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Berserk now breaks glass and makes noise when doing so
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@ -91,6 +91,8 @@ public class SoundManager {
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return Sound.BLOCK_CONDUIT_AMBIENT;
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case BLEED:
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return Sound.ENTITY_ENDER_EYE_DEATH;
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case GLASS:
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return Sound.BLOCK_GLASS_BREAK;
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default:
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return null;
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}
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@ -14,6 +14,7 @@ public enum SoundType {
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ABILITY_ACTIVATED_GENERIC,
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ABILITY_ACTIVATED_BERSERK,
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BLEED,
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GLASS,
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TIRED;
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public boolean usesCustomPitch()
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