Fix compilation errors

This commit is contained in:
nossr50
2022-12-04 17:50:43 -08:00
parent bb44e56bdb
commit b077d9e0fb
11 changed files with 50 additions and 55 deletions

View File

@@ -7,8 +7,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.salvage.Salvage;
import com.gmail.nossr50.util.random.RandomChanceSkill;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
@@ -68,7 +67,7 @@ public final class BlockUtils {
*/
public static boolean checkDoubleDrops(Player player, BlockState blockState, PrimarySkillType skillType, SubSkillType subSkillType) {
if (mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(skillType, blockState.getType()) && Permissions.isSubSkillEnabled(player, subSkillType)) {
return RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkill(player, subSkillType, true));
return SkillUtils.isSkillRNGSuccessful(subSkillType, player);
}
return false;
@@ -201,22 +200,22 @@ public final class BlockUtils {
return mcMMO.getMaterialMapStore().isTreeFellerDestructible(material);
}
/**
* Determine if a given block should be affected by Flux Mining
*
* @param blockState The {@link BlockState} of the block to check
* @return true if the block should affected by Flux Mining, false otherwise
*/
public static boolean affectedByFluxMining(BlockState blockState) {
switch (blockState.getType()) {
case IRON_ORE:
case GOLD_ORE:
return true;
default:
return false;
}
}
// /**
// * Determine if a given block should be affected by Flux Mining
// *
// * @param blockState The {@link BlockState} of the block to check
// * @return true if the block should affected by Flux Mining, false otherwise
// */
// public static boolean affectedByFluxMining(BlockState blockState) {
// switch (blockState.getType()) {
// case IRON_ORE:
// case GOLD_ORE:
// return true;
//
// default:
// return false;
// }
// }
/**
* Determine if a given block can activate Herbalism abilities