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synced 2024-11-25 22:56:45 +01:00
Made Super Breaker & Silk Touch work together properly.
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c95d2a9b84
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@ -89,12 +89,23 @@ public class Mining
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return;
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}
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//Drop natural block with Silk Touch
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if(player.getItemInHand().getEnchantments().containsKey(Enchantment.SILK_TOUCH)){
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m.mcDropItem(loc, item);
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return;
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}
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switch (id){
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//GLOWSTONE
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case 89:
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mat = Material.getMaterial(348);
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item = new ItemStack(mat, 1, (byte)0, damage);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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break;
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//REDSTONE
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case 73:
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@ -270,6 +281,7 @@ public class Mining
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int xp = 0;
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byte damage = 0;
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ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
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boolean silkTouch = player.getItemInHand().getEnchantments().containsKey(Enchantment.SILK_TOUCH);
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//STONE
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if(id == 1)
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@ -280,8 +292,12 @@ public class Mining
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blockProcCheck(block, player);
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blockProcCheck(block, player);
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}
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mat = Material.getMaterial(4);
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item = new ItemStack(mat, 1, (byte)0, damage);
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if(!silkTouch)
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{
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mat = Material.getMaterial(4);
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item = new ItemStack(mat, 1, (byte)0, damage);
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}
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m.mcDropItem(loc, item);
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player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
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block.setType(Material.AIR);
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@ -319,9 +335,20 @@ public class Mining
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blockProcCheck(block, player);
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blockProcCheck(block, player);
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}
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mat = Material.getMaterial(348);
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item = new ItemStack(mat, 1, (byte)0, damage);
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m.mcDropItem(loc, item);
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if(!silkTouch)
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{
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mat = Material.getMaterial(348);
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item = new ItemStack(mat, 1, (byte)0, damage);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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}
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else
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m.mcDropItem(loc, item);
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player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
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block.setType(Material.AIR);
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}
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@ -332,9 +359,13 @@ public class Mining
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xp += LoadProperties.mcoal;
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blockProcCheck(block, player);
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blockProcCheck(block, player);
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}
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mat = Material.getMaterial(263);
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item = new ItemStack(mat, 1, (byte)0, damage);
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}
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if(!silkTouch)
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{
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mat = Material.getMaterial(263);
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item = new ItemStack(mat, 1, (byte)0, damage);
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}
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m.mcDropItem(loc, item);
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player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
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block.setType(Material.AIR);
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@ -346,7 +377,7 @@ public class Mining
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xp += LoadProperties.mgold;
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blockProcCheck(block, player);
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blockProcCheck(block, player);
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}
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}
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m.mcDropItem(loc, item);
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player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
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block.setType(Material.AIR);
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@ -371,8 +402,12 @@ public class Mining
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blockProcCheck(block, player);
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blockProcCheck(block, player);
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}
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mat = Material.getMaterial(264);
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item = new ItemStack(mat, 1, (byte)0, damage);
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if(!silkTouch)
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{
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mat = Material.getMaterial(264);
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item = new ItemStack(mat, 1, (byte)0, damage);
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}
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m.mcDropItem(loc, item);
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player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
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block.setType(Material.AIR);
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@ -398,14 +433,21 @@ public class Mining
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blockProcCheck(block, player);
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blockProcCheck(block, player);
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}
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mat = Material.getMaterial(331);
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item = new ItemStack(mat, 1, (byte)0, damage);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(!silkTouch)
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{
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mat = Material.getMaterial(331);
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item = new ItemStack(mat, 1, (byte)0, damage);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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}
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else
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m.mcDropItem(loc, item);
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player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
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block.setType(Material.AIR);
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}
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@ -416,20 +458,26 @@ public class Mining
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blockProcCheck(block, player);
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blockProcCheck(block, player);
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}
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mat = Material.getMaterial(351);
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item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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if(!silkTouch)
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{
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mat = Material.getMaterial(351);
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item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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}
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else
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m.mcDropItem(loc, item);
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player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
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block.setType(Material.AIR);
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}
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