Added API to check if an entity is bleeding

This commit is contained in:
TfT_02
2014-05-02 19:41:44 +02:00
parent 66a4925371
commit af64bdf742
3 changed files with 11 additions and 0 deletions

View File

@ -1,9 +1,11 @@
package com.gmail.nossr50.api;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.AbilityType;
import com.gmail.nossr50.runnables.skills.BleedTimerTask;
import com.gmail.nossr50.util.player.UserManager;
public final class AbilityAPI {
@ -80,4 +82,8 @@ public final class AbilityAPI {
public static void setTreeFellerCooldown(Player player, long cooldown) {
UserManager.getPlayer(player).setAbilityDATS(AbilityType.TREE_FELLER, cooldown);
}
public static boolean isBleeding(LivingEntity entity) {
return BleedTimerTask.isBleeding(entity);
}
}