mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 15:16:45 +01:00
Change how we do custom drops
Beginnings of fishing drops
This commit is contained in:
parent
1943ce884a
commit
ad2ed37d0a
@ -20,28 +20,33 @@ import com.gmail.nossr50.mcMMO;
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import java.io.File;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.datatypes.HUDType;
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import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
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import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.datatypes.treasure.Treasure;
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public class LoadProperties {
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public static Boolean enableOnlyActivateWhenSneaking,
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enableAbilityMessages, enableAbilities, showDisplayName, showFaces,
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watch, xplockEnable, xpbar, xpicon, partybar, string, bucket, web,
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xprateEnable, slimeballs, spoutEnabled, donateMessage,
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chimaeraWingEnable, xpGainsMobSpawners, myspawnEnable, mccEnable,
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mcmmoEnable, partyEnable, inviteEnable, acceptEnable, whoisEnable,
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statsEnable, addxpEnable, ptpEnable, mmoeditEnable,
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xplockEnable, xpbar, xpicon, partybar, xprateEnable, spoutEnabled,
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donateMessage, chimaeraWingEnable, xpGainsMobSpawners, myspawnEnable,
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mccEnable, mcmmoEnable, partyEnable, inviteEnable, acceptEnable,
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whoisEnable, statsEnable, addxpEnable, ptpEnable, mmoeditEnable,
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clearmyspawnEnable, mcgodEnable, mcabilityEnable, mctopEnable,
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mcrefreshEnable, aEnable, pEnable, enableMotd, enableMySpawn,
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enableCobbleToMossy, useMySQL, cocoabeans, mushrooms,
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toolsLoseDurabilityFromAbilities, pvpxp, miningrequirespickaxe,
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excavationRequiresShovel, woodcuttingrequiresaxe, eggs, apples,
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cake, music, diamond, glowstone, slowsand, sulphur, netherrack,
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bones, coal, clay, anvilmessages, mayDowngradeEnchants,
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enableCobbleToMossy, useMySQL, toolsLoseDurabilityFromAbilities,
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pvpxp, miningrequirespickaxe, excavationRequiresShovel,
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woodcuttingrequiresaxe, anvilmessages, mayDowngradeEnchants,
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mayLoseEnchants, fishingDrops, leatherArmor, ironArmor, goldArmor,
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diamondArmor, woodenTools, stoneTools, ironTools, goldTools,
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diamondTools, enderPearl, blazeRod, records, glowstoneDust,
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@ -90,20 +95,13 @@ public class LoadProperties {
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excavationxpmodifier, archeryxpmodifier, swordsxpmodifier,
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axesxpmodifier, acrobaticsxpmodifier;
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public static List<String> excavationTreasures = new ArrayList<String>();
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public static List<Integer> excavationIDs = new ArrayList<Integer>();
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public static List<Integer> excavationDatas = new ArrayList<Integer>();
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public static List<Integer> excavationAmounts = new ArrayList<Integer>();
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public static List<Integer> excavationXPs = new ArrayList<Integer>();
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public static List<Double> excavationDropChances = new ArrayList<Double>();
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public static List<Integer> excavationDropLevels = new ArrayList<Integer>();
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public static List<Boolean> excavationFromDirt = new ArrayList<Boolean>();
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public static List<Boolean> excavationFromGrass = new ArrayList<Boolean>();
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public static List<Boolean> excavationFromSand = new ArrayList<Boolean>();
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public static List<Boolean> excavationFromGravel = new ArrayList<Boolean>();
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public static List<Boolean> excavationFromClay = new ArrayList<Boolean>();
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public static List<Boolean> excavationFromMycel = new ArrayList<Boolean>();
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public static List<Boolean> excavationFromSoulSand = new ArrayList<Boolean>();
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public static List<ExcavationTreasure> excavationFromDirt = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromGrass = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromSand = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromGravel = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>();
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public static HUDType defaulthud;
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protected static File configFile;
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@ -394,24 +392,6 @@ public class LoadProperties {
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keepEnchantsRank3 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_3", 30);
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keepEnchantsRank4 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40);
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cocoabeans = readBoolean("Excavation.Drops.Cocoa_Beans", true);
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mushrooms = readBoolean("Excavation.Drops.Mushrooms", true);
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glowstone = readBoolean("Excavation.Drops.Glowstone", true);
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eggs = readBoolean("Excavation.Drops.Eggs", true);
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apples = readBoolean("Excavation.Drops.Apples", true);
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cake = readBoolean("Excavation.Drops.Cake", true);
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music = readBoolean("Excavation.Drops.Music", true);
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diamond = readBoolean("Excavation.Drops.Diamond", true);
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slowsand = readBoolean("Excavation.Drops.Slowsand", true);
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sulphur = readBoolean("Excavation.Drops.Sulphur", true);
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netherrack = readBoolean("Excavation.Drops.Netherrack", true);
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bones = readBoolean("Excavation.Drops.Bones", true);
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slimeballs = readBoolean("Excavation.Drops.Slimeballs", true);
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watch = readBoolean("Excavation.Drops.Watch", true);
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string = readBoolean("Excavation.Drops.String", true);
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bucket = readBoolean("Excavation.Drops.Bucket", true);
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web = readBoolean("Excavation.Drops.Web", true);
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fishingDrops = readBoolean("Fishing.Drops.Item_Drops_Enabled", true);
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fishingDropChanceTier1 = readInteger("Fishing.Drops.Drop_Chance.Tier_1", 20);
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fishingDropChanceTier2 = readInteger("Fishing.Drops.Drop_Chance.Tier_2", 25);
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@ -457,25 +437,77 @@ public class LoadProperties {
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aDisplayNames = readBoolean("Commands.a.Display_Names", true);
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pDisplayNames = readBoolean("Commands.p.Display_Names", true);
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//Custom Excavation Drops
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excavationTreasures = config.getStringList("Excavation.Treasure");
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Iterator<String> iterator = excavationTreasures.iterator();
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// Load treasures
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Map<String, Treasure> treasures = new HashMap<String, Treasure>();
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ConfigurationSection treasureSection = config.getConfigurationSection("Treasures");
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Set<String> treasureConfigSet = treasureSection.getKeys(false);
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Iterator<String> iterator = treasureConfigSet.iterator();
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while(iterator.hasNext())
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{
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String temp2 = iterator.next();
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excavationIDs.add(config.getInt("Treasures." + temp2 + ".ID"));
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excavationDatas.add(config.getInt("Treasures." + temp2 + ".Data"));
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excavationXPs.add(config.getInt("Treasures." + temp2 + ".XP"));
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excavationAmounts.add(config.getInt("Treasures." + temp2 + ".Amount"));
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excavationDropChances.add(config.getDouble("Treasures." + temp2 + ".Drop_Chance"));
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excavationDropLevels.add(config.getInt("Treasures." + temp2 + ".Drop_Level"));
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excavationFromDirt.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Dirt"));
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excavationFromGrass.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Grass"));
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excavationFromSand.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Sand"));
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excavationFromGravel.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Gravel"));
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excavationFromClay.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Clay"));
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excavationFromMycel.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Mycelium"));
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excavationFromSoulSand.add(config.getBoolean("Treasures." + temp2 + ".Drops_From.Soul_Sand"));
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String treasureName = iterator.next();
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int id = config.getInt("Treasures." + treasureName + ".ID");
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int amount = config.getInt("Treasures." + treasureName + ".Amount");
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int data = config.getInt("Treasures." + treasureName + ".Data");
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int xp = config.getInt("Treasures." + treasureName + ".XP");
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Double dropChance = config.getDouble("Treasures." + treasureName + ".Drop_Chance");
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int dropLevel = config.getInt("Treasures." + treasureName + ".Drop_Level");
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ItemStack item = new ItemStack(id, amount, (byte) 0, (byte) data);
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if(readBoolean("Treasures." + treasureName + ".Drops_From.Fishing", false)) {
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// TODO: Fishing
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} else {
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ExcavationTreasure eTreasure = new ExcavationTreasure(item, xp, dropChance, dropLevel);
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if(readBoolean("Treasures." + treasureName + ".Drops_From.Dirt", false))
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eTreasure.setDropsFromDirt();
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if(readBoolean("Treasures." + treasureName + ".Drops_From.Grass", false))
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eTreasure.setDropsFromGrass();
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if(readBoolean("Treasures." + treasureName + ".Drops_From.Sand", false))
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eTreasure.setDropsFromSand();
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if(readBoolean("Treasures." + treasureName + ".Drops_From.Gravel", false))
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eTreasure.setDropsFromGravel();
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if(readBoolean("Treasures." + treasureName + ".Drops_From.Clay", false))
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eTreasure.setDropsFromClay();
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if(readBoolean("Treasures." + treasureName + ".Drops_From.Mycelium", false))
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eTreasure.setDropsFromMycel();
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if(readBoolean("Treasures." + treasureName + ".Drops_From.Soul_Sand", false))
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eTreasure.setDropsFromSoulSand();
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treasures.put(treasureName, eTreasure);
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}
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}
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List<String> excavationTreasures = config.getStringList("Excavation.Treasure");
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Iterator<String> treasureIterator = treasures.keySet().iterator();
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while(treasureIterator.hasNext()) {
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String treasureKey = treasureIterator.next();
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Treasure treasure = treasures.get(treasureKey);
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if(treasure instanceof FishingTreasure) {
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// TODO: Fishing
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} else if(treasure instanceof ExcavationTreasure) {
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if(!excavationTreasures.contains(treasureKey)) continue;
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ExcavationTreasure eTreasure = (ExcavationTreasure) treasure;
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if(eTreasure.getDropsFromDirt())
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excavationFromDirt.add(eTreasure);
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if(eTreasure.getDropsFromGrass())
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excavationFromGrass.add(eTreasure);
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if(eTreasure.getDropsFromSand())
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excavationFromSand.add(eTreasure);
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if(eTreasure.getDropsFromGravel())
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excavationFromGravel.add(eTreasure);
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if(eTreasure.getDropsFromClay())
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excavationFromClay.add(eTreasure);
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if(eTreasure.getDropsFromMycel())
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excavationFromMycel.add(eTreasure);
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if(eTreasure.getDropsFromSoulSand())
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excavationFromSoulSand.add(eTreasure);
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}
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}
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}
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}
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@ -0,0 +1,127 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.inventory.ItemStack;
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public class ExcavationTreasure extends Treasure {
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// dirt grass sand gravel clay mycel soulsand
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// 00000001 - dirt 1
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// 00000010 - grass 2
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// 00000100 - sand 4
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// 00001000 - gravel 8
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// 00010000 - clay 16
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// 00100000 - mycel 32
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// 01000000 - soulsand 64
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private byte dropsFrom = 0x0;
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public ExcavationTreasure(ItemStack drop, int xp, Double dropChance, int dropLevel) {
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super(drop, xp, dropChance, dropLevel);
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}
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// Raw getters and setters
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public byte getDropsFrom() {
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return dropsFrom;
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}
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public void setDropsFrom(byte dropsFrom) {
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this.dropsFrom = dropsFrom;
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}
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// Getters
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public boolean getDropsFromDirt() {
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return getDropFromMask(1);
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}
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public boolean getDropsFromGrass() {
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return getDropFromMask(2);
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}
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public boolean getDropsFromSand() {
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return getDropFromMask(4);
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}
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public boolean getDropsFromGravel() {
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return getDropFromMask(8);
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}
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public boolean getDropsFromClay() {
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return getDropFromMask(16);
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}
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public boolean getDropsFromMycel() {
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return getDropFromMask(32);
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}
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public boolean getDropsFromSoulSand() {
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return getDropFromMask(64);
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}
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private boolean getDropFromMask(int mask) {
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return ((dropsFrom & mask) > 0) ? true : false;
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}
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// Setters
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public void setDropsFromDirt() {
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setDropFromMask(1);
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}
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public void setDropsFromGrass() {
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setDropFromMask(2);
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}
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public void setDropsFromSand() {
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setDropFromMask(4);
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}
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public void setDropsFromGravel() {
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setDropFromMask(8);
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}
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public void setDropsFromClay() {
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setDropFromMask(16);
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}
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public void setDropsFromMycel() {
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setDropFromMask(32);
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}
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public void setDropsFromSoulSand() {
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setDropFromMask(64);
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}
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private void setDropFromMask(int mask) {
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dropsFrom |= mask;
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}
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// Un-setters
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public void unsetDropsFromDirt() {
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unsetDropFromMask(1);
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}
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public void unsetDropsFromGrass() {
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unsetDropFromMask(2);
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}
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public void unsetDropsFromSand() {
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unsetDropFromMask(4);
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}
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public void unsetDropsFromGravel() {
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unsetDropFromMask(8);
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}
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public void unsetDropsFromClay() {
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unsetDropFromMask(16);
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}
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public void unsetDropsFromMycel() {
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unsetDropFromMask(32);
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}
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public void unsetDropsFromSoulSand() {
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unsetDropFromMask(64);
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}
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private void unsetDropFromMask(int mask) {
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dropsFrom &= ~mask;
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}
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}
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@ -0,0 +1,12 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.inventory.ItemStack;
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public class FishingTreasure extends Treasure {
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public FishingTreasure(ItemStack drop, int xp, Double dropChance, int dropLevel) {
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super(drop, xp, dropChance, dropLevel);
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// TODO Auto-generated constructor stub
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}
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}
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@ -0,0 +1,50 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.inventory.ItemStack;
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public abstract class Treasure {
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private int xp;
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private Double dropChance;
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private int dropLevel;
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private ItemStack drop;
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public Treasure(ItemStack drop, int xp, Double dropChance, int dropLevel) {
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this.drop = drop;
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this.xp = xp;
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this.dropChance = dropChance;
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this.dropLevel = dropLevel;
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}
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public ItemStack getDrop() {
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return drop;
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}
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public void setDrop(ItemStack drop) {
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this.drop = drop;
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}
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public int getXp() {
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return xp;
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}
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public void setXp(int xp) {
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this.xp = xp;
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}
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public Double getDropChance() {
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return dropChance;
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}
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public void setDropChance(Double dropChance) {
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this.dropChance = dropChance;
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}
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public int getDropLevel() {
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return dropLevel;
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}
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public void setDropLevel(int dropLevel) {
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this.dropLevel = dropLevel;
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}
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}
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@ -17,7 +17,6 @@
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package com.gmail.nossr50.skills;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@ -36,6 +35,8 @@ import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
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import org.getspout.spoutapi.sound.SoundEffect;
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public class Excavation
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@ -91,131 +92,95 @@ public class Excavation
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ArrayList<ItemStack> is = new ArrayList<ItemStack>();
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int xp = 0;
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//Custom Excavation Drops
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List<Integer> idValues = LoadProperties.excavationIDs;
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List<Integer> dataValues = LoadProperties.excavationDatas;
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List<Integer> xpValues = LoadProperties.excavationXPs;
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List<Integer> amounts = LoadProperties.excavationAmounts;
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List<Double> dropChances = LoadProperties.excavationDropChances;
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List<Integer> dropLevels = LoadProperties.excavationDropLevels;
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List<Boolean> dirt = LoadProperties.excavationFromDirt;
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List<Boolean> grass = LoadProperties.excavationFromGrass;
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List<Boolean> sand = LoadProperties.excavationFromSand;
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List<Boolean> gravel = LoadProperties.excavationFromGravel;
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List<Boolean> clay = LoadProperties.excavationFromClay;
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List<Boolean> mycel = LoadProperties.excavationFromMycel;
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List<Boolean> soulSand = LoadProperties.excavationFromSoulSand;
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switch(type)
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{
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case DIRT:
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for(int i = 0; i < dirt.size(); i++)
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for(ExcavationTreasure treasure : LoadProperties.excavationFromDirt)
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{
|
||||
if(dirt.get(i))
|
||||
if(skillLevel >= treasure.getDropLevel())
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
xp += treasure.getXp();
|
||||
is.add(treasure.getDrop());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GRASS:
|
||||
for(int i = 0; i < grass.size(); i++)
|
||||
for(ExcavationTreasure treasure : LoadProperties.excavationFromGrass)
|
||||
{
|
||||
if(grass.get(i))
|
||||
if(skillLevel >= treasure.getDropLevel())
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
xp += treasure.getXp();
|
||||
is.add(treasure.getDrop());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SAND:
|
||||
for(int i = 0; i < sand.size(); i++)
|
||||
for(ExcavationTreasure treasure : LoadProperties.excavationFromSand)
|
||||
{
|
||||
if(sand.get(i))
|
||||
if(skillLevel >= treasure.getDropLevel())
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
xp += treasure.getXp();
|
||||
is.add(treasure.getDrop());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GRAVEL:
|
||||
for(int i = 0; i < gravel.size(); i++)
|
||||
for(ExcavationTreasure treasure : LoadProperties.excavationFromGravel)
|
||||
{
|
||||
if(gravel.get(i))
|
||||
if(skillLevel >= treasure.getDropLevel())
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
xp += treasure.getXp();
|
||||
is.add(treasure.getDrop());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CLAY:
|
||||
for(int i = 0; i < clay.size(); i++)
|
||||
for(ExcavationTreasure treasure : LoadProperties.excavationFromClay)
|
||||
{
|
||||
if(clay.get(i))
|
||||
if(skillLevel >= treasure.getDropLevel())
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
xp += treasure.getXp();
|
||||
is.add(treasure.getDrop());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MYCEL:
|
||||
for(int i = 0; i < mycel.size(); i++)
|
||||
for(ExcavationTreasure treasure : LoadProperties.excavationFromMycel)
|
||||
{
|
||||
if(mycel.get(i))
|
||||
if(skillLevel >= treasure.getDropLevel())
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
xp += treasure.getXp();
|
||||
is.add(treasure.getDrop());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SOUL_SAND:
|
||||
for(int i = 0; i < soulSand.size(); i++)
|
||||
for(ExcavationTreasure treasure : LoadProperties.excavationFromSoulSand)
|
||||
{
|
||||
if(soulSand.get(i))
|
||||
if(skillLevel >= treasure.getDropLevel())
|
||||
{
|
||||
if(skillLevel >= dropLevels.get(i))
|
||||
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
|
||||
{
|
||||
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
|
||||
{
|
||||
xp += xpValues.get(i);
|
||||
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
|
||||
}
|
||||
xp += treasure.getXp();
|
||||
is.add(treasure.getDrop());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -259,24 +259,6 @@ Fishing:
|
||||
# Settings for Excavation
|
||||
###
|
||||
Excavation:
|
||||
Drops:
|
||||
Cake: true
|
||||
Sulphur: true
|
||||
Bones: true
|
||||
Apples: true
|
||||
Slimeballs: true
|
||||
Bucket: true
|
||||
Netherrack: true
|
||||
Mushrooms: true
|
||||
Eggs: true
|
||||
Slowsand: true
|
||||
Watch: true
|
||||
Web: true
|
||||
String: true
|
||||
Glowstone: true
|
||||
Music: true
|
||||
Diamond: true
|
||||
Cocoa_Beans: true
|
||||
Treasure:
|
||||
- Cake
|
||||
- Gunpowder
|
||||
@ -298,6 +280,9 @@ Excavation:
|
||||
- Diamond
|
||||
- Cocoa_Beans
|
||||
|
||||
#
|
||||
# Configuration to define Treasures
|
||||
###
|
||||
Treasures:
|
||||
Cake:
|
||||
ID: 354
|
||||
@ -322,13 +307,7 @@ Treasures:
|
||||
Drop_Chance: 10.0
|
||||
Drop_Level: 75
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: true
|
||||
Clay: false
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Bone:
|
||||
ID: 352
|
||||
Data: 0
|
||||
@ -337,13 +316,7 @@ Treasures:
|
||||
Drop_Chance: 10.0
|
||||
Drop_Level: 175
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: true
|
||||
Clay: false
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Apple:
|
||||
ID: 260
|
||||
Data: 0
|
||||
@ -352,13 +325,8 @@ Treasures:
|
||||
Drop_Chance: 0.1
|
||||
Drop_Level: 250
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: true
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: false
|
||||
Mycelium: true
|
||||
Soul_Sand: false
|
||||
Slimeball:
|
||||
ID: 341
|
||||
Data: 0
|
||||
@ -367,13 +335,7 @@ Treasures:
|
||||
Drop_Chance: 5.0
|
||||
Drop_Level: 150
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: true
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Bucket:
|
||||
ID: 325
|
||||
Data: 0
|
||||
@ -382,13 +344,7 @@ Treasures:
|
||||
Drop_Chance: 0.1
|
||||
Drop_Level: 500
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: true
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Netherrack:
|
||||
ID: 87
|
||||
Data: 0
|
||||
@ -397,13 +353,7 @@ Treasures:
|
||||
Drop_Chance: 0.5
|
||||
Drop_Level: 850
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: true
|
||||
Clay: false
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Red_Mushroom:
|
||||
ID: 40
|
||||
Data: 0
|
||||
@ -414,11 +364,7 @@ Treasures:
|
||||
Drops_From:
|
||||
Dirt: true
|
||||
Grass: true
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: false
|
||||
Mycelium: true
|
||||
Soul_Sand: false
|
||||
Brown_Mushroom:
|
||||
ID: 39
|
||||
Data: 0
|
||||
@ -429,11 +375,7 @@ Treasures:
|
||||
Drops_From:
|
||||
Dirt: true
|
||||
Grass: true
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: false
|
||||
Mycelium: true
|
||||
Soul_Sand: false
|
||||
Egg:
|
||||
ID: 344
|
||||
Data: 0
|
||||
@ -442,13 +384,7 @@ Treasures:
|
||||
Drop_Chance: 1.0
|
||||
Drop_Level: 250
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: true
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: false
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Soul_Sand:
|
||||
ID: 88
|
||||
Data: 0
|
||||
@ -457,13 +393,7 @@ Treasures:
|
||||
Drop_Chance: 0.5
|
||||
Drop_Level: 650
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: true
|
||||
Gravel: false
|
||||
Clay: false
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Clock:
|
||||
ID: 347
|
||||
Data: 0
|
||||
@ -472,13 +402,7 @@ Treasures:
|
||||
Drop_Chance: 0.1
|
||||
Drop_Level: 500
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: true
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Cobweb:
|
||||
ID: 30
|
||||
Data: 0
|
||||
@ -487,13 +411,7 @@ Treasures:
|
||||
Drop_Chance: 5.0
|
||||
Drop_Level: 750
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: true
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
String:
|
||||
ID: 287
|
||||
Data: 0
|
||||
@ -502,13 +420,7 @@ Treasures:
|
||||
Drop_Chance: 5.0
|
||||
Drop_Level: 250
|
||||
Drops_From:
|
||||
Dirt: false
|
||||
Grass: false
|
||||
Sand: false
|
||||
Gravel: false
|
||||
Clay: true
|
||||
Mycelium: false
|
||||
Soul_Sand: false
|
||||
Glowstone_Dust:
|
||||
ID: 348
|
||||
Data: 0
|
||||
@ -520,10 +432,7 @@ Treasures:
|
||||
Dirt: true
|
||||
Grass: true
|
||||
Sand: true
|
||||
Gravel: false
|
||||
Clay: false
|
||||
Mycelium: true
|
||||
Soul_Sand: false
|
||||
Gold_Music:
|
||||
ID: 2256
|
||||
Data: 0
|
||||
@ -584,6 +493,7 @@ Treasures:
|
||||
Clay: true
|
||||
Mycelium: true
|
||||
Soul_Sand: true
|
||||
|
||||
#
|
||||
# Settings for commands
|
||||
###
|
||||
|
Loading…
Reference in New Issue
Block a user