Added config options for Rupture and updated the Swords command

This commit is contained in:
nossr50
2021-04-02 12:02:21 -07:00
parent 48bf79055a
commit affecfeeeb
8 changed files with 149 additions and 124 deletions

View File

@ -454,17 +454,41 @@ Skills:
###
Swords:
Rupture:
# ChanceMax: Maximum chance of triggering bleeding
# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
ChanceMax: 33.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# DamagePlayer: Bleeding damage dealt to players
# DamageMobs: Bleeding damage dealt to mobs
DamagePlayer: 2.0
DamageMobs: 3.0
Rupture_Mechanics:
# This is % chance, 15 would mean 15% percent of the time
Chance_To_Apply_On_Hit:
Rank_1: 15
Rank_2: 33
Rank_3: 40
Rank_4: 66
Duration_In_Seconds:
Against_Players: 5
Against_Mobs: 5
# Tick interval damage is applied twice a second during rupture, it is "pure" and does not get lowered from armor or absorption etc
Tick_Interval_Damage:
Against_Players:
Rank_1: 0.1
Rank_2: 0.15
Rank_3: 0.2
Rank_4: 0.3
Against_Mobs:
Rank_1: 0.5
Rank_2: 0.75
Rank_3: 0.9
Rank_4: 1
# If Rupture runs for 5 seconds without being reapplied, it explodes
# this damage is **NOT** pure and is reduced dramatically vs armor/absorption/etc
Explosion_Damage:
Against_Players:
Rank_1: 10
Rank_2: 20
Rank_3: 30
Rank_4: 40
Against_Mobs:
Rank_1: 10
Rank_2: 20
Rank_3: 30
Rank_4: 40
CounterAttack:
# ChanceMax: Maximum chance of triggering a counter attack
# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>

View File

@ -406,7 +406,7 @@ Anvil.Unbreakable=This item is unbreakable!
#SWORDS
Swords.Ability.Lower=&7You lower your sword.
Swords.Ability.Ready=&3You &6ready&3 your Sword.
Swords.Combat.Rupture.Note=&7NOTE: &e1 Tick happens every 0.5 seconds!
Swords.Combat.Rupture.Note=&7NOTE: Pure tick damage is dealt twice a second during Rupture and bypasses resistances but IS never lethal, an explosion goes off after 5 seconds with is reduced by armor and other resistances.
Swords.Combat.Bleeding.Started=&4 You're bleeding!
Swords.Combat.Bleeding.Stopped=&7The bleeding has &astopped&7!
Swords.Combat.Bleeding=&a**ENEMY BLEEDING**
@ -420,7 +420,7 @@ Swords.SubSkill.SerratedStrikes.Name=Serrated Strikes
Swords.SubSkill.SerratedStrikes.Description=Deal partial damage in an AOE with a chance to apply Rupture!
Swords.SubSkill.SerratedStrikes.Stat=Serrated Strikes Length
Swords.SubSkill.Rupture.Name=Rupture
Swords.SubSkill.Rupture.Description=Apply a powerful bleed DoT
Swords.SubSkill.Rupture.Description=A damage over time effect that ends explosively
Swords.SubSkill.Stab.Name=Stab
Swords.SubSkill.Stab.Description=Adds bonus damage to your attacks.
Swords.SubSkill.Stab.Stat=Stab Damage
@ -428,7 +428,7 @@ Swords.SubSkill.SwordsLimitBreak.Name=Swords Limit Break
Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break Max DMG
Swords.SubSkill.Rupture.Stat=Rupture Chance
Swords.SubSkill.Rupture.Stat.Extra=Rupture: &a{0} ticks [{1} DMG vs Player] [{2} DMG vs Mobs]
Swords.SubSkill.Rupture.Stat.Extra=Rupture: Duration in seconds: &a{0} vs Players, {1} vs Mobs. Pure Tick Damage: {2} vs Players, {3} vs Mobs. Explosion Damage: {4} vs Players, {5} vs Mobs
Swords.Effect.4=Serrated Strikes Rupture+
Swords.Effect.5={0} Tick Rupture
Swords.Listener=Swords: