Added config options for Rupture and updated the Swords command

This commit is contained in:
nossr50
2021-04-02 12:02:21 -07:00
parent 48bf79055a
commit affecfeeeb
8 changed files with 149 additions and 124 deletions

View File

@@ -454,17 +454,41 @@ Skills:
###
Swords:
Rupture:
# ChanceMax: Maximum chance of triggering bleeding
# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
ChanceMax: 33.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# DamagePlayer: Bleeding damage dealt to players
# DamageMobs: Bleeding damage dealt to mobs
DamagePlayer: 2.0
DamageMobs: 3.0
Rupture_Mechanics:
# This is % chance, 15 would mean 15% percent of the time
Chance_To_Apply_On_Hit:
Rank_1: 15
Rank_2: 33
Rank_3: 40
Rank_4: 66
Duration_In_Seconds:
Against_Players: 5
Against_Mobs: 5
# Tick interval damage is applied twice a second during rupture, it is "pure" and does not get lowered from armor or absorption etc
Tick_Interval_Damage:
Against_Players:
Rank_1: 0.1
Rank_2: 0.15
Rank_3: 0.2
Rank_4: 0.3
Against_Mobs:
Rank_1: 0.5
Rank_2: 0.75
Rank_3: 0.9
Rank_4: 1
# If Rupture runs for 5 seconds without being reapplied, it explodes
# this damage is **NOT** pure and is reduced dramatically vs armor/absorption/etc
Explosion_Damage:
Against_Players:
Rank_1: 10
Rank_2: 20
Rank_3: 30
Rank_4: 40
Against_Mobs:
Rank_1: 10
Rank_2: 20
Rank_3: 30
Rank_4: 40
CounterAttack:
# ChanceMax: Maximum chance of triggering a counter attack
# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>