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Check durability before repairMaterial
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parent
063169328f
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@ -90,7 +90,15 @@ public class RepairManager extends SkillManager {
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Material repairMaterial = repairable.getRepairMaterial();
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Material repairMaterial = repairable.getRepairMaterial();
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byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
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byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
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ItemStack toRemove = new MaterialData(repairMaterial, repairMaterialMetadata).toItemStack(1);
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ItemStack toRemove = new MaterialData(repairMaterial, repairMaterialMetadata).toItemStack(1);
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short startDurability = item.getDurability();
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// Do not repair if at full durability
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if (startDurability <= 0) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
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return;
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}
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// Check if they have the proper material to repair with
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// Check if they have the proper material to repair with
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if (!inventory.contains(repairMaterial)) {
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if (!inventory.contains(repairMaterial)) {
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String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairMaterial));
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String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairMaterial));
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@ -103,14 +111,6 @@ public class RepairManager extends SkillManager {
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return;
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return;
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}
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}
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short startDurability = item.getDurability();
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// Do not repair if at full durability
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if (startDurability <= 0) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
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return;
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}
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// Do not repair stacked items
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// Do not repair stacked items
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if (item.getAmount() != 1) {
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if (item.getAmount() != 1) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
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player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
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