Add Clean Cuts to Woodcutting

This commit is contained in:
nossr50 2021-02-08 14:54:16 -08:00
parent 32b41b3fd3
commit addf9b0431
11 changed files with 91 additions and 52 deletions

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@ -11,7 +11,7 @@ Version 2.1.175
Added 'mcmmo.ability.excavation.mastery' permission node
Added 'mcmmo.ability.fishing.mastery' permission node
Added 'mcmmo.ability.herbalism.mastery' permission node
Added 'mcmmo.ability.mining.mastery' permission node
Added 'mcmmo.ability.mining.motherlode' permission node
Added 'mcmmo.ability.repair.mastery' permission node
Added 'mcmmo.ability.salvage.mastery' permission node
Added 'mcmmo.ability.smelting.mastery' permission node
@ -19,13 +19,13 @@ Version 2.1.175
Added 'mcmmo.ability.swords.mastery' permission node
Added 'mcmmo.ability.taming.mastery' permission node
Added 'mcmmo.ability.unarmed.mastery' permission node
Added 'mcmmo.ability.woodcutting.mastery' permission node
Added 'mcmmo.ability.woodcutting.cleancuts' permission node
Added 'Mining.SubSkill.MotherLode.Name' to locale
Added 'Mining.SubSkill.MotherLode.Stat' to locale
Added 'Mining.SubSkill.MotherLode.Description' to locale
Added 'Woodcutting.SubSkill.Mastery.Name' to locale
Added 'Woodcutting.SubSkill.Mastery.Stat' to locale
Added 'Woodcutting.SubSkill.Mastery.Description' to locale
Added 'Woodcutting.SubSkill.CleanCuts.Name' to locale
Added 'Woodcutting.SubSkill.CleanCuts.Stat' to locale
Added 'Woodcutting.SubSkill.CleanCuts.Description' to locale
Added 'General.PowerLevel.Skill_Mastery.Enabled' to config.yml which is used to enable or disable the mastery skills (will also disable the new power level command)
@ -39,10 +39,14 @@ Version 2.1.175
The section below assumes RetroMode, if you are using Standard mode (1-100) just divide level examples by 10.
Mastery Skills
Mining (Mastery Triple Drops): With default settings, when players hit level 1,000 they will unlock this sub-skill, it will add a 1% chance to get triple drops while mining (this can be edited in advanced.yml), this skill maxes out at 10.0% chance at level 10,000.
Mining / Mother Lode: With default settings, when players hit level 1,000 they will unlock this sub-skill, it will add a 1% chance to get triple drops while mining (this can be edited in advanced.yml), this skill maxes out at 10.0% chance at level 10,000.
This skill respects double drop settings from the config files.
Double Drops only occur if the Triple Drops fail, these two skills do not stack.
Woodcutting / Clean Cuts: With default settings, when players hit level 1,000 they will unlock this sub-skill, it will add a 1% chance to get triple drops while woodcutting or using Tree Feller (this can be edited in advanced.yml), this skill maxes out at 10.0% chance at level 10,000.
This skill respects double drop settings from the config files.
Double Drops (Harvest Lumber) will only get checked if the Triple Drops fail for players that have Clean Cuts unlocked, these two skills do not stack.
New Power Level Command
This power level command gives you a view of all your current masteries, it also provides a summary of your power level.

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@ -18,8 +18,8 @@ import java.util.List;
public class MiningCommand extends SkillCommand {
private String doubleDropChance;
private String doubleDropChanceLucky;
private String masteryTripleDropChance;
private String masteryTripleDropChanceLucky;
private String tripleDropChance;
private String tripleDropChanceLucky;
private String superBreakerLength;
private String superBreakerLengthEndurance;
@ -32,6 +32,7 @@ public class MiningCommand extends SkillCommand {
private boolean canSuperBreaker;
private boolean canDoubleDrop;
private boolean canTripleDrop;
private boolean canBlast;
private boolean canBiggerBombs;
private boolean canDemoExpert;
@ -55,10 +56,10 @@ public class MiningCommand extends SkillCommand {
}
// Mastery TRIPLE DROPS
if (Permissions.canUseSubSkill(player, SubSkillType.MINING_MOTHER_LODE)) {
if (canTripleDrop) {
String[] masteryTripleDropStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.MINING_MOTHER_LODE);
masteryTripleDropChance = masteryTripleDropStrings[0];
masteryTripleDropChanceLucky = masteryTripleDropStrings[1];
tripleDropChance = masteryTripleDropStrings[0];
tripleDropChanceLucky = masteryTripleDropStrings[1];
}
@ -83,6 +84,7 @@ public class MiningCommand extends SkillCommand {
canBlast = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_BLAST_MINING) && Permissions.remoteDetonation(player);
canDemoExpert = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_DEMOLITIONS_EXPERTISE) && Permissions.demolitionsExpertise(player);
canDoubleDrop = Permissions.canUseSubSkill(player, SubSkillType.MINING_DOUBLE_DROPS);
canTripleDrop = Permissions.canUseSubSkill(player, SubSkillType.MINING_MOTHER_LODE);
canSuperBreaker = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_SUPER_BREAKER) && Permissions.superBreaker(player);
}
@ -105,17 +107,18 @@ public class MiningCommand extends SkillCommand {
//messages.add(LocaleLoader.getString("Mining.Effect.Decrease", blastDamageDecrease));
}
if(Permissions.canUseSubSkill(player, SubSkillType.MINING_MOTHER_LODE)) {
messages.add(getStatMessage(SubSkillType.MINING_MOTHER_LODE, masteryTripleDropChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", masteryTripleDropChanceLucky) : ""));
}
if (canDoubleDrop) {
messages.add(getStatMessage(SubSkillType.MINING_DOUBLE_DROPS, doubleDropChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
//messages.add(LocaleLoader.getString("Mining.Effect.DropChance", doubleDropChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
}
if(canTripleDrop) {
messages.add(getStatMessage(SubSkillType.MINING_MOTHER_LODE, tripleDropChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", tripleDropChanceLucky) : ""));
}
if (canSuperBreaker) {
messages.add(getStatMessage(SubSkillType.MINING_SUPER_BREAKER, superBreakerLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", superBreakerLengthEndurance) : ""));

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@ -17,15 +17,18 @@ public class WoodcuttingCommand extends SkillCommand {
private String treeFellerLength;
private String treeFellerLengthEndurance;
private String doubleDropChance;
private String tripleDropChance;
private String doubleDropChanceLucky;
private String tripleDropChanceLucky;
private boolean canTreeFell;
private boolean canLeafBlow;
private boolean canDoubleDrop;
private boolean canTripleDrop;
private boolean canKnockOnWood;
private boolean canSplinter;
private boolean canBarkSurgeon;
private boolean canNaturesBounty;
// private boolean canSplinter;
// private boolean canBarkSurgeon;
// private boolean canNaturesBounty;
public WoodcuttingCommand() {
super(PrimarySkillType.WOODCUTTING);
@ -37,6 +40,13 @@ public class WoodcuttingCommand extends SkillCommand {
if (canDoubleDrop) {
setDoubleDropClassicChanceStrings(player);
}
//Clean Cuts
if(canTripleDrop) {
String[] tripleDropStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.WOODCUTTING_CLEAN_CUTS);
tripleDropChance = tripleDropStrings[0];
tripleDropChanceLucky = tripleDropStrings[1];
}
// TREE FELLER
if (canTreeFell) {
@ -55,7 +65,8 @@ public class WoodcuttingCommand extends SkillCommand {
@Override
protected void permissionsCheck(Player player) {
canTreeFell = RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_TREE_FELLER) && Permissions.treeFeller(player);
canDoubleDrop = Permissions.canUseSubSkill(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER) && !skill.getDoubleDropsDisabled() && RankUtils.getRank(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER) >= 1;
canDoubleDrop = Permissions.canUseSubSkill(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER) && !skill.getDoubleDropsDisabled();
canTripleDrop = Permissions.canUseSubSkill(player, SubSkillType.WOODCUTTING_CLEAN_CUTS) && !skill.getDoubleDropsDisabled();
canLeafBlow = Permissions.canUseSubSkill(player, SubSkillType.WOODCUTTING_LEAF_BLOWER);
canKnockOnWood = canTreeFell && Permissions.canUseSubSkill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD);
/*canSplinter = canUseSubskill(player, SubSkillType.WOODCUTTING_SPLINTER);
@ -72,6 +83,12 @@ public class WoodcuttingCommand extends SkillCommand {
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
}
if(canTripleDrop) {
messages.add(getStatMessage(SubSkillType.WOODCUTTING_CLEAN_CUTS, tripleDropChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", tripleDropChanceLucky) : ""));
}
if (canKnockOnWood) {
String lootNote;

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@ -63,7 +63,7 @@ public enum PrimarySkillType {
UNARMED(UnarmedManager.class, Color.BLACK, SuperAbilityType.BERSERK, ToolType.FISTS,
ImmutableList.of(SubSkillType.UNARMED_MASTERY, SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_STEEL_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE,
ImmutableList.of(SubSkillType.WOODCUTTING_MASTERY, SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD));
ImmutableList.of(SubSkillType.WOODCUTTING_CLEAN_CUTS, SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD));
private final Class<? extends SkillManager> managerClass;
private final Color skillColor;

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@ -119,7 +119,7 @@ public enum SubSkillType {
/* WOODCUTTING_NATURES_BOUNTY(3),
WOODCUTTING_SPLINTER(3),*/
WOODCUTTING_TREE_FELLER(1),
WOODCUTTING_MASTERY(1);
WOODCUTTING_CLEAN_CUTS(1);
private final int numRanks;
//TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.

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@ -358,7 +358,7 @@ public class BlockListener implements Listener {
woodcuttingManager.processWoodcuttingBlockXP(blockState);
//Check for bonus drops
woodcuttingManager.processHarvestLumber(blockState);
woodcuttingManager.processBonusDropCheck(blockState);
}
}

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@ -36,6 +36,7 @@ import java.util.HashSet;
import java.util.List;
import java.util.Set;
//TODO: Seems to not be using the item drop event for bonus drops, may want to change that.. or may not be able to be changed?
public class WoodcuttingManager extends SkillManager {
private boolean treeFellerReachedThreshold = false;
private static int treeFellerThreshold; //TODO: Shared setting, will be removed in 2.2
@ -68,21 +69,40 @@ public class WoodcuttingManager extends SkillManager {
&& ItemUtils.isAxe(heldItem);
}
private boolean checkHarvestLumberActivation(@NotNull Material material) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer())
&& Config.getInstance().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
private boolean checkHarvestLumberActivation() {
return RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer());
}
private boolean checkCleanCutsActivation() {
return RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer());
}
/**
* Begins Woodcutting
* Processes bonus drops for a block
*
* @param blockState Block being broken
*/
public void processHarvestLumber(@NotNull BlockState blockState) {
if (checkHarvestLumberActivation(blockState.getType())) {
spawnHarvestLumberBonusDrops(blockState);
public void processBonusDropCheck(@NotNull BlockState blockState) {
//TODO: Why isn't this using the item drop event? Potentially because of Tree Feller? This should be adjusted either way.
if(Config.getInstance().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, blockState.getType())) {
//Mastery enabled for player
if(Permissions.canUseSubSkill(getPlayer(), SubSkillType.WOODCUTTING_CLEAN_CUTS)) {
if(checkCleanCutsActivation()) {
//Triple drops
spawnHarvestLumberBonusDrops(blockState);
spawnHarvestLumberBonusDrops(blockState);
} else {
//Harvest Lumber Check
if(checkHarvestLumberActivation()) {
spawnHarvestLumberBonusDrops(blockState);
}
}
//No Mastery (no Clean Cuts)
} else if (Permissions.canUseSubSkill(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)) {
if(checkHarvestLumberActivation()) {
spawnHarvestLumberBonusDrops(blockState);
}
}
}
}
@ -299,7 +319,7 @@ public class WoodcuttingManager extends SkillManager {
Misc.spawnItemsFromCollection(Misc.getBlockCenter(blockState), block.getDrops(), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
//Bonus Drops / Harvest lumber checks
processHarvestLumber(blockState);
processBonusDropCheck(blockState);
} else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
//Drop displaced non-woodcutting XP blocks

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@ -112,13 +112,6 @@ public class RandomChanceUtil {
return rollDice(chanceOfSuccess, 100);
}
/*public static double getRandomChanceExecutionChance(RandomChanceSkill randomChance)
{
double chanceOfSuccess = calculateChanceOfSuccess(randomChance);
return chanceOfSuccess;
}*/
/**
* Gets the Static Chance for something to activate
*
@ -141,11 +134,6 @@ public class RandomChanceUtil {
return chanceOfSuccess;
}
/*private static double calculateChanceOfSuccess(RandomChanceStatic randomChance) {
double chanceOfSuccess = getChanceOfSuccess(randomChance.getXPos(), randomChance.getProbabilityCap());
return chanceOfSuccess;
}*/
public static double calculateChanceOfSuccess(@NotNull RandomChanceSkill randomChance) {
double skillLevel = randomChance.getSkillLevel();
double maximumProbability = randomChance.getProbabilityCap();

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@ -590,9 +590,16 @@ Skills:
Knock_On_Wood:
Add_XP_Orbs_To_Drops: true
# Triple Drops
CleanCuts:
# ChanceMax: Maximum chance of receiving double drops (100 = 100%)
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax: 10.0
MaxBonusLevel:
Standard: 1000
RetroMode: 10000
# Double Drops
HarvestLumber:
# ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
# ChanceMax: Maximum chance of receiving double drops (100 = 100%)
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax: 100.0

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@ -314,7 +314,7 @@ Mining.SubSkill.DoubleDrops.Description=Double the normal loot
Mining.SubSkill.DoubleDrops.Stat=Double Drop Chance
Mining.SubSkill.MotherLode.Name=Mother Lode
Mining.SubSkill.MotherLode.Description=Triple the normal loot
Mining.SubSkill.MotherLode.Stat=Mother Lode Chance
Mining.SubSkill.MotherLode.Stat=Triple Drop Chance
Mining.SubSkill.BlastMining.Name=Blast Mining
Mining.SubSkill.BlastMining.Description=Bonuses to mining with TNT
Mining.SubSkill.BlastMining.Stat=Blast Mining:&a Rank {0}/{1} &7({2})
@ -544,9 +544,9 @@ Woodcutting.SubSkill.KnockOnWood.Loot.Rank2=Standard loot from trees and experie
Woodcutting.SubSkill.HarvestLumber.Name=Harvest Lumber
Woodcutting.SubSkill.HarvestLumber.Description=Skillfully extract up to double the Lumber
Woodcutting.SubSkill.HarvestLumber.Stat=Double Drop Chance
Woodcutting.SubSkill.Mastery.Name=Clean Cuts
Woodcutting.SubSkill.Mastery.Description=Masterfully extract up to triple the Lumber
Woodcutting.SubSkill.Mastery.Stat=Triple Drop Chance
Woodcutting.SubSkill.CleanCuts.Name=Clean Cuts
Woodcutting.SubSkill.CleanCuts.Description=Masterfully extract up to triple the Lumber
Woodcutting.SubSkill.CleanCuts.Stat=Triple Drop Chance
Woodcutting.SubSkill.Splinter.Name=Splinter
Woodcutting.SubSkill.Splinter.Description=Cut down trees more efficiently.
Woodcutting.SubSkill.BarkSurgeon.Name=Bark Surgeon

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@ -768,8 +768,8 @@ permissions:
mcmmo.ability.woodcutting.knockonwood: true
mcmmo.ability.woodcutting.leafblower: true
mcmmo.ability.woodcutting.treefeller: true
mcmmo.ability.woodcutting.mastery: true
mcmmo.ability.woodcutting.mastery:
mcmmo.ability.woodcutting.cleancuts: true
mcmmo.ability.woodcutting.cleancuts:
description: Allows access to end game progression for Woodcutting
mcmmo.ability.woodcutting.knockonwood:
description: Allows access to Knock on Wood subskill