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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-24 14:16:45 +01:00
On third thought, Dirty types are pointless
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@ -20,7 +20,6 @@ import com.neetgames.mcmmo.experience.ExperienceProcessor;
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import com.neetgames.mcmmo.experience.XPGainReason;
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import com.neetgames.mcmmo.experience.XPGainSource;
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import com.neetgames.mcmmo.party.Party;
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import com.neetgames.mcmmo.player.MMOPlayer;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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@ -43,7 +42,7 @@ public class OnlineExperienceProcessor implements ExperienceProcessor {
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public int getPowerLevel() {
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int powerLevel = 0;
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Map<PrimarySkillType, Integer> primarySkillTypeLevelMap = mmoPlayerData.getDirtySkillLevelMap().unwrapMap();
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Map<PrimarySkillType, Integer> primarySkillTypeLevelMap = mmoPlayerData.getSkillLevelMap();
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for (PrimarySkillType primarySkillType : primarySkillTypeLevelMap.keySet()) {
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powerLevel += primarySkillTypeLevelMap.get(primarySkillType);
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@ -138,8 +138,8 @@ public class McMMOPlayer extends PlayerProfile implements OnlineMMOPlayer, Ident
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* If in the future someone wants to remove this, don't forget to also remove what is in the PrimarySkillType enum. - bm01
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*/
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try {
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for (CoreRootSkill coreRootSkill : PrimarySkillType.getCoreRootSkills()) {
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skillManagers.put(coreRootSkill, coreRootSkill.getSkillManagerClass().getConstructor(McMMOPlayer.class).newInstance(this));
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for (PrimarySkillType primarySkillType : PrimarySkillType.getCoreRootSkills()) {
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skillManagers.put(primarySkillType, coreRootSkill.getSkillManagerClass().getConstructor(McMMOPlayer.class).newInstance(this));
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}
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}
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catch (Exception e) {
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@ -11,12 +11,6 @@ import com.google.common.collect.ImmutableMap;
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import com.neetgames.mcmmo.UniqueDataType;
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import com.neetgames.mcmmo.exceptions.UnexpectedValueException;
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import com.neetgames.mcmmo.skill.SkillBossBarState;
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import com.neetgames.neetlib.dirtydata.DirtyData;
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import com.neetgames.neetlib.dirtydata.DirtyMap;
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import com.neetgames.neetlib.mutableprimitives.MutableBoolean;
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import com.neetgames.neetlib.mutableprimitives.MutableInteger;
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import com.neetgames.neetlib.mutableprimitives.MutableLong;
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import com.neetgames.neetlib.mutableprimitives.MutableString;
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import org.apache.commons.lang.NullArgumentException;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -28,28 +22,28 @@ import java.util.UUID;
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public class PlayerData {
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private final @NotNull MutableBoolean dirtyFlag; //Dirty values in this class will change this flag as needed
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/* Player Stuff */
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private final @NotNull DirtyData<MutableString> playerName;
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private @NotNull String playerName;
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private final @Nullable UUID playerUUID;
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/* Records */
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private final DirtyData<MutableLong> lastLogin;
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private long lastLogin;
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/* Skill Data */
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private final @NotNull DirtyMap<PrimarySkillType, Integer> skillLevelValues;
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private final @NotNull DirtyMap<PrimarySkillType, Float> skillExperienceValues;
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private final @NotNull DirtyMap<SuperAbilityType, Integer> abilityDeactivationTimestamps; // Ability & Cooldown
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private final @NotNull DirtyMap<UniqueDataType, Integer> uniquePlayerData; //Misc data that doesn't fit into other categories (chimaera wing, etc..)
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private final @NotNull DirtyMap<PrimarySkillType, SkillBossBarState> barStateMap;
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private final @NotNull Map<PrimarySkillType, Integer> skillLevelValues;
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private final @NotNull Map<PrimarySkillType, Float> skillExperienceValues;
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private final @NotNull Map<SuperAbilityType, Integer> abilityDeactivationTimestamps; // Ability & Cooldown
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private final @NotNull Map<UniqueDataType, Integer> uniquePlayerData; //Misc data that doesn't fit into other categories (chimaera wing, etc..)
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private final @NotNull Map<PrimarySkillType, SkillBossBarState> barStateMap;
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/* Special Flags */
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private final @NotNull DirtyData<MutableBoolean> partyChatSpying;
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private final @NotNull DirtyData<MutableBoolean> leaderBoardExclusion;
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private boolean partyChatSpying;
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private boolean leaderBoardExclusion;
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/* Scoreboards */
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private final @NotNull DirtyData<MutableInteger> scoreboardTipsShown;
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private int scoreboardTipsShown;
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private int lastUpdateHash;
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/**
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* Create new persistent player data for a player
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@ -63,16 +57,15 @@ public class PlayerData {
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/*
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* New Data
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*/
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this.dirtyFlag = new MutableBoolean(false); //Set this one first
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this.playerUUID = playerUUID;
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this.playerName = new DirtyData<>(new MutableString(playerName), dirtyFlag);
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this.playerName = playerName;
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this.skillLevelValues = new DirtyMap<>(new HashMap<>(), dirtyFlag);
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this.skillExperienceValues = new DirtyMap<>(new HashMap<>(), dirtyFlag);
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this.abilityDeactivationTimestamps = new DirtyMap<>(new HashMap<>(), dirtyFlag);
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this.uniquePlayerData = new DirtyMap<>(new EnumMap<>(UniqueDataType.class), dirtyFlag);
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this.skillLevelValues = new HashMap<>();
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this.skillExperienceValues = new HashMap<>();
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this.abilityDeactivationTimestamps = new HashMap<>();
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this.uniquePlayerData = new EnumMap<>(UniqueDataType.class);
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this.scoreboardTipsShown = new DirtyData<>(new MutableInteger(0), dirtyFlag);
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this.scoreboardTipsShown = 0;
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for(SuperAbilityType superSkill : SuperAbilityType.values()) {
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abilityDeactivationTimestamps.put(superSkill, 0);
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@ -92,11 +85,13 @@ public class PlayerData {
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//Unique Player Data
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this.uniquePlayerData.put(UniqueDataType.CHIMAERA_WING_DATS, 0);
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this.partyChatSpying = new DirtyData<>(new MutableBoolean(false), dirtyFlag);
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this.partyChatSpying = false;
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this.barStateMap = new DirtyMap<>(MMOExperienceBarManager.generateDefaultBarStateMap(), dirtyFlag);
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this.lastLogin = new DirtyData<>(new MutableLong(0), dirtyFlag); //Value of 0 will represent that the user hasn't been seen online
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this.leaderBoardExclusion = new DirtyData<>(new MutableBoolean(false), dirtyFlag);
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this.barStateMap = MMOExperienceBarManager.generateDefaultBarStateMap();
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this.lastLogin = 0L; //Value of 0 will represent that the user hasn't been seen online
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this.leaderBoardExclusion = false;
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this.lastUpdateHash = hashCode();
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}
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/**
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@ -129,29 +124,27 @@ public class PlayerData {
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/*
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* Skills Data
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*/
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this.dirtyFlag = new MutableBoolean(false); //Set this one first
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validateRootSkillMap(skillLevelValues);
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this.skillLevelValues = new DirtyMap<>(skillLevelValues, dirtyFlag);
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this.skillLevelValues = skillLevelValues;
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validateRootSkillMap(skillExperienceValues);
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this.skillExperienceValues = new DirtyMap<>(skillExperienceValues, dirtyFlag);
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this.skillExperienceValues = skillExperienceValues;
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validateSuperSkillMap(abilityDeactivationTimestamps);
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this.abilityDeactivationTimestamps = new DirtyMap<>(abilityDeactivationTimestamps, dirtyFlag);
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this.abilityDeactivationTimestamps = abilityDeactivationTimestamps;
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this.uniquePlayerData = new DirtyMap<>(uniquePlayerData, dirtyFlag);
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this.uniquePlayerData = uniquePlayerData;
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this.scoreboardTipsShown = new DirtyData<>(new MutableInteger(scoreboardTipsShown), dirtyFlag);
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this.scoreboardTipsShown = scoreboardTipsShown;
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this.playerUUID = playerUUID;
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this.playerName = new DirtyData<>(new MutableString(playerName), dirtyFlag);
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this.barStateMap = new DirtyMap<>(barStateMap, dirtyFlag);
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this.playerName = playerName;
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this.barStateMap = barStateMap;
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this.partyChatSpying = new DirtyData<>(new MutableBoolean(partyChatSpying), dirtyFlag);
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this.lastLogin = new DirtyData<>(new MutableLong(lastLogin), dirtyFlag);
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this.partyChatSpying = partyChatSpying;
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this.lastLogin = lastLogin;
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this.leaderBoardExclusion = new DirtyData<>(new MutableBoolean(leaderBoardExclusion), dirtyFlag);
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this.leaderBoardExclusion = leaderBoardExclusion;
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}
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/**
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@ -204,30 +197,31 @@ public class PlayerData {
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return 0;
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}
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public boolean isDirtyProfile() {
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return dirtyFlag.getImmutableCopy();
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public boolean isProfileDirty() {
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return lastUpdateHash != hashCode();
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}
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//TODO: T&C this needs to be called or pointless save operations won't be avoided
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public void resetDirtyFlag() {
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dirtyFlag.setBoolean(false);
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lastUpdateHash = hashCode();
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}
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public @NotNull String getPlayerName() {
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return playerName.getData().getImmutableCopy();
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return playerName;
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}
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public @NotNull UUID getPlayerUUID() {
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return playerUUID;
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}
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public boolean isPartyChatSpying() { return partyChatSpying.getData().getImmutableCopy(); }
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public boolean isPartyChatSpying() { return partyChatSpying; }
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public void togglePartyChatSpying() {
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partyChatSpying.getData().setBoolean(!partyChatSpying.getData().getImmutableCopy());
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partyChatSpying = !partyChatSpying;
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}
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public void setPartyChatSpying(boolean bool) {
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this.partyChatSpying.getData().setBoolean(bool);
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this.partyChatSpying = bool;
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}
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/*
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@ -235,11 +229,11 @@ public class PlayerData {
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*/
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public int getScoreboardTipsShown() {
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return scoreboardTipsShown.getData(false).getImmutableCopy();
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return scoreboardTipsShown;
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}
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public void setScoreboardTipsShown(int newValue) {
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scoreboardTipsShown.getData(true).setInt(newValue);
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this.scoreboardTipsShown = newValue;
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}
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public int getChimaeraWingDATS() {
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@ -273,22 +267,6 @@ public class PlayerData {
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return barStateMap;
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}
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public @NotNull DirtyMap<PrimarySkillType, SkillBossBarState> getDirtyBarStateMap() {
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return barStateMap;
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}
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public @NotNull DirtyMap<PrimarySkillType, Integer> getDirtySkillLevelMap() {
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return skillLevelValues;
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}
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public @NotNull DirtyMap<PrimarySkillType, Float> getDirtyExperienceValueMap() {
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return skillExperienceValues;
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}
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public @NotNull DirtyData<MutableBoolean> getDirtyPartyChatSpying() {
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return partyChatSpying;
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}
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public @NotNull Map<PrimarySkillType, Integer> getSkillLevelsMap() {
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return skillLevelValues;
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}
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@ -305,24 +283,20 @@ public class PlayerData {
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return uniquePlayerData;
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}
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public void setDirtyProfile() {
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this.dirtyFlag.setBoolean(true);
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}
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public long getLastLogin() {
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return lastLogin.getData().getImmutableCopy();
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return lastLogin;
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}
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public void setLastLogin(long newValue) {
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lastLogin.getData().setLong(newValue);
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this.lastLogin = newValue;
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}
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public boolean isLeaderBoardExcluded() {
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return leaderBoardExclusion.getData().getImmutableCopy();
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return leaderBoardExclusion;
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}
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public void setLeaderBoardExclusion(boolean bool) {
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leaderBoardExclusion.getData(true).setBoolean(bool);
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this.leaderBoardExclusion = bool;
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}
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public @NotNull ImmutableMap<PrimarySkillType, Integer> copyPrimarySkillLevelsMap() {
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@ -44,7 +44,7 @@ public class PlayerSaveHandler {
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public void save(@NotNull PlayerData playerData, boolean useSync) {
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//TODO: We no longer check if a profile is loaded or not as it should never be unloaded if a save operation is being called, need to double check this to be true
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if(!playerData.isDirtyProfile()) {
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if(!playerData.isProfileDirty()) {
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return; //Don't save data that hasn't changed
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}
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