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More fishing stuff. FISHING WILL BE BROKEN TEMPORARILY IN THIS BUILD.
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@ -77,7 +77,7 @@ public class LoadProperties {
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levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
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levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
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levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
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levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
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levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting,
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levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting,
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anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4;
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anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4, fishingTier5;
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public static double xpbackground_r, xpbackground_g, xpbackground_b,
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public static double xpbackground_r, xpbackground_g, xpbackground_b,
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xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
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xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
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@ -104,6 +104,7 @@ public class LoadProperties {
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public static List<FishingTreasure> fishingRewardsTier2 = new ArrayList<FishingTreasure>();
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public static List<FishingTreasure> fishingRewardsTier2 = new ArrayList<FishingTreasure>();
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public static List<FishingTreasure> fishingRewardsTier3 = new ArrayList<FishingTreasure>();
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public static List<FishingTreasure> fishingRewardsTier3 = new ArrayList<FishingTreasure>();
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public static List<FishingTreasure> fishingRewardsTier4 = new ArrayList<FishingTreasure>();
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public static List<FishingTreasure> fishingRewardsTier4 = new ArrayList<FishingTreasure>();
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public static List<FishingTreasure> fishingRewardsTier5 = new ArrayList<FishingTreasure>();
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public static HUDType defaulthud;
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public static HUDType defaulthud;
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protected static File configFile;
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protected static File configFile;
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@ -380,10 +381,11 @@ public class LoadProperties {
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keepEnchantsRank4 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40);
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keepEnchantsRank4 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40);
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fishingDrops = readBoolean("Fishing.Drops.Item_Drops_Enabled", true);
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fishingDrops = readBoolean("Fishing.Drops.Item_Drops_Enabled", true);
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fishingTier1 = readInteger("Fishing.Drop_Level.Tier1", 200);
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fishingTier1 = readInteger("Fishing.Drop_Level.Tier1", 0);
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fishingTier2 = readInteger("Fishing.Drop_Level.Tier1", 400);
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fishingTier2 = readInteger("Fishing.Drop_Level.Tier2", 200);
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fishingTier3 = readInteger("Fishing.Drop_Level.Tier1", 600);
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fishingTier3 = readInteger("Fishing.Drop_Level.Tier3", 400);
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fishingTier4 = readInteger("Fishing.Drop_Level.Tier1", 800);
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fishingTier4 = readInteger("Fishing.Drop_Level.Tier4", 600);
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fishingTier5 = readInteger("Fishing.Drop_Level.Tier4", 800);
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fishingDropChanceTier1 = readInteger("Fishing.Drops.Drop_Chance.Tier_1", 20);
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fishingDropChanceTier1 = readInteger("Fishing.Drops.Drop_Chance.Tier_1", 20);
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fishingDropChanceTier2 = readInteger("Fishing.Drops.Drop_Chance.Tier_2", 25);
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fishingDropChanceTier2 = readInteger("Fishing.Drops.Drop_Chance.Tier_2", 25);
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fishingDropChanceTier3 = readInteger("Fishing.Drops.Drop_Chance.Tier_3", 30);
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fishingDropChanceTier3 = readInteger("Fishing.Drops.Drop_Chance.Tier_3", 30);
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@ -531,6 +533,8 @@ public class LoadProperties {
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fishingRewardsTier3.add(fTreasure);
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fishingRewardsTier3.add(fTreasure);
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if(dropLevel <= fishingTier4 && maxLevel >= fishingTier4)
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if(dropLevel <= fishingTier4 && maxLevel >= fishingTier4)
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fishingRewardsTier4.add(fTreasure);
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fishingRewardsTier4.add(fTreasure);
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if(dropLevel <= fishingTier5 && maxLevel >= fishingTier5)
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fishingRewardsTier5.add(fTreasure);
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} else if(treasure instanceof ExcavationTreasure) {
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} else if(treasure instanceof ExcavationTreasure) {
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if(!excavationTreasures.contains(treasureKey)) continue;
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if(!excavationTreasures.contains(treasureKey)) continue;
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File diff suppressed because it is too large
Load Diff
@ -215,6 +215,11 @@ Experience:
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# Settings for Fishing
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# Settings for Fishing
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###
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###
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Fishing:
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Fishing:
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Drop_Level:
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Tier1: 200
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Tier2: 400
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Tier3: 600
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Tier4: 800
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Drops:
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Drops:
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Item_Drops_Enabled: true
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Item_Drops_Enabled: true
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Drop_Chance:
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Drop_Chance:
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