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Add setting to turn off knock on wood XP orb drops for Tree Feller
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@ -2,6 +2,9 @@ Version 2.1.172
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Updated german locale (thanks TheBusyBiscuit)
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Changed Fists to not be capitalized (en_US) when lowering/readying berserk
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SkillActivationPerkEvent can now be called in async threads (thanks electronicboy)
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You can now disable the XP orbs from being dropped when Knock On Wood triggers during Tree Feller
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Added 'Skills.Woodcutting.TreeFeller.Knock_On_Wood.Add_XP_Orbs_To_Drops' to advanced.yml
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Removed a few never implemented settings from Skills.Woodcutting.TreeFeller in advanced.yml
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Version 2.1.171
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Fixed a bug where arrows shot by infinite bow enchant would duplicate
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@ -451,23 +451,6 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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reason.add("Skills.Woodcutting.HarvestLumber.MaxBonusLevel should be at least 1!");
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}
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/* KRAKEN */
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if (getKrakenTriesBeforeRelease() < 1) {
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reason.add("Kraken.Tries_Before_Release should be at least 1!");
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}
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if (getKrakenHealth() < 1) {
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reason.add("Kraken.Health should be at least 1!");
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}
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if (getKrakenAttackInterval() < 1) {
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reason.add("Kraken.Attack_Interval_Seconds should be at least 1!");
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}
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if (getKrakenAttackDamage() < 1) {
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reason.add("Kraken.Attack_Damage should be at least 1!");
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}
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return noErrorsInConfig(reason);
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}
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@ -835,19 +818,5 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public boolean getDisarmProtected() { return config.getBoolean("Skills.Unarmed.Disarm.AntiTheft", false); }
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/* WOODCUTTING */
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/*public int getLeafBlowUnlockLevel() { return config.getInt("Skills.Woodcutting.LeafBlower.UnlockLevel", 100); }*/
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/* KRAKEN STUFF */
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public boolean getKrakenEnabled() { return config.getBoolean("Kraken.Enabled", true); }
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public int getKrakenTriesBeforeRelease() { return config.getInt("Kraken.Tries_Before_Release", 50); }
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public double getKrakenHealth() { return config.getDouble("Kraken.Health", 50.0D); }
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public String getKrakenName() { return config.getString("Kraken.Name", "The Kraken"); }
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public int getKrakenAttackInterval() { return config.getInt("Kraken.Attack_Interval_Seconds", 1); }
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public double getKrakenAttackDamage() { return config.getDouble("Kraken.Attack_Damage", 1.0D); }
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public boolean getKrakenGlobalEffectsEnabled() { return config.getBoolean("Kraken.Global_Effects", false); }
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public boolean getKrakenEscapeAllowed() { return config.getBoolean("Kraken.Allow_Escaping", false); }
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public String getServerUnleashMessage() { return config.getString("Kraken.Unleashed_Message.Server", ""); }
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public String getPlayerUnleashMessage() { return config.getString("Kraken.Unleashed_Message.Player", ""); }
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public String getPlayerDefeatMessage() { return config.getString("Kraken.Defeated_Message.Killed", ""); }
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public String getPlayerEscapeMessage() { return config.getString("Kraken.Defeated_Message.Escape", ""); }
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public boolean isKnockOnWoodXPOrbEnabled() { return config.getBoolean("Skills.Woodcutting.TreeFeller.Knock_On_Wood.Add_XP_Orbs_To_Drops", true); }
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}
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@ -1,6 +1,7 @@
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package com.gmail.nossr50.skills.woodcutting;
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import com.gmail.nossr50.api.ItemSpawnReason;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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@ -306,9 +307,11 @@ public class WoodcuttingManager extends SkillManager {
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Misc.spawnItemsFromCollection(Misc.getBlockCenter(blockState), block.getDrops(), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
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if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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if(RandomChanceUtil.rollDice(75, 100)) {
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int randOrbCount = Math.max(1, Misc.getRandom().nextInt(20));
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Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
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if(AdvancedConfig.getInstance().isKnockOnWoodXPOrbEnabled()) {
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if(RandomChanceUtil.rollDice(75, 100)) {
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int randOrbCount = Math.max(1, Misc.getRandom().nextInt(20));
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Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
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}
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}
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}
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@ -582,26 +582,9 @@ Skills:
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###
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Woodcutting:
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TreeFeller:
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# If set to true then tree feller will not use the new system and will use its old behaviour
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Classic: false
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# This is the time in seconds to build a new charge of Tree Feller
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ChargeRate: 600
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Rank_Levels:
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Rank_1:
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TreeSizeMax: 100
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Charges: 1
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Rank_2:
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TreeSizeMax: 200
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Charges: 1
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Rank_3:
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TreeSizeMax: 200
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Charges: 2
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Rank_4:
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TreeSizeMax: 200
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Charges: 3
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Rank_5:
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TreeSizeMax: 500
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Charges: 3
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Knock_On_Wood:
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Add_XP_Orbs_To_Drops: true
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# Double Drops
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HarvestLumber:
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# ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
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