE_DROPS_MAX_CHANCE / Mining.DOUBLE_DROPS_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
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