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Activating a super ability has a sound, and trying to cut down trees or activate skull splitter when on cooldown also has a sound.
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@ -86,6 +86,8 @@ public class SoundManager {
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return Sound.ITEM_TRIDENT_RIPTIDE_3;
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case DEFLECT_ARROWS:
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return Sound.ENTITY_ENDER_EYE_DEATH;
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case TIRED:
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return Sound.BLOCK_CONDUIT_AMBIENT;
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default:
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return null;
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}
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@ -13,7 +13,8 @@ public enum SoundType {
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DEFLECT_ARROWS,
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TOOL_READY,
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ABILITY_ACTIVATED_GENERIC,
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ABILITY_ACTIVATED_BERSERK;
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ABILITY_ACTIVATED_BERSERK,
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TIRED;
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public boolean usesCustomPitch()
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{
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