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Added config options for Rupture and updated the Swords command
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@@ -454,17 +454,41 @@ Skills:
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###
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Swords:
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Rupture:
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# ChanceMax: Maximum chance of triggering bleeding
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# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
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ChanceMax: 33.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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# DamagePlayer: Bleeding damage dealt to players
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# DamageMobs: Bleeding damage dealt to mobs
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DamagePlayer: 2.0
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DamageMobs: 3.0
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Rupture_Mechanics:
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# This is % chance, 15 would mean 15% percent of the time
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Chance_To_Apply_On_Hit:
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Rank_1: 15
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Rank_2: 33
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Rank_3: 40
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Rank_4: 66
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Duration_In_Seconds:
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Against_Players: 5
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Against_Mobs: 5
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# Tick interval damage is applied twice a second during rupture, it is "pure" and does not get lowered from armor or absorption etc
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Tick_Interval_Damage:
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Against_Players:
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Rank_1: 0.1
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Rank_2: 0.15
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Rank_3: 0.2
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Rank_4: 0.3
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Against_Mobs:
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Rank_1: 0.5
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Rank_2: 0.75
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Rank_3: 0.9
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Rank_4: 1
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# If Rupture runs for 5 seconds without being reapplied, it explodes
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# this damage is **NOT** pure and is reduced dramatically vs armor/absorption/etc
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Explosion_Damage:
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Against_Players:
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Rank_1: 10
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Rank_2: 20
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Rank_3: 30
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Rank_4: 40
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Against_Mobs:
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Rank_1: 10
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Rank_2: 20
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Rank_3: 30
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Rank_4: 40
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CounterAttack:
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# ChanceMax: Maximum chance of triggering a counter attack
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# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
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