Added config options for Rupture and updated the Swords command

This commit is contained in:
nossr50
2021-04-02 12:02:21 -07:00
parent 48bf79055a
commit affecfeeeb
8 changed files with 149 additions and 124 deletions

View File

@ -1,6 +1,7 @@
package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
@ -19,15 +20,16 @@ import java.util.List;
public class SwordsCommand extends SkillCommand {
private String counterChance;
private String counterChanceLucky;
private int bleedLength;
private String bleedChance;
private String bleedChanceLucky;
private String serratedStrikesLength;
private String serratedStrikesLengthEndurance;
private String rupturePureTickDamageAgainstPlayers, rupturePureTickDamageAgainstMobs,
ruptureExplosionDamageAgainstPlayers, ruptureExplosionDamageAgainstMobs,
ruptureLengthSecondsAgainstPlayers, ruptureLengthSecondsAgainstMobs, ruptureChanceToApply, ruptureChanceToApplyLucky;
private boolean canCounter;
private boolean canSerratedStrike;
private boolean canBleed;
private boolean canRupture;
public SwordsCommand() {
super(PrimarySkillType.SWORDS);
@ -43,12 +45,19 @@ public class SwordsCommand extends SkillCommand {
}
// SWORDS_RUPTURE
if (canBleed) {
bleedLength = UserManager.getPlayer(player).getSwordsManager().getRuptureBleedTicks();
if (canRupture) {
int ruptureRank = RankUtils.getRank(player, SubSkillType.SWORDS_RUPTURE);
ruptureLengthSecondsAgainstPlayers = String.valueOf(AdvancedConfig.getInstance().getRuptureDurationSeconds(true));
ruptureLengthSecondsAgainstMobs = String.valueOf(AdvancedConfig.getInstance().getRuptureDurationSeconds(false));
String[] bleedStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.SWORDS_RUPTURE);
bleedChance = bleedStrings[0];
bleedChanceLucky = bleedStrings[1];
rupturePureTickDamageAgainstPlayers = String.valueOf(AdvancedConfig.getInstance().getRuptureTickDamage(true, ruptureRank));
rupturePureTickDamageAgainstMobs = String.valueOf(AdvancedConfig.getInstance().getRuptureTickDamage(false, ruptureRank));
ruptureExplosionDamageAgainstPlayers = String.valueOf(AdvancedConfig.getInstance().getRuptureExplosionDamage(true, ruptureRank));
ruptureExplosionDamageAgainstMobs = String.valueOf(AdvancedConfig.getInstance().getRuptureExplosionDamage(false, ruptureRank));
ruptureChanceToApply = String.valueOf(AdvancedConfig.getInstance().getRuptureChanceToApplyOnHit(ruptureRank));
ruptureChanceToApplyLucky = String.valueOf(AdvancedConfig.getInstance().getRuptureChanceToApplyOnHit(ruptureRank) * 1.33);
}
// SERRATED STRIKES
@ -61,7 +70,7 @@ public class SwordsCommand extends SkillCommand {
@Override
protected void permissionsCheck(Player player) {
canBleed = canUseSubskill(player, SubSkillType.SWORDS_RUPTURE);
canRupture = canUseSubskill(player, SubSkillType.SWORDS_RUPTURE);
canCounter = canUseSubskill(player, SubSkillType.SWORDS_COUNTER_ATTACK);
canSerratedStrike = RankUtils.hasUnlockedSubskill(player, SubSkillType.SWORDS_SERRATED_STRIKES) && Permissions.serratedStrikes(player);
}
@ -70,22 +79,21 @@ public class SwordsCommand extends SkillCommand {
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<>();
int ruptureTicks = UserManager.getPlayer(player).getSwordsManager().getRuptureBleedTicks();
double ruptureDamagePlayers = RankUtils.getRank(player, SubSkillType.SWORDS_RUPTURE) >= 3 ? AdvancedConfig.getInstance().getRuptureDamagePlayer() * 1.5D : AdvancedConfig.getInstance().getRuptureDamagePlayer();
double ruptureDamageMobs = RankUtils.getRank(player, SubSkillType.SWORDS_RUPTURE) >= 3 ? AdvancedConfig.getInstance().getRuptureDamageMobs() * 1.5D : AdvancedConfig.getInstance().getRuptureDamageMobs();
if (canCounter) {
messages.add(getStatMessage(SubSkillType.SWORDS_COUNTER_ATTACK, counterChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
}
if (canBleed) {
messages.add(getStatMessage(SubSkillType.SWORDS_RUPTURE, bleedChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
if (canRupture) {
messages.add(getStatMessage(SubSkillType.SWORDS_RUPTURE, ruptureChanceToApply)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ruptureChanceToApplyLucky) : ""));
messages.add(getStatMessage(true, true, SubSkillType.SWORDS_RUPTURE,
String.valueOf(ruptureTicks),
String.valueOf(ruptureDamagePlayers),
String.valueOf(ruptureDamageMobs)));
ruptureLengthSecondsAgainstPlayers,
ruptureLengthSecondsAgainstMobs,
rupturePureTickDamageAgainstPlayers,
rupturePureTickDamageAgainstMobs,
ruptureExplosionDamageAgainstPlayers,
ruptureExplosionDamageAgainstMobs));
messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note"));
}