More cleanup on PlayerProfile.java

This commit is contained in:
GJ 2012-03-27 14:41:19 -04:00
parent 83c326fb39
commit ac384c5d95
4 changed files with 322 additions and 340 deletions

View File

@ -19,111 +19,112 @@ import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO;
public class PlayerProfile {
//HUD
final static int MAX_BLEED_TICKS = 10;
/* HUD */
private HUDType hud;
private int xpbarinc = 0;
private SkillType lastgained;
private SkillType skillLock;
//MISC
private String party, invite;
/* Party Stuff */
private String party;
private String invite;
//TOGGLES
private boolean loaded = false, partyhud = true, spoutcraft = false, xpbarlocked = false, placedAnvil = false, partyChatMode = false, adminChatMode = false, godMode = false, greenTerraMode, partyChatOnly = false, greenTerraInformed = true, berserkInformed = true, skullSplitterInformed = true, gigaDrillBreakerInformed = true,
superBreakerInformed = true, blastMiningInformed = true, serratedStrikesInformed = true, treeFellerInformed = true, abilityuse = true, treeFellerMode, superBreakerMode, gigaDrillBreakerMode,
serratedStrikesMode, hoePreparationMode = false, shovelPreparationMode = false, swordsPreparationMode = false, fistsPreparationMode = false, pickaxePreparationMode = false, axePreparationMode = false, skullSplitterMode, berserkMode;
/* Toggles */
private boolean loaded = false;
private boolean partyhud = true, spoutcraft = false, xpbarlocked = false;
private boolean placedAnvil = false;
private boolean partyChatMode = false, partyChatOnly = false, adminChatMode = false;
private boolean godMode = false;
private boolean greenTerraMode, treeFellerMode, superBreakerMode, gigaDrillBreakerMode, serratedStrikesMode, skullSplitterMode, berserkMode;
private boolean greenTerraInformed = true, berserkInformed = true, skullSplitterInformed = true, gigaDrillBreakerInformed = true,
superBreakerInformed = true, blastMiningInformed = true, serratedStrikesInformed = true, treeFellerInformed = true;
private boolean hoePreparationMode = false, shovelPreparationMode = false, swordsPreparationMode = false, fistsPreparationMode = false,
pickaxePreparationMode = false, axePreparationMode = false;
private boolean abilityuse = true;
//TIMESTAMPS
//ATS = (Time of) Activation Time Stamp
//DATS = (Time of) Deactivation Time Stamp
private int xpGainATS = 0, recentlyHurt = 0, respawnATS, hoePreparationATS, shovelPreparationATS, swordsPreparationATS, fistsPreparationATS, axePreparationATS, pickaxePreparationATS;
/* Timestamps */
private int xpGainATS = 0;
private int recentlyHurt = 0;
private int respawnATS;
private SkillType lastgained = null, skillLock = null;
/* mySQL STUFF */
private int lastlogin = 0;
private int userid = 0;
private int bleedticks = 0;
//MySQL STUFF
private int xpbarinc=0, lastlogin=0, userid = 0, bleedticks = 0;
HashMap<SkillType, Integer> skills = new HashMap<SkillType, Integer>(); //Skills and Levels
HashMap<SkillType, Integer> skillsXp = new HashMap<SkillType, Integer>(); //Skills and XP
HashMap<AbilityType, Integer> skillsDATS = new HashMap<AbilityType, Integer>();
HashMap<ToolType, Integer> toolATS = new HashMap<ToolType, Integer>();
private String playerName;
private String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users";
//Time to HashMap this shiz
HashMap<SkillType, Integer> skills = new HashMap<SkillType, Integer>(); //Skills and XP
HashMap<SkillType, Integer> skillsXp = new HashMap<SkillType, Integer>(); //Skills and XP
HashMap<AbilityType, Integer> skillsDATS = new HashMap<AbilityType, Integer>(); //Skill ATS
String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users";
public PlayerProfile(String name)
{
public PlayerProfile(String name) {
hud = LoadProperties.defaulthud;
//Setup the HashMap for ability DATS
for(AbilityType abilityType : AbilityType.values())
{
playerName = name;
for (AbilityType abilityType : AbilityType.values()) {
skillsDATS.put(abilityType, 0);
}
//Setup the HashMap for the skills
for(SkillType skillType : SkillType.values())
{
if(skillType != SkillType.ALL)
{
for (SkillType skillType : SkillType.values()) {
if (skillType != SkillType.ALL) {
skills.put(skillType, 0);
skillsXp.put(skillType, 0);
}
}
playerName = name;
if (LoadProperties.useMySQL)
{
if (LoadProperties.useMySQL) {
if (!loadMySQL()) {
addMySQLPlayer();
loadMySQL();//This is probably not needed anymore, could just delete
loadMySQL(); //This is probably not needed anymore, could just delete. // So can we remove this whole function, or just this line?
}
} else {
if(!load()) { addPlayer();}
}
else if (!load()) {
addPlayer();
}
lastlogin = ((Long) (System.currentTimeMillis() / 1000)).intValue();
}
public PlayerProfile(String name, boolean addNew)
{
/*
* Why do we even have this? The only time it's called, it's false.
* Why not combine the two?
*/
public PlayerProfile(String name, boolean addNew) {
hud = LoadProperties.defaulthud;
//Setup the HashMap for ability DATS
for(AbilityType abilityType : AbilityType.values())
{
playerName = name;
for (AbilityType abilityType : AbilityType.values()) {
skillsDATS.put(abilityType, 0);
}
//Setup the HashMap for the skills
for(SkillType skillType : SkillType.values())
{
if(skillType != SkillType.ALL)
{
for (SkillType skillType : SkillType.values()) {
if (skillType != SkillType.ALL) {
skills.put(skillType, 0);
skillsXp.put(skillType, 0);
}
}
playerName = name;
if (LoadProperties.useMySQL)
{
if (LoadProperties.useMySQL) {
if (!loadMySQL() && addNew) {
addMySQLPlayer();
loadMySQL();//This is probably not needed anymore, could just delete
loadMySQL(); //This is probably not needed anymore, could just delete. // So can we remove this whole function, or just this line?
}
} else {
if(!load() && addNew) { addPlayer(); loaded = true; }
}
else if (!load() && addNew) {
addPlayer();
loaded = true;
}
lastlogin = ((Long) (System.currentTimeMillis() / 1000)).intValue();
}
public int getLastLogin()
{
return lastlogin;
}
public int getMySQLuserId()
{
return userid;
}
public boolean loadMySQL()
{
public boolean loadMySQL() {
Integer id = 0;
id = mcMMO.database.getInt("SELECT id FROM "+LoadProperties.MySQLtablePrefix+"users WHERE user = '" + playerName + "'");
if(id == 0)
@ -204,6 +205,7 @@ public class PlayerProfile {
return false;
}
}
public void addMySQLPlayer() {
Integer id = 0;
mcMMO.database.write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"users (user, lastlogin) VALUES ('" + playerName + "'," + System.currentTimeMillis() / 1000 +")");
@ -440,19 +442,16 @@ public class PlayerProfile {
}
}
public void resetAllData()
{
public void resetAllData() {
//This will reset everything to default values and then save the information to FlatFile/MySQL
for(SkillType skillType : SkillType.values())
{
if(skillType == SkillType.ALL)
continue;
for (SkillType skillType : SkillType.values()) {
if (skillType != SkillType.ALL) {
skills.put(skillType, 0);
skillsXp.put(skillType, 0);
}
}
for(AbilityType abilityType : AbilityType.values())
{
for (AbilityType abilityType : AbilityType.values()) {
skillsDATS.put(abilityType, 0);
}
@ -516,134 +515,170 @@ public class PlayerProfile {
Bukkit.getLogger().severe("Exception while writing to " + location + " (Are you sure you formatted it correctly?)" + e.toString());
}
}
public void togglePartyHUD()
{
partyhud = !partyhud;
/*
* mySQL Stuff
*/
public int getLastLogin() {
return lastlogin;
}
public boolean isLoaded()
{
public int getMySQLuserId() {
return userid;
}
public boolean isLoaded() {
return loaded;
}
public boolean getPartyHUD()
{
return partyhud;
}
public void toggleSpoutEnabled()
{
spoutcraft = !spoutcraft;
}
public HUDType getHUDType()
{
return hud;
}
public void setHUDType(HUDType type)
{
hud = type;
save();
}
public boolean getXpBarLocked()
{
return xpbarlocked;
}
public void toggleXpBarLocked()
{
xpbarlocked = !xpbarlocked;
}
public int getXpBarInc()
{
return xpbarinc;
}
public void setXpBarInc(int newvalue)
{
xpbarinc = newvalue;
}
public void setSkillLock(SkillType newvalue)
{
skillLock = newvalue;
}
public SkillType getSkillLock()
{
return skillLock;
}
public void setLastGained(SkillType newvalue)
{
lastgained = newvalue;
}
public SkillType getLastGained()
{
return lastgained;
/*
* God Mode
*/
public boolean getGodMode() {
return godMode;
}
public boolean getAdminChatMode() {return adminChatMode;}
public boolean getPartyChatMode() {return partyChatMode;}
public boolean getGodMode() {return godMode;}
public void togglePlacedAnvil()
{
placedAnvil = !placedAnvil;
}
public Boolean getPlacedAnvil()
{
return placedAnvil;
}
public void toggleAdminChat()
{
adminChatMode = !adminChatMode;
}
public void toggleGodMode()
{
public void toggleGodMode() {
godMode = !godMode;
}
public void togglePartyChat()
{
/*
* Anvil Placement
*/
public void togglePlacedAnvil() {
placedAnvil = !placedAnvil;
}
public Boolean getPlacedAnvil() {
return placedAnvil;
}
/*
* HUD Stuff
*/
public void togglePartyHUD() {
partyhud = !partyhud;
}
public boolean getPartyHUD() {
return partyhud;
}
public void toggleSpoutEnabled() {
spoutcraft = !spoutcraft;
}
public HUDType getHUDType() {
return hud;
}
public void setHUDType(HUDType type) {
hud = type;
save();
}
public boolean getXpBarLocked() {
return xpbarlocked;
}
public void toggleXpBarLocked() {
xpbarlocked = !xpbarlocked;
}
public int getXpBarInc() {
return xpbarinc;
}
public void setXpBarInc(int newvalue) {
xpbarinc = newvalue;
}
public void setSkillLock(SkillType newvalue) {
skillLock = newvalue;
}
public SkillType getSkillLock() {
return skillLock;
}
public void setLastGained(SkillType newvalue) {
lastgained = newvalue;
}
public SkillType getLastGained() {
return lastgained;
}
/*
* Chat Stuff
*/
public boolean getAdminChatMode() {
return adminChatMode;
}
public void toggleAdminChat() {
adminChatMode = !adminChatMode;
}
public boolean getPartyChatMode() {
return partyChatMode;
}
public void togglePartyChat() {
partyChatMode = !partyChatMode;
}
public boolean isPlayer(String player)
{
return player.equals(Bukkit.getPlayer(playerName));
public boolean getPartyChatOnlyToggle() {
return partyChatOnly;
}
public boolean getPartyChatOnlyToggle(){return partyChatOnly;}
public void togglePartyChatOnly(){partyChatOnly = !partyChatOnly;}
public boolean getAbilityUse(){
return abilityuse;
public void togglePartyChatOnly() {
partyChatOnly = !partyChatOnly;
}
public void toggleAbilityUse()
{
abilityuse = !abilityuse;
}
public void decreaseBleedTicks()
{
/*
* Bleed Stuff
*/
public void decreaseBleedTicks() {
bleedticks--;
}
public Integer getBleedTicks(){
public int getBleedTicks() {
return bleedticks;
}
public void setBleedTicks(Integer newvalue){
bleedticks = newvalue;
//Cap maximum ticks at 10
if(bleedticks > 10)
bleedticks = 10;
public void resetBleedTicks() {
bleedticks = 0;
}
public void addBleedTicks(Integer newvalue){
public void addBleedTicks(int newvalue){
bleedticks += newvalue;
//Cap maximum ticks at 10
if(bleedticks > 10)
bleedticks = 10;
if (bleedticks > MAX_BLEED_TICKS) {
bleedticks = MAX_BLEED_TICKS;
}
}
/*
* EXPLOIT PREVENTION
*/
public long getRespawnATS() {return respawnATS;}
public void setRespawnATS(long newvalue) {respawnATS = (int) (newvalue/1000);}
/*
* TOOLS
* Exploit Prevention
*/
public long getRespawnATS() {
return respawnATS;
}
public void setRespawnATS(long newvalue) {
respawnATS = (int) (newvalue / 1000);
}
/*
* Tools
*/
/**
@ -721,28 +756,7 @@ public class PlayerProfile {
* @return the ATS for the tool
*/
public long getToolPreparationATS(ToolType tool) {
switch (tool) {
case AXE:
return axePreparationATS;
case FISTS:
return fistsPreparationATS;
case HOE:
return hoePreparationATS;
case PICKAXE:
return pickaxePreparationATS;
case SHOVEL:
return shovelPreparationATS;
case SWORD:
return swordsPreparationATS;
default:
return 0;
}
return skillsDATS.get(tool);
}
/**
@ -752,38 +766,12 @@ public class PlayerProfile {
* @param ATS the ATS of the tool
*/
public void setToolPreparationATS(ToolType tool, long ATS) {
switch (tool) {
case AXE:
axePreparationATS = (int) (ATS / 1000);
break;
case FISTS:
fistsPreparationATS = (int) (ATS / 1000);
break;
case HOE:
hoePreparationATS = (int) (ATS / 1000);
break;
case PICKAXE:
pickaxePreparationATS = (int) (ATS / 1000);
break;
case SHOVEL:
shovelPreparationATS = (int) (ATS / 1000);
break;
case SWORD:
swordsPreparationATS = (int) (ATS / 1000);
break;
default:
break;
}
int startTime = (int) (ATS / 1000);
toolATS.put(tool, startTime);
}
/*
* ABILITIES
* Abilities
*/
/**
@ -943,52 +931,72 @@ public class PlayerProfile {
}
}
public boolean getAbilityUse() {
return abilityuse;
}
public void toggleAbilityUse() {
abilityuse = !abilityuse;
}
/*
* RECENTLY HURT
* Recently Hurt
*/
public long getRecentlyHurt() {
return recentlyHurt;
}
public void setRecentlyHurt(long newvalue) {
recentlyHurt = (int) (newvalue / 1000);
}
public void skillUp(SkillType skillType, int newvalue)
{
skills.put(skillType, skills.get(skillType)+newvalue);
}
public Integer getSkillLevel(SkillType skillType)
{
return skills.get(skillType);
}
public Integer getSkillXpLevel(SkillType skillType)
{
return skillsXp.get(skillType);
}
public void resetSkillXp(SkillType skillType)
{
skills.put(skillType, 0);
}
public long getSkillDATS(AbilityType abilityType)
{
//Is this actually unused, or should it actually be returning the convertedBack variable?
//It *is* unused, I don't think I put this here so I'm going to comment it out - nossr50
//long convertedBack = skillsDATS.get(abilityType) * 1000;
/*
* Cooldowns
*/
/**
* Get the current DATS of a skill.
*
* @param abilityType Ability to get the DATS for
* @return the DATS for the ability
*/
public long getSkillDATS(AbilityType abilityType) {
return skillsDATS.get(abilityType);
}
public void setSkillDATS(AbilityType abilityType, long value)
{
int wearsOff = (int) (value * .001D);
/**
* Set the current DATS of a skill.
*
* @param abilityType Ability to set the DATS for
* @param DATS the DATS of the ability
*/
public void setSkillDATS(AbilityType abilityType, long DATS) {
int wearsOff = (int) (DATS * .001D);
skillsDATS.put(abilityType, wearsOff);
}
public void resetCooldowns()
{
for(AbilityType x : skillsDATS.keySet())
{
/**
* Reset all skill cooldowns.
*/
public void resetCooldowns() {
for (AbilityType x : skillsDATS.keySet()) {
skillsDATS.put(x, 0);
}
}
/*
* XP Functions
*/
public Integer getSkillLevel(SkillType skillType) {
return skills.get(skillType);
}
public Integer getSkillXpLevel(SkillType skillType) {
return skillsXp.get(skillType);
}
/**
* Adds XP to the player, doesn't calculate for XP Rate
*
@ -1091,40 +1099,6 @@ public class PlayerProfile {
lastgained = skillType;
}
/**
* Remove XP from a skill.
*
* @param skillType Type of skill to modify
* @param xp Amount of xp to remove
*/
public void removeXP(SkillType skillType, int xp) {
if (skillType.equals(SkillType.ALL)) {
for (SkillType skill : SkillType.values()) {
if (skill.equals(SkillType.ALL)) {
continue;
}
skillsXp.put(skill, skillsXp.get(skill) - xp);
}
}
else {
skillsXp.put(skillType, skillsXp.get(skillType) - xp);
}
}
public void acceptInvite() {
party = invite;
invite = "";
}
public void modifyInvite(String invitename) {
invite = invitename;
}
public String getInvite() {
return invite;
}
/**
* Modify a skill level.
*
@ -1150,8 +1124,6 @@ public class PlayerProfile {
save();
}
/**
* Add levels to a skill.
*
@ -1177,8 +1149,6 @@ public class PlayerProfile {
save();
}
/**
* Get the amount of XP remaining before the next level.
*
@ -1189,39 +1159,50 @@ public class PlayerProfile {
return (int) (1020 + (skills.get(skillType) * 20)); //Do we REALLY need to cast to int here?
}
/*
* Party Stuff
*/
public void acceptInvite() {
party = invite;
invite = "";
}
public void modifyInvite(String invitename) {
invite = invitename;
}
public String getInvite() {
return invite;
}
public boolean hasPartyInvite() {
if (invite != null && !invite.equals("") && !invite.equals("null")) {
return true;
}
else {
return false;
}
}
//Store the player's party
public void setParty(String newParty) {
party = newParty;
}
//Retrieve the player's party
public String getParty() {return party;}
//Remove party
public String getParty() {
return party;
}
public void removeParty() {
party = null;
}
//Retrieve whether or not the player is in a party
public boolean inParty()
{
public boolean inParty() {
if (party != null && !party.equals("") && !party.equals("null")) {
return true;
} else {
}
else {
return false;
}
}
//Retrieve whether or not the player has an invite
public boolean hasPartyInvite() {
if(invite != null && !invite.equals("") && !invite.equals("null")){
return true;
} else {
return false;
}
}
public String getPlayerName()
{
return playerName;
}
}

View File

@ -152,7 +152,7 @@ public class mcEntityListener implements Listener {
Archery.arrowRetrievalCheck(x, plugin);
if (x instanceof Player) {
Users.getProfile((Player)x).setBleedTicks(0);
Users.getProfile((Player)x).resetBleedTicks();
}
}

View File

@ -190,21 +190,22 @@ public class Skills {
*/
public static void XpCheckSkill(SkillType skillType, Player player) {
PlayerProfile PP = Users.getProfile(player);
int skillXpLevel = PP.getSkillXpLevel(skillType);
int xpToNextLevel = PP.getXpToLevel(skillType);
if (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
if (skillXpLevel >= xpToNextLevel) {
int skillups = 0;
while (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
while (skillXpLevel >= xpToNextLevel) {
if (skillType.getMaxLevel() >= PP.getSkillLevel(skillType) + 1) {
skillups++;
PP.removeXP(skillType, PP.getXpToLevel(skillType));
PP.skillUp(skillType, 1);
PP.addLevels(skillType, 1);
McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
Bukkit.getPluginManager().callEvent(eventToFire);
}
else {
PP.removeXP(skillType, PP.getXpToLevel(skillType));
PP.addLevels(skillType, 0);
}
}

View File

@ -95,7 +95,7 @@ public class Taming {
Player target = (Player) entity;
target.sendMessage(mcLocale.getString("Combat.StruckByGore"));
Users.getProfile(target).setBleedTicks(2);
Users.getProfile(target).addBleedTicks(2);
}
else {
mcBleedTimer.add((LivingEntity) entity);