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	Activating a super ability has a sound, and trying to cut down trees or activate skull splitter when on cooldown also has a sound.
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		| @@ -806,6 +806,7 @@ public class McMMOPlayer { | ||||
|              */ | ||||
|             if (skill == PrimarySkillType.WOODCUTTING || skill == PrimarySkillType.AXES) { | ||||
|                 NotificationManager.sendPlayerInformation(player, NotificationType.ABILITY_COOLDOWN, "Skills.TooTired", String.valueOf(timeRemaining)); | ||||
|                 SoundManager.sendSound(player, player.getLocation(), SoundType.TIRED); | ||||
|             } | ||||
|  | ||||
|             return; | ||||
| @@ -828,6 +829,10 @@ public class McMMOPlayer { | ||||
|  | ||||
|         SkillUtils.sendSkillMessage(player, NotificationType.SUPER_ABILITY_ALERT_OTHERS, ability.getAbilityPlayer()); | ||||
|  | ||||
|         //Sounds | ||||
|         SoundManager.worldSendSound(player.getWorld(), player.getLocation(), SoundType.ABILITY_ACTIVATED_GENERIC); | ||||
|  | ||||
|  | ||||
|         // Enable the ability | ||||
|         profile.setAbilityDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR)); | ||||
|         setAbilityMode(ability, true); | ||||
|   | ||||
| @@ -86,6 +86,8 @@ public class SoundManager { | ||||
|                 return Sound.ITEM_TRIDENT_RIPTIDE_3; | ||||
|             case DEFLECT_ARROWS: | ||||
|                 return Sound.ENTITY_ENDER_EYE_DEATH; | ||||
|             case TIRED: | ||||
|                 return Sound.BLOCK_CONDUIT_AMBIENT; | ||||
|             default: | ||||
|                 return null; | ||||
|         } | ||||
|   | ||||
| @@ -13,7 +13,8 @@ public enum SoundType { | ||||
|     DEFLECT_ARROWS, | ||||
|     TOOL_READY, | ||||
|     ABILITY_ACTIVATED_GENERIC, | ||||
|     ABILITY_ACTIVATED_BERSERK; | ||||
|     ABILITY_ACTIVATED_BERSERK, | ||||
|     TIRED; | ||||
|  | ||||
|     public boolean usesCustomPitch() | ||||
|     { | ||||
|   | ||||
| @@ -43,3 +43,6 @@ Sounds: | ||||
|     ABILITY_ACTIVATED_BERSERK: | ||||
|         Volume: 0.5 | ||||
|         Pitch: 1.7 | ||||
|     TIRED: | ||||
|         Volume: 1.0 | ||||
|         Pitch: 1.7 | ||||
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