Kill the MultiConfigs

This commit is contained in:
nossr50 2019-04-02 18:30:06 -07:00
parent 661c63a8aa
commit ac67e006d8
11 changed files with 77 additions and 644 deletions

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@ -69,18 +69,11 @@ import java.util.HashMap;
*/
public final class ConfigManager {
/* UNLOAD REGISTER */
private ArrayList<Unload> unloadables;
private ArrayList<File> userFiles;
/* MULTI CONFIG INSTANCES */
//private MultiConfigContainer<Repairable> repairableMultiConfigContainer;
//private MultiConfigContainer<Salvageable> salvageableMultiConfigContainer;
/* COLLECTION MANAGERS */
private RepairableManager repairableManager;

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@ -1,6 +0,0 @@
package com.gmail.nossr50.config.collectionconfigs;
public enum CollectionClassType {
REPAIR,
SALVAGE;
}

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@ -1,185 +0,0 @@
/*
package com.gmail.nossr50.config.collectionconfigs;
import com.gmail.nossr50.config.ConfigCollection;
import com.gmail.nossr50.config.Unload;
import com.gmail.nossr50.mcMMO;
import java.io.File;
import java.util.ArrayList;
import java.util.Collection;
import java.util.regex.Pattern;
*/
/**
* Represents a type of config collection, these config collections are spread across multiple config files potentially
* @param <T>
*//*
public class MultiConfigContainer<T> implements Unload {
*/
/* CONSTANTS *//*
public static final String DEFAULT_MULTICONFIG_FILENAME_SUFFIX = ".vanilla.yml";
*/
/* VARS *//*
private final String configPrefix;
private Collection<T> collection;
public final CollectionClassType collectionClassType;
private ConfigCollection vanillaConfig;
@Override
public void unload() {
collection.clear();
vanillaConfig.unload();
}
public MultiConfigContainer(String configPrefix, CollectionClassType collectionClassType)
{
//Define Config Class
this.collectionClassType = collectionClassType;
//Define Config Filename Prefix
this.configPrefix = configPrefix;
//Init Collection
collection = new ArrayList<T>();
//Load Configs
//Vanilla Config
initConfigAndAddCollection(getVanillaConfigName(configPrefix), false, true);
//Custom Configs
loadCustomCollections(configPrefix);
}
*/
/**
* Add another collection to this collection
* @param otherCollection
*//*
private void addCollection(Collection<T> otherCollection)
{
collection.addAll(otherCollection);
}
*/
/**
* Grabs the Class to instance for this config collection
* @param collectionClassType the type of class
* @return the class to instance for this config collection
*//*
private Class getConfigClass(CollectionClassType collectionClassType)
{
switch(collectionClassType) {
case REPAIR:
return RepairConfig.class;
case SALVAGE:
return SalvageConfig.class;
default:
mcMMO.p.getLogger().severe("[DEBUG] Config Class type is undefined!");
return null;
}
}
*/
/**
* Gets the name of the vanilla config which is always present
* @param configPrefix the prefix to the filename, for example "repair" or "salvage"
* @return the name of the vanilla config file for this collection
*//*
private String getVanillaConfigName(String configPrefix)
{
return configPrefix+DEFAULT_MULTICONFIG_FILENAME_SUFFIX;
}
*/
/**
* Initializes a config and attempts to load add its collection
* @param fileName
* @param merge
* @param copyDefaults if true, the users config file when it is first made will be a copy of an internal resource file of the same name and path
*//*
private void initConfigAndAddCollection(String fileName, boolean merge, boolean copyDefaults)
{
mcMMO.p.getLogger().info("Reading from collection config - "+fileName);
ConfigCollection configCollection = null;
if(collectionClassType == CollectionClassType.REPAIR)
{
configCollection = new RepairConfig(fileName, merge, copyDefaults);
} else {
configCollection = new SalvageConfig(fileName, merge, copyDefaults);
}
*/
/*try {
//String parentFolderPath, String relativePath, boolean mergeNewKeys, boolean copyDefaults, boolean removeOldKeys
//String fileName, boolean merge, boolean copyDefaults
configCollection = (ConfigCollection) getConfigClass(collectionClassType).getConstructor(String.class, Boolean.class, Boolean.class).newInstance(fileName, merge, copyDefaults);
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
}*//*
//Add the collection loaded from this config
addCollection(configCollection.getLoadedCollection());
}
*/
/**
* mcMMO allows collection config files to be named things like repair.whatevernameyouwanthere.yml and so on,
* these files are treated in the same way as the vanilla file. They serve the purpose of organization
* @param configPrefix the prefix of the file name, for example "repair", "salvage", etc
*//*
public void loadCustomCollections(String configPrefix)
{
String vanillaConfigFileName = getVanillaConfigName(configPrefix);
//Find other files
Pattern pattern = Pattern.compile(configPrefix+"\\.(?:.+)\\.yml");
//File dataFolder = McmmoCore.getDataFolderPath();
File dataFolder = mcMMO.p.getDataFolder();
for (String fileName : dataFolder.list()) {
//Vanilla Config is already loaded
if(fileName.equalsIgnoreCase(vanillaConfigFileName))
continue;
//Find files that match the pattern
if (!pattern.matcher(fileName).matches()) {
continue;
}
//Init file
File currentFile = new File(dataFolder, fileName);
//Make sure its not a directory (needed?)
if(currentFile.isDirectory())
continue;
//Load and add the collections
initConfigAndAddCollection(fileName, false, false);
}
}
public Collection<T> getCollection() {
return collection;
}
}
*/

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@ -1,119 +0,0 @@
package com.gmail.nossr50.config.collectionconfigs;
import com.gmail.nossr50.config.ConfigCollection;
import com.gmail.nossr50.config.ConfigCollections;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import java.io.File;
import java.lang.reflect.InvocationTargetException;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.regex.Pattern;
/**
* Represents a collection of config files that serve a similar purpose
* For example, files named repair.*.yml are all loaded into memory, this lets admins keep their config files clean
*
* To be honest I'm not sure how many people make use of this system, but I'm keeping it since its been in mcMMO for like 6+ years
*/
public final class MultiConfigManager {
public static final String DEFAULT_MULTICONFIG_FILENAME_SUFFIX = ".vanilla.yml";
//Configs
public com.gmail.nossr50.config.collectionconfigs.RepairConfig vanillaRepairConfig; //This is the main config file that mcMMO will copy out
public com.gmail.nossr50.config.collectionconfigs.SalvageConfig vanillaSalvageConfig;
private static List<Repairable> repairables;
private static List<Salvageable> salvageables;
public MultiConfigManager(String fileNamePrefix)
{
//init Collections
repairables = new ArrayList<>();
salvageables = new ArrayList<>();
//init vanilla configs
vanillaRepairConfig = new com.gmail.nossr50.config.collectionconfigs.RepairConfig(getVanillaConfigName("repair"));
vanillaSalvageConfig = new com.gmail.nossr50.config.collectionconfigs.SalvageConfig(getVanillaConfigName("salvage"));
//add valid vanilla collections to main collection
repairables.addAll(vanillaRepairConfig.getLoadedCollection());
salvageables.addAll(vanillaSalvageConfig.getLoadedCollection());
//add valid custom collections to main collection
loadCustomCollections("repair", repairables, com.gmail.nossr50.config.collectionconfigs.RepairConfig.class);
loadCustomCollections("salvage", salvageables, com.gmail.nossr50.config.collectionconfigs.SalvageConfig.class);
}
/**
* mcMMO allows collection config files to be named things like repair.whatevernameyouwanthere.yml and so on,
* these files are treated in the same way as the vanilla file. They serve the purpose of organization
* @param configPrefix the prefix of the file name, for example "repair", "salvage", etc
* @param collection the collection that will be added to
*/
public void loadCustomCollections(String configPrefix, Collection<?> collection, Class<? extends ConfigCollection> configClass)
{
String vanillaConfigFileName = getVanillaConfigName(configPrefix);
//Find other files
Pattern pattern = Pattern.compile(configPrefix+"\\.(?:.+)\\.yml");
//File dataFolder = McmmoCore.getDataFolderPath();
File dataFolder = mcMMO.p.getDataFolder();
for (String fileName : dataFolder.list()) {
//Vanilla Config is already loaded
if(fileName.equalsIgnoreCase(vanillaConfigFileName))
continue;
//Find files that match the pattern
if (!pattern.matcher(fileName).matches()) {
continue;
}
//Init file
File currentFile = new File(dataFolder, fileName);
//Make sure its not a directory (needed?)
if(currentFile.isDirectory())
continue;
try {
//TODO: Valid?
ConfigCollections customConfig = (ConfigCollections) getConfigClass(configPrefix).getConstructor(String.class).newInstance(configPrefix);
collection.addAll(customConfig.getLoadedCollection());
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
}
}
}
private String getVanillaConfigName(String configPrefix)
{
return configPrefix+DEFAULT_MULTICONFIG_FILENAME_SUFFIX;
}
private Class getConfigClass(String configPrefix)
{
switch(configPrefix) {
case "repair":
return RepairConfig.class;
case "salvage":
return SalvageConfig.class;
default:
mcMMO.p.getLogger().severe("[DEBUG] Config Class is null!");
return null;
}
}
}

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@ -1,247 +0,0 @@
/*
package com.gmail.nossr50.config.collectionconfigs;
import com.gmail.nossr50.config.ConfigCollection;
import com.gmail.nossr50.config.ConfigConstants;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import ninja.leaping.configurate.ConfigurationNode;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.List;
*/
/**
* This config
*//*
@ConfigSerializable
public class RepairConfig extends ConfigCollection {
public static final String REPAIRABLES = "Repairables";
public static final String ITEM_ID = "ItemId";
public static final String MATERIAL_TYPE = "ItemMaterialCategory";
public static final String REPAIR_MATERIAL = "RepairMaterial";
public static final String MAXIMUM_DURABILITY = "MaximumDurability";
public static final String ITEM_TYPE = "ItemType";
public static final String METADATA = "Metadata";
public static final String XP_MULTIPLIER = "XpMultiplier";
public static final String MINIMUM_LEVEL = "MinimumLevel";
public static final String MINIMUM_QUANTITY = "MinimumQuantity";
public RepairConfig() {
//super(McmmoCore.getDataFolderPath().getAbsoluteFile(), fileName, false);
super("repair", mcMMO.p.getDataFolder().getAbsoluteFile(), ConfigConstants.RELATIVE_PATH_SKILLS_DIR, true, false, true, false);
register();
}
*/
/**
* The version of this config
*
* @return
*//*
@Override
public double getConfigVersion() {
return 1;
}
@Override
public void register() {
//Grab the "keys" under the Repairables node
ArrayList<ConfigurationNode> repairChildrenNodes = new ArrayList<>(getChildren(REPAIRABLES));
//TODO: Remove Debug
if(repairChildrenNodes.size() <= 0) {
mcMMO.p.getLogger().severe("DEBUG: Repair MultiConfigContainer key list is empty");
return;
}
for (ConfigurationNode repairNode : repairChildrenNodes) {
// Validate all the things!
List<String> errorMessages = new ArrayList<String>();
*/
/*
* Match the name of the key to a Material constant definition
*//*
String repairChildNodeName = repairNode.getString();
Material itemMaterial = Material.matchMaterial(repairChildNodeName);
if (itemMaterial == null) {
mcMMO.p.getLogger().severe("Repair Invalid material: " + repairChildNodeName);
continue;
}
*/
/*
* Determine Repair Material Type
*//*
ItemMaterialCategory repairMaterialType = ItemMaterialCategory.OTHER;
String repairMaterialTypeString = getRepairMaterialTypeString(repairChildNodeName);
if (hasNode(REPAIRABLES, repairChildNodeName, MATERIAL_TYPE)) {
ItemStack repairItem = new ItemStack(itemMaterial);
if (ItemUtils.isWoodTool(repairItem)) {
repairMaterialType = ItemMaterialCategory.WOOD;
}
else if (ItemUtils.isStoneTool(repairItem)) {
repairMaterialType = ItemMaterialCategory.STONE;
}
else if (ItemUtils.isStringTool(repairItem)) {
repairMaterialType = ItemMaterialCategory.STRING;
}
else if (ItemUtils.isLeatherArmor(repairItem)) {
repairMaterialType = ItemMaterialCategory.LEATHER;
}
else if (ItemUtils.isIronArmor(repairItem) || ItemUtils.isIronTool(repairItem)) {
repairMaterialType = ItemMaterialCategory.IRON;
}
else if (ItemUtils.isGoldArmor(repairItem) || ItemUtils.isGoldTool(repairItem)) {
repairMaterialType = ItemMaterialCategory.GOLD;
}
else if (ItemUtils.isDiamondArmor(repairItem) || ItemUtils.isDiamondTool(repairItem)) {
repairMaterialType = ItemMaterialCategory.DIAMOND;
}
}
else {
//If a material cannot be matched, try matching the material to its repair material type string from the config
try {
repairMaterialType = ItemMaterialCategory.valueOf(repairMaterialTypeString.toUpperCase());
}
catch (IllegalArgumentException ex) {
errorMessages.add("Repair Config: " + repairChildNodeName + " has an invalid " + MATERIAL_TYPE + " of " + repairMaterialTypeString);
continue;
}
}
// Repair Material
String repairMaterialName = getRepairMaterialStringName(repairChildNodeName);
Material repairMaterial = (repairMaterialName == null ? repairMaterialType.getDefaultMaterial() : Material.matchMaterial(repairMaterialName));
if (repairMaterial == null) {
errorMessages.add(repairChildNodeName + " has an invalid repair material: " + repairMaterialName);
}
// Maximum Durability
short maximumDurability = (itemMaterial != null ? itemMaterial.getMaxDurability() : getRepairableMaximumDurability(repairChildNodeName));
if (maximumDurability <= 0) {
maximumDurability = getRepairableMaximumDurability(repairChildNodeName);
}
if (maximumDurability <= 0) {
errorMessages.add("Maximum durability of " + repairChildNodeName + " must be greater than 0!");
}
// Item Type
ItemType repairItemType = ItemType.OTHER;
String repairItemTypeString = "";
if(hasNode(REPAIRABLES, repairChildNodeName, ITEM_TYPE))
repairItemTypeString = getStringValue(REPAIRABLES, repairChildNodeName, ITEM_TYPE);
else
repairItemTypeString = "OTHER";
if (!hasNode(REPAIRABLES, repairChildNodeName, ITEM_TYPE) && itemMaterial != null) {
ItemStack repairItem = new ItemStack(itemMaterial);
if (ItemUtils.isMinecraftTool(repairItem)) {
repairItemType = ItemType.TOOL;
}
else if (ItemUtils.isArmor(repairItem)) {
repairItemType = ItemType.ARMOR;
}
}
else {
try {
repairItemType = ItemType.valueOf(repairItemTypeString);
}
catch (IllegalArgumentException ex) {
errorMessages.add(repairChildNodeName + " has an invalid ItemType of " + repairItemTypeString);
}
}
byte repairMetadata = -1;
//Set the metadata byte
if(hasNode(REPAIRABLES, repairChildNodeName, REPAIR_MATERIAL, METADATA))
repairMetadata = (byte) getIntValue(REPAIRABLES, repairChildNodeName, REPAIR_MATERIAL, METADATA);
int minimumLevel = getIntValue(REPAIRABLES, repairChildNodeName, MINIMUM_LEVEL);
double xpMultiplier = 1;
if(hasNode(REPAIRABLES, repairChildNodeName, XP_MULTIPLIER))
xpMultiplier = getDoubleValue(REPAIRABLES, repairChildNodeName, XP_MULTIPLIER);
// Minimum Quantity
int minimumQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), repairMaterial, repairMetadata);
if (minimumQuantity <= 0) {
minimumQuantity = getIntValue(REPAIRABLES, repairChildNodeName, MINIMUM_QUANTITY);
}
*/
/*
* VALIDATE
* Just make sure the values we may have just grabbed from the config aren't below 0
*//*
//Validate min level
if(minimumLevel < 0)
minimumLevel = 0;
//Validate XP Mult
if(xpMultiplier < 0)
xpMultiplier = 0;
//Validate Minimum Quantity
if (minimumQuantity <= 0) {
minimumQuantity = 2;
errorMessages.add("Minimum quantity for "+repairChildNodeName+" in repair config should be above 0");
}
Repairable repairable = RepairableFactory.getRepairable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
genericCollection.add(repairable);
for (String error : errorMessages) {
//McmmoCore.getLogger().warning(issue);
mcMMO.p.getLogger().warning(error);
}
}
}
private String getRepairMaterialTypeString(String key) {
return getStringValue(REPAIRABLES, key, MATERIAL_TYPE);
}
private short getRepairableMaximumDurability(String key) {
return getShortValue(REPAIRABLES, key, MAXIMUM_DURABILITY);
}
*/
/**
* Gets the Repair Material String Name defined in the config
* @param key the key name of the repairable child node under the Repairables parent node
* @return the Repair Material String Name defined in the config
*//*
private String getRepairMaterialStringName(String key) {
return getStringValue(REPAIRABLES, key, REPAIR_MATERIAL);
}
}
*/

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@ -11,7 +11,7 @@ import java.util.List;
@ConfigSerializable
public class ConfigSalvage {
private final static List<Salvageable> DEFAULT_SALVAGEABLES_LIST;
private final static ArrayList<Salvageable> DEFAULT_SALVAGEABLES_LIST;
static {
DEFAULT_SALVAGEABLES_LIST = new ArrayList<>();
@ -233,8 +233,8 @@ public class ConfigSalvage {
*/
}
@Setting()
List<Salvageable> configSalvageablesList;
@Setting(value = "Z-Salvageables", comment = "Salvage rewards and misc parameters")
ArrayList<Salvageable> configSalvageablesList = DEFAULT_SALVAGEABLES_LIST;
@Setting(value = "Arcane-Salvage", comment = "Settings related to the Arcane Salvage Sub-Skill")

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@ -37,53 +37,8 @@ public class Repairable {
this.maximumDurability = this.itemMaterial.getMaxDurability();
this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
this.repairItemType = determineItemType(this.itemMaterial);
this.repairItemMaterialCategory = determineMaterialType(this.repairMaterials.get(0));
}
public ItemMaterialCategory determineMaterialType(Material material) {
switch (material) {
case STRING:
return ItemMaterialCategory.STRING;
case LEATHER:
return ItemMaterialCategory.LEATHER;
case ACACIA_PLANKS:
case BIRCH_PLANKS:
case DARK_OAK_PLANKS:
case JUNGLE_PLANKS:
case OAK_PLANKS:
case SPRUCE_PLANKS:
return ItemMaterialCategory.WOOD;
case STONE:
return ItemMaterialCategory.STONE;
case IRON_INGOT:
return ItemMaterialCategory.IRON;
case GOLD_INGOT:
return ItemMaterialCategory.GOLD;
case DIAMOND:
return ItemMaterialCategory.DIAMOND;
default:
return ItemMaterialCategory.OTHER;
}
}
private ItemType determineItemType(Material material)
{
if (ItemUtils.isMinecraftTool(new ItemStack(material))) {
return ItemType.TOOL;
}
else if (ItemUtils.isArmor(new ItemStack((material)))) {
return ItemType.ARMOR;
} else {
return ItemType.OTHER;
}
this.repairItemType = ItemUtils.determineItemType(this.itemMaterial);
this.repairItemMaterialCategory = ItemUtils.determineMaterialType(this.repairMaterials.get(0));
}
public Material getItemMaterial() {

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@ -5,14 +5,15 @@ import org.bukkit.Material;
public class Salvage {
public static Material anvilMaterial;
public static boolean arcaneSalvageDowngrades;
public static boolean arcaneSalvageEnchantLoss;
public Salvage() {
anvilMaterial = mcMMO.getConfigManager().getConfigSalvage().getGeneral().getSalvageAnvilMaterial();
arcaneSalvageDowngrades = mcMMO.getConfigManager().getConfigSalvage().getConfigArcaneSalvage().isDowngradesEnabled();
arcaneSalvageEnchantLoss = mcMMO.getConfigManager().getConfigSalvage().getConfigArcaneSalvage().isMayLoseEnchants();
}
public static Material anvilMaterial;
public static boolean arcaneSalvageDowngrades;
public static boolean arcaneSalvageEnchantLoss;
protected static int calculateSalvageableAmount(short currentDurability, short maxDurability, int baseAmount) {
double percentDamaged = (maxDurability <= 0) ? 1D : (double) (maxDurability - currentDurability) / maxDurability;

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@ -104,7 +104,6 @@ public class SalvageManager extends SkillManager {
salvageableAmount = Math.min(salvageableAmount, getSalvageableAmount()); // Always get at least something back, if you're capable of salvaging it.
player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
location.add(0.5, 1, 0.5);
@ -115,7 +114,7 @@ public class SalvageManager extends SkillManager {
enchantBook = arcaneSalvageCheck(enchants);
}
ItemStack salvageResults = new ItemStack(salvageable.getSalvageMaterial(), salvageableAmount);
ItemStack salvageResults = new ItemStack(salvageable.getSalvagedItemMaterial(), salvageableAmount);
//Call event
if (EventUtils.callSalvageCheckEvent(player, item, salvageResults, enchantBook).isCancelled()) {

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@ -2,31 +2,22 @@ package com.gmail.nossr50.skills.salvage.salvageables;
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.util.ItemUtils;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
/**
* Represents a 'Salvageable' item
* Includes all the data needed for determining rewards from Salvage
*/
public class Salvageable {
private final Material itemMaterial, salvagedItemMaterial;
private final int maximumQuantity, minimumLevel;
private final short maximumDurability, baseSalvageDurability;
private final byte salvageMetadata;
private final ItemType salvageItemType;
private final ItemMaterialCategory salvageItemMaterialCategory;
private final double xpMultiplier;
/*protected Salvageable(Material type, Material salvagedItemMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, ItemMaterialCategory salvageItemMaterialCategory, double xpMultiplier) {
this.itemMaterial = type;
this.salvagedItemMaterial = salvagedItemMaterial;
this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageItemMaterialCategory = salvageItemMaterialCategory;
this.minimumLevel = minimumLevel;
this.maximumQuantity = maximumQuantity;
this.maximumDurability = maximumDurability;
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
this.xpMultiplier = xpMultiplier;
}*/
public Salvageable(String itemRegisterKey, String salvagedMaterialRegisterKey, int minimumLevel, int maximumQuantity)
{
this(Material.matchMaterial(itemRegisterKey), Material.matchMaterial(salvagedMaterialRegisterKey), minimumLevel, maximumQuantity);
@ -34,17 +25,15 @@ public class Salvageable {
public Salvageable(Material itemMaterial, Material salvagedItemMaterial, int minimumLevel, int maximumQuantity)
{
this.itemMaterial = itemMaterial;
this.salvagedItemMaterial = salvagedItemMaterial;
// this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageItemMaterialCategory = salvageItemMaterialCategory;
this.salvageItemType = ItemUtils.determineItemType(itemMaterial);
this.salvageItemMaterialCategory = ItemUtils.determineMaterialType(salvagedItemMaterial);
this.minimumLevel = minimumLevel;
this.maximumQuantity = maximumQuantity;
this.maximumDurability = maximumDurability;
this.maximumDurability = itemMaterial.getMaxDurability();
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
this.xpMultiplier = xpMultiplier;
this.xpMultiplier = 1.0D;
}
public Material getItemMaterial() {
@ -55,10 +44,6 @@ public class Salvageable {
return salvagedItemMaterial;
}
/*public byte getSalvageMaterialMetadata() {
return salvageMetadata;
}*/
public ItemType getSalvageItemType() {
return salvageItemType;
}

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@ -1,6 +1,8 @@
package com.gmail.nossr50.util;
import com.gmail.nossr50.config.MainConfig;
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import org.bukkit.ChatColor;
@ -40,6 +42,61 @@ public final class ItemUtils {
return matchedMaterials;
}
/**
* Determines the item type, currently used for repairables/salvageables
* @param material target material
* @return the matching ItemType returns OTHER if no match
*/
public static ItemType determineItemType(Material material)
{
if (ItemUtils.isMinecraftTool(new ItemStack(material))) {
return ItemType.TOOL;
}
else if (ItemUtils.isArmor(new ItemStack((material)))) {
return ItemType.ARMOR;
} else {
return ItemType.OTHER;
}
}
/**
* Determines the material category, currently used for repairables/salvageables
* @param material target material
* @return the matching ItemMaterialCategory, return OTHER if no match
*/
public static ItemMaterialCategory determineMaterialType(Material material) {
switch (material) {
case STRING:
return ItemMaterialCategory.STRING;
case LEATHER:
return ItemMaterialCategory.LEATHER;
case ACACIA_PLANKS:
case BIRCH_PLANKS:
case DARK_OAK_PLANKS:
case JUNGLE_PLANKS:
case OAK_PLANKS:
case SPRUCE_PLANKS:
return ItemMaterialCategory.WOOD;
case STONE:
return ItemMaterialCategory.STONE;
case IRON_INGOT:
return ItemMaterialCategory.IRON;
case GOLD_INGOT:
return ItemMaterialCategory.GOLD;
case DIAMOND:
return ItemMaterialCategory.DIAMOND;
default:
return ItemMaterialCategory.OTHER;
}
}
/**
* Checks if the item is a bow.
*