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Added config options for Rupture and updated the Swords command
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@ -454,17 +454,41 @@ Skills:
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###
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Swords:
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Rupture:
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# ChanceMax: Maximum chance of triggering bleeding
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# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
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ChanceMax: 33.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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# DamagePlayer: Bleeding damage dealt to players
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# DamageMobs: Bleeding damage dealt to mobs
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DamagePlayer: 2.0
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DamageMobs: 3.0
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Rupture_Mechanics:
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# This is % chance, 15 would mean 15% percent of the time
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Chance_To_Apply_On_Hit:
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Rank_1: 15
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Rank_2: 33
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Rank_3: 40
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Rank_4: 66
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Duration_In_Seconds:
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Against_Players: 5
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Against_Mobs: 5
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# Tick interval damage is applied twice a second during rupture, it is "pure" and does not get lowered from armor or absorption etc
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Tick_Interval_Damage:
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Against_Players:
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Rank_1: 0.1
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Rank_2: 0.15
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Rank_3: 0.2
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Rank_4: 0.3
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Against_Mobs:
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Rank_1: 0.5
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Rank_2: 0.75
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Rank_3: 0.9
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Rank_4: 1
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# If Rupture runs for 5 seconds without being reapplied, it explodes
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# this damage is **NOT** pure and is reduced dramatically vs armor/absorption/etc
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Explosion_Damage:
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Against_Players:
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Rank_1: 10
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Rank_2: 20
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Rank_3: 30
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Rank_4: 40
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Against_Mobs:
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Rank_1: 10
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Rank_2: 20
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Rank_3: 30
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Rank_4: 40
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CounterAttack:
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# ChanceMax: Maximum chance of triggering a counter attack
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# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
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@ -406,7 +406,7 @@ Anvil.Unbreakable=This item is unbreakable!
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#SWORDS
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Swords.Ability.Lower=&7You lower your sword.
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Swords.Ability.Ready=&3You &6ready&3 your Sword.
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Swords.Combat.Rupture.Note=&7NOTE: &e1 Tick happens every 0.5 seconds!
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Swords.Combat.Rupture.Note=&7NOTE: Pure tick damage is dealt twice a second during Rupture and bypasses resistances but IS never lethal, an explosion goes off after 5 seconds with is reduced by armor and other resistances.
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Swords.Combat.Bleeding.Started=&4 You're bleeding!
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Swords.Combat.Bleeding.Stopped=&7The bleeding has &astopped&7!
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Swords.Combat.Bleeding=&a**ENEMY BLEEDING**
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@ -420,7 +420,7 @@ Swords.SubSkill.SerratedStrikes.Name=Serrated Strikes
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Swords.SubSkill.SerratedStrikes.Description=Deal partial damage in an AOE with a chance to apply Rupture!
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Swords.SubSkill.SerratedStrikes.Stat=Serrated Strikes Length
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Swords.SubSkill.Rupture.Name=Rupture
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Swords.SubSkill.Rupture.Description=Apply a powerful bleed DoT
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Swords.SubSkill.Rupture.Description=A damage over time effect that ends explosively
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Swords.SubSkill.Stab.Name=Stab
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Swords.SubSkill.Stab.Description=Adds bonus damage to your attacks.
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Swords.SubSkill.Stab.Stat=Stab Damage
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@ -428,7 +428,7 @@ Swords.SubSkill.SwordsLimitBreak.Name=Swords Limit Break
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Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
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Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break Max DMG
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Swords.SubSkill.Rupture.Stat=Rupture Chance
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Swords.SubSkill.Rupture.Stat.Extra=Rupture: &a{0} ticks [{1} DMG vs Player] [{2} DMG vs Mobs]
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Swords.SubSkill.Rupture.Stat.Extra=Rupture: Duration in seconds: &a{0} vs Players, {1} vs Mobs. Pure Tick Damage: {2} vs Players, {3} vs Mobs. Explosion Damage: {4} vs Players, {5} vs Mobs
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Swords.Effect.4=Serrated Strikes Rupture+
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Swords.Effect.5={0} Tick Rupture
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Swords.Listener=Swords:
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