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Added config options for Rupture and updated the Swords command
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@ -406,7 +406,7 @@ Anvil.Unbreakable=This item is unbreakable!
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#SWORDS
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Swords.Ability.Lower=&7You lower your sword.
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Swords.Ability.Ready=&3You &6ready&3 your Sword.
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Swords.Combat.Rupture.Note=&7NOTE: &e1 Tick happens every 0.5 seconds!
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Swords.Combat.Rupture.Note=&7NOTE: Pure tick damage is dealt twice a second during Rupture and bypasses resistances but IS never lethal, an explosion goes off after 5 seconds with is reduced by armor and other resistances.
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Swords.Combat.Bleeding.Started=&4 You're bleeding!
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Swords.Combat.Bleeding.Stopped=&7The bleeding has &astopped&7!
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Swords.Combat.Bleeding=&a**ENEMY BLEEDING**
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@ -420,7 +420,7 @@ Swords.SubSkill.SerratedStrikes.Name=Serrated Strikes
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Swords.SubSkill.SerratedStrikes.Description=Deal partial damage in an AOE with a chance to apply Rupture!
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Swords.SubSkill.SerratedStrikes.Stat=Serrated Strikes Length
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Swords.SubSkill.Rupture.Name=Rupture
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Swords.SubSkill.Rupture.Description=Apply a powerful bleed DoT
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Swords.SubSkill.Rupture.Description=A damage over time effect that ends explosively
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Swords.SubSkill.Stab.Name=Stab
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Swords.SubSkill.Stab.Description=Adds bonus damage to your attacks.
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Swords.SubSkill.Stab.Stat=Stab Damage
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@ -428,7 +428,7 @@ Swords.SubSkill.SwordsLimitBreak.Name=Swords Limit Break
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Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
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Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break Max DMG
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Swords.SubSkill.Rupture.Stat=Rupture Chance
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Swords.SubSkill.Rupture.Stat.Extra=Rupture: &a{0} ticks [{1} DMG vs Player] [{2} DMG vs Mobs]
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Swords.SubSkill.Rupture.Stat.Extra=Rupture: Duration in seconds: &a{0} vs Players, {1} vs Mobs. Pure Tick Damage: {2} vs Players, {3} vs Mobs. Explosion Damage: {4} vs Players, {5} vs Mobs
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Swords.Effect.4=Serrated Strikes Rupture+
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Swords.Effect.5={0} Tick Rupture
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Swords.Listener=Swords:
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