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This is actually not correct.
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@ -91,7 +91,7 @@ public class SalvageManager extends SkillManager {
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return;
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}
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salvageableAmount = Math.min((int) (salvageableAmount * getMaxSalvagePercentage()), 1); // Always get at least something back, if you're capable of salvaging it.
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salvageableAmount = Math.max((int) (salvageableAmount * getMaxSalvagePercentage()), 1); // Always get at least something back, if you're capable of salvaging it.
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player.setItemInHand(new ItemStack(Material.AIR));
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location.add(0, 1, 0);
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