Berserk now breaks glass and makes noise when doing so

This commit is contained in:
nossr50
2020-01-24 01:09:19 -08:00
parent 7b8c90d362
commit ac731258c7
7 changed files with 62 additions and 2 deletions

View File

@ -91,6 +91,8 @@ public class SoundManager {
return Sound.BLOCK_CONDUIT_AMBIENT;
case BLEED:
return Sound.ENTITY_ENDER_EYE_DEATH;
case GLASS:
return Sound.BLOCK_GLASS_BREAK;
default:
return null;
}

View File

@ -14,6 +14,7 @@ public enum SoundType {
ABILITY_ACTIVATED_GENERIC,
ABILITY_ACTIVATED_BERSERK,
BLEED,
GLASS,
TIRED;
public boolean usesCustomPitch()