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Added McMMOPlayerRepairCheckEvent for API usage - fires before repair
process begins, can be cancelled.
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package com.gmail.nossr50.events;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.datatypes.SkillType;
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public class McMMOPlayerRepairCheckEvent extends McMMOPlayerSkillEvent implements Cancellable{
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private int repairAmount;
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private ItemStack repairMaterial;
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private ItemStack repairedObject;
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private boolean cancelled;
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public McMMOPlayerRepairCheckEvent(Player player, int repairAmount, ItemStack repairMaterial, ItemStack repairedObject) {
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super(player, SkillType.REPAIR);
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this.repairAmount = repairAmount;
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this.repairMaterial = repairMaterial;
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this.repairedObject = repairedObject;
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this.cancelled = false;
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}
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public int getRepairAmount() {
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return repairAmount;
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}
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public ItemStack getRepairMaterial() {
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return repairMaterial;
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}
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public ItemStack getRepairedObject() {
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return repairedObject;
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}
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/** Following are required for Cancellable **/
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@Override
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public boolean isCancelled() {
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return cancelled;
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}
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@Override
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public void setCancelled(boolean cancelled) {
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this.cancelled = cancelled;
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}
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}
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