Berserk now breaks glass and makes noise when doing so

This commit is contained in:
nossr50 2020-01-24 01:09:19 -08:00
parent 7b8c90d362
commit ac731258c7
7 changed files with 62 additions and 2 deletions

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@ -1,4 +1,6 @@
Version 2.1.113
Berserk will now break glass and glass pane blocks
Added GLASS settings to sounds.yml for Berserk
Fixed bug where BlockCracker didn't work on infested_stone_bricks
Fixed a bug where beacons could be duplicated
Check player's PTP world permissions before executing a party teleport

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@ -1,7 +1,9 @@
package com.gmail.nossr50.datatypes.skills;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.BlockUtils;
import com.gmail.nossr50.util.MaterialMapStore;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import org.bukkit.Material;
@ -198,7 +200,7 @@ public enum SuperAbilityType {
public boolean blockCheck(BlockState blockState) {
switch (this) {
case BERSERK:
return (BlockUtils.affectedByGigaDrillBreaker(blockState) || blockState.getType() == Material.SNOW);
return (BlockUtils.affectedByGigaDrillBreaker(blockState) || blockState.getType() == Material.SNOW || mcMMO.getMaterialMapStore().isGlass(blockState.getType()));
case GIGA_DRILL_BREAKER:
return BlockUtils.affectedByGigaDrillBreaker(blockState);

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@ -595,7 +595,12 @@ public class BlockListener implements Listener {
}
else if (SuperAbilityType.BERSERK.blockCheck(block.getState()) && EventUtils.simulateBlockBreak(block, player, true)) {
event.setInstaBreak(true);
SoundManager.sendSound(player, block.getLocation(), SoundType.POP);
if(block.getState().getType().getKey().getKey().contains("glass")) {
SoundManager.worldSendSound(player.getWorld(), block.getLocation(), SoundType.GLASS);
} else {
SoundManager.sendSound(player, block.getLocation(), SoundType.POP);
}
}
}
else if (mcMMOPlayer.getWoodcuttingManager().canUseLeafBlower(heldItem) && BlockUtils.isLeaves(blockState) && EventUtils.simulateBlockBreak(block, player, true)) {

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@ -22,6 +22,7 @@ public class MaterialMapStore {
private HashSet<String> canMakeShroomyWhiteList;
private HashSet<String> multiBlockPlant;
private HashSet<String> foodItemWhiteList;
private HashSet<String> glassBlocks;
public MaterialMapStore()
{
@ -34,6 +35,7 @@ public class MaterialMapStore {
canMakeShroomyWhiteList = new HashSet<>();
multiBlockPlant = new HashSet<>();
foodItemWhiteList = new HashSet<>();
glassBlocks = new HashSet<>();
fillHardcodedHashSets();
}
@ -89,6 +91,44 @@ public class MaterialMapStore {
fillShroomyWhiteList();
fillMultiBlockPlantSet();
fillFoodWhiteList();
fillGlassBlockWhiteList();
}
private void fillGlassBlockWhiteList() {
glassBlocks.add("glass");
glassBlocks.add("glass_pane");
glassBlocks.add("black_stained_glass");
glassBlocks.add("black_stained_glass_pane");
glassBlocks.add("blue_stained_glass");
glassBlocks.add("blue_stained_glass_pane");
glassBlocks.add("brown_stained_glass");
glassBlocks.add("brown_stained_glass_pane");
glassBlocks.add("cyan_stained_glass");
glassBlocks.add("cyan_stained_glass_pane");
glassBlocks.add("gray_stained_glass");
glassBlocks.add("gray_stained_glass_pane");
glassBlocks.add("green_stained_glass");
glassBlocks.add("green_stained_glass_pane");
glassBlocks.add("light_blue_stained_glass");
glassBlocks.add("light_blue_stained_glass_pane");
glassBlocks.add("light_gray_stained_glass");
glassBlocks.add("light_gray_stained_glass_pane");
glassBlocks.add("lime_stained_glass");
glassBlocks.add("lime_stained_glass_pane");
glassBlocks.add("magenta_stained_glass");
glassBlocks.add("magenta_stained_glass_pane");
glassBlocks.add("orange_stained_glass");
glassBlocks.add("orange_stained_glass_pane");
glassBlocks.add("pink_stained_glass");
glassBlocks.add("pink_stained_glass_pane");
glassBlocks.add("purple_stained_glass");
glassBlocks.add("purple_stained_glass_pane");
glassBlocks.add("red_stained_glass");
glassBlocks.add("red_stained_glass_pane");
glassBlocks.add("white_stained_glass");
glassBlocks.add("white_stained_glass_pane");
glassBlocks.add("yellow_stained_glass");
glassBlocks.add("yellow_stained_glass_pane");
}
private void fillFoodWhiteList() {
@ -130,6 +170,10 @@ public class MaterialMapStore {
foodItemWhiteList.add("tropical_fish");
}
public boolean isGlass(Material material) {
return glassBlocks.contains(material.getKey().getKey());
}
public boolean isFood(Material material) {
return foodItemWhiteList.contains(material.getKey().getKey());
}

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@ -91,6 +91,8 @@ public class SoundManager {
return Sound.BLOCK_CONDUIT_AMBIENT;
case BLEED:
return Sound.ENTITY_ENDER_EYE_DEATH;
case GLASS:
return Sound.BLOCK_GLASS_BREAK;
default:
return null;
}

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@ -14,6 +14,7 @@ public enum SoundType {
ABILITY_ACTIVATED_GENERIC,
ABILITY_ACTIVATED_BERSERK,
BLEED,
GLASS,
TIRED;
public boolean usesCustomPitch()

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@ -4,6 +4,10 @@ Sounds:
# 1.0 = Max volume
# 0.0 = No Volume
MasterVolume: 1.0
GLASS:
Enable: true
Volume: 1.0
Pitch: 1.0
ANVIL:
Enable: true
Volume: 1.0