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https://github.com/mcMMO-Dev/mcMMO.git
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More cleanup on PlayerProfile.java
This commit is contained in:
parent
83c326fb39
commit
ac384c5d95
@ -19,111 +19,112 @@ import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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public class PlayerProfile {
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//HUD
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final static int MAX_BLEED_TICKS = 10;
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/* HUD */
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private HUDType hud;
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private int xpbarinc = 0;
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private SkillType lastgained;
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private SkillType skillLock;
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//MISC
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private String party, invite;
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/* Party Stuff */
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private String party;
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private String invite;
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//TOGGLES
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private boolean loaded = false, partyhud = true, spoutcraft = false, xpbarlocked = false, placedAnvil = false, partyChatMode = false, adminChatMode = false, godMode = false, greenTerraMode, partyChatOnly = false, greenTerraInformed = true, berserkInformed = true, skullSplitterInformed = true, gigaDrillBreakerInformed = true,
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superBreakerInformed = true, blastMiningInformed = true, serratedStrikesInformed = true, treeFellerInformed = true, abilityuse = true, treeFellerMode, superBreakerMode, gigaDrillBreakerMode,
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serratedStrikesMode, hoePreparationMode = false, shovelPreparationMode = false, swordsPreparationMode = false, fistsPreparationMode = false, pickaxePreparationMode = false, axePreparationMode = false, skullSplitterMode, berserkMode;
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/* Toggles */
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private boolean loaded = false;
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private boolean partyhud = true, spoutcraft = false, xpbarlocked = false;
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private boolean placedAnvil = false;
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private boolean partyChatMode = false, partyChatOnly = false, adminChatMode = false;
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private boolean godMode = false;
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private boolean greenTerraMode, treeFellerMode, superBreakerMode, gigaDrillBreakerMode, serratedStrikesMode, skullSplitterMode, berserkMode;
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private boolean greenTerraInformed = true, berserkInformed = true, skullSplitterInformed = true, gigaDrillBreakerInformed = true,
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superBreakerInformed = true, blastMiningInformed = true, serratedStrikesInformed = true, treeFellerInformed = true;
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private boolean hoePreparationMode = false, shovelPreparationMode = false, swordsPreparationMode = false, fistsPreparationMode = false,
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pickaxePreparationMode = false, axePreparationMode = false;
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private boolean abilityuse = true;
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//TIMESTAMPS
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//ATS = (Time of) Activation Time Stamp
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//DATS = (Time of) Deactivation Time Stamp
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private int xpGainATS = 0, recentlyHurt = 0, respawnATS, hoePreparationATS, shovelPreparationATS, swordsPreparationATS, fistsPreparationATS, axePreparationATS, pickaxePreparationATS;
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/* Timestamps */
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private int xpGainATS = 0;
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private int recentlyHurt = 0;
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private int respawnATS;
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private SkillType lastgained = null, skillLock = null;
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/* mySQL STUFF */
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private int lastlogin = 0;
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private int userid = 0;
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private int bleedticks = 0;
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//MySQL STUFF
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private int xpbarinc=0, lastlogin=0, userid = 0, bleedticks = 0;
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HashMap<SkillType, Integer> skills = new HashMap<SkillType, Integer>(); //Skills and Levels
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HashMap<SkillType, Integer> skillsXp = new HashMap<SkillType, Integer>(); //Skills and XP
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HashMap<AbilityType, Integer> skillsDATS = new HashMap<AbilityType, Integer>();
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HashMap<ToolType, Integer> toolATS = new HashMap<ToolType, Integer>();
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private String playerName;
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private String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users";
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//Time to HashMap this shiz
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HashMap<SkillType, Integer> skills = new HashMap<SkillType, Integer>(); //Skills and XP
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HashMap<SkillType, Integer> skillsXp = new HashMap<SkillType, Integer>(); //Skills and XP
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HashMap<AbilityType, Integer> skillsDATS = new HashMap<AbilityType, Integer>(); //Skill ATS
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String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users";
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public PlayerProfile(String name)
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{
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public PlayerProfile(String name) {
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hud = LoadProperties.defaulthud;
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//Setup the HashMap for ability DATS
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for(AbilityType abilityType : AbilityType.values())
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{
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playerName = name;
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for (AbilityType abilityType : AbilityType.values()) {
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skillsDATS.put(abilityType, 0);
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}
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//Setup the HashMap for the skills
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for(SkillType skillType : SkillType.values())
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{
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if(skillType != SkillType.ALL)
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{
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for (SkillType skillType : SkillType.values()) {
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if (skillType != SkillType.ALL) {
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skills.put(skillType, 0);
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skillsXp.put(skillType, 0);
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}
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}
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playerName = name;
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if (LoadProperties.useMySQL)
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{
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if (LoadProperties.useMySQL) {
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if (!loadMySQL()) {
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addMySQLPlayer();
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loadMySQL();//This is probably not needed anymore, could just delete
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loadMySQL(); //This is probably not needed anymore, could just delete. // So can we remove this whole function, or just this line?
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}
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} else {
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if(!load()) { addPlayer();}
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}
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else if (!load()) {
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addPlayer();
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}
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lastlogin = ((Long) (System.currentTimeMillis() / 1000)).intValue();
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}
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public PlayerProfile(String name, boolean addNew)
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{
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/*
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* Why do we even have this? The only time it's called, it's false.
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* Why not combine the two?
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*/
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public PlayerProfile(String name, boolean addNew) {
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hud = LoadProperties.defaulthud;
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//Setup the HashMap for ability DATS
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for(AbilityType abilityType : AbilityType.values())
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{
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playerName = name;
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for (AbilityType abilityType : AbilityType.values()) {
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skillsDATS.put(abilityType, 0);
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}
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//Setup the HashMap for the skills
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for(SkillType skillType : SkillType.values())
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{
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if(skillType != SkillType.ALL)
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{
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for (SkillType skillType : SkillType.values()) {
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if (skillType != SkillType.ALL) {
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skills.put(skillType, 0);
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skillsXp.put(skillType, 0);
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}
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}
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playerName = name;
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if (LoadProperties.useMySQL)
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{
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if (LoadProperties.useMySQL) {
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if (!loadMySQL() && addNew) {
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addMySQLPlayer();
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loadMySQL();//This is probably not needed anymore, could just delete
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loadMySQL(); //This is probably not needed anymore, could just delete. // So can we remove this whole function, or just this line?
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}
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} else {
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if(!load() && addNew) { addPlayer(); loaded = true; }
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}
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else if (!load() && addNew) {
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addPlayer();
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loaded = true;
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}
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lastlogin = ((Long) (System.currentTimeMillis() / 1000)).intValue();
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}
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public int getLastLogin()
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{
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return lastlogin;
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}
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public int getMySQLuserId()
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{
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return userid;
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}
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public boolean loadMySQL()
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{
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public boolean loadMySQL() {
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Integer id = 0;
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id = mcMMO.database.getInt("SELECT id FROM "+LoadProperties.MySQLtablePrefix+"users WHERE user = '" + playerName + "'");
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if(id == 0)
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@ -204,6 +205,7 @@ public class PlayerProfile {
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return false;
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}
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}
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public void addMySQLPlayer() {
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Integer id = 0;
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mcMMO.database.write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"users (user, lastlogin) VALUES ('" + playerName + "'," + System.currentTimeMillis() / 1000 +")");
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@ -440,19 +442,16 @@ public class PlayerProfile {
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}
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}
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public void resetAllData()
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{
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public void resetAllData() {
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//This will reset everything to default values and then save the information to FlatFile/MySQL
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for(SkillType skillType : SkillType.values())
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{
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if(skillType == SkillType.ALL)
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continue;
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for (SkillType skillType : SkillType.values()) {
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if (skillType != SkillType.ALL) {
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skills.put(skillType, 0);
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skillsXp.put(skillType, 0);
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}
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}
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for(AbilityType abilityType : AbilityType.values())
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{
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for (AbilityType abilityType : AbilityType.values()) {
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skillsDATS.put(abilityType, 0);
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}
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@ -516,134 +515,170 @@ public class PlayerProfile {
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Bukkit.getLogger().severe("Exception while writing to " + location + " (Are you sure you formatted it correctly?)" + e.toString());
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}
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}
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public void togglePartyHUD()
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{
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partyhud = !partyhud;
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/*
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* mySQL Stuff
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*/
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public int getLastLogin() {
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return lastlogin;
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}
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public boolean isLoaded()
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{
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public int getMySQLuserId() {
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return userid;
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}
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public boolean isLoaded() {
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return loaded;
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}
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public boolean getPartyHUD()
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{
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return partyhud;
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}
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public void toggleSpoutEnabled()
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{
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spoutcraft = !spoutcraft;
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}
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public HUDType getHUDType()
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{
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return hud;
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}
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public void setHUDType(HUDType type)
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{
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hud = type;
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save();
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}
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public boolean getXpBarLocked()
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{
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return xpbarlocked;
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}
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public void toggleXpBarLocked()
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{
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xpbarlocked = !xpbarlocked;
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}
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public int getXpBarInc()
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{
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return xpbarinc;
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}
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public void setXpBarInc(int newvalue)
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{
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xpbarinc = newvalue;
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}
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public void setSkillLock(SkillType newvalue)
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{
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skillLock = newvalue;
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}
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public SkillType getSkillLock()
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{
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return skillLock;
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}
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public void setLastGained(SkillType newvalue)
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{
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lastgained = newvalue;
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}
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public SkillType getLastGained()
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{
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return lastgained;
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/*
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* God Mode
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*/
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public boolean getGodMode() {
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return godMode;
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}
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public boolean getAdminChatMode() {return adminChatMode;}
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public boolean getPartyChatMode() {return partyChatMode;}
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public boolean getGodMode() {return godMode;}
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public void togglePlacedAnvil()
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{
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placedAnvil = !placedAnvil;
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}
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public Boolean getPlacedAnvil()
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{
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return placedAnvil;
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}
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public void toggleAdminChat()
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{
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adminChatMode = !adminChatMode;
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}
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public void toggleGodMode()
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{
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public void toggleGodMode() {
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godMode = !godMode;
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}
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public void togglePartyChat()
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{
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/*
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* Anvil Placement
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*/
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public void togglePlacedAnvil() {
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placedAnvil = !placedAnvil;
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}
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public Boolean getPlacedAnvil() {
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return placedAnvil;
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}
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/*
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* HUD Stuff
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*/
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public void togglePartyHUD() {
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partyhud = !partyhud;
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}
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public boolean getPartyHUD() {
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return partyhud;
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}
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public void toggleSpoutEnabled() {
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spoutcraft = !spoutcraft;
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}
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public HUDType getHUDType() {
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return hud;
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}
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public void setHUDType(HUDType type) {
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hud = type;
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save();
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}
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public boolean getXpBarLocked() {
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return xpbarlocked;
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}
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public void toggleXpBarLocked() {
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xpbarlocked = !xpbarlocked;
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}
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public int getXpBarInc() {
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return xpbarinc;
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}
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public void setXpBarInc(int newvalue) {
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xpbarinc = newvalue;
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}
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public void setSkillLock(SkillType newvalue) {
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skillLock = newvalue;
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}
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public SkillType getSkillLock() {
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return skillLock;
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}
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public void setLastGained(SkillType newvalue) {
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lastgained = newvalue;
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}
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public SkillType getLastGained() {
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return lastgained;
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}
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/*
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* Chat Stuff
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*/
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public boolean getAdminChatMode() {
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return adminChatMode;
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}
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public void toggleAdminChat() {
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adminChatMode = !adminChatMode;
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}
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public boolean getPartyChatMode() {
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return partyChatMode;
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}
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public void togglePartyChat() {
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partyChatMode = !partyChatMode;
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}
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public boolean isPlayer(String player)
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{
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return player.equals(Bukkit.getPlayer(playerName));
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public boolean getPartyChatOnlyToggle() {
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return partyChatOnly;
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}
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public boolean getPartyChatOnlyToggle(){return partyChatOnly;}
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public void togglePartyChatOnly(){partyChatOnly = !partyChatOnly;}
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public boolean getAbilityUse(){
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return abilityuse;
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public void togglePartyChatOnly() {
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partyChatOnly = !partyChatOnly;
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}
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public void toggleAbilityUse()
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{
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abilityuse = !abilityuse;
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}
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public void decreaseBleedTicks()
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{
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/*
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* Bleed Stuff
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*/
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public void decreaseBleedTicks() {
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bleedticks--;
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}
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public Integer getBleedTicks(){
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public int getBleedTicks() {
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return bleedticks;
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}
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public void setBleedTicks(Integer newvalue){
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bleedticks = newvalue;
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//Cap maximum ticks at 10
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if(bleedticks > 10)
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bleedticks = 10;
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public void resetBleedTicks() {
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bleedticks = 0;
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}
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public void addBleedTicks(Integer newvalue){
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public void addBleedTicks(int newvalue){
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bleedticks += newvalue;
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//Cap maximum ticks at 10
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if(bleedticks > 10)
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bleedticks = 10;
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if (bleedticks > MAX_BLEED_TICKS) {
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bleedticks = MAX_BLEED_TICKS;
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}
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}
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/*
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* EXPLOIT PREVENTION
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*/
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public long getRespawnATS() {return respawnATS;}
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public void setRespawnATS(long newvalue) {respawnATS = (int) (newvalue/1000);}
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/*
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* TOOLS
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* Exploit Prevention
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*/
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public long getRespawnATS() {
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return respawnATS;
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}
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public void setRespawnATS(long newvalue) {
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respawnATS = (int) (newvalue / 1000);
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}
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/*
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* Tools
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*/
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/**
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@ -721,28 +756,7 @@ public class PlayerProfile {
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* @return the ATS for the tool
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*/
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public long getToolPreparationATS(ToolType tool) {
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switch (tool) {
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case AXE:
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return axePreparationATS;
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case FISTS:
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return fistsPreparationATS;
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case HOE:
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return hoePreparationATS;
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case PICKAXE:
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return pickaxePreparationATS;
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case SHOVEL:
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return shovelPreparationATS;
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case SWORD:
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return swordsPreparationATS;
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default:
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return 0;
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}
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return skillsDATS.get(tool);
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}
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/**
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@ -752,38 +766,12 @@ public class PlayerProfile {
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* @param ATS the ATS of the tool
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*/
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public void setToolPreparationATS(ToolType tool, long ATS) {
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switch (tool) {
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case AXE:
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axePreparationATS = (int) (ATS / 1000);
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break;
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case FISTS:
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fistsPreparationATS = (int) (ATS / 1000);
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break;
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case HOE:
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hoePreparationATS = (int) (ATS / 1000);
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break;
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case PICKAXE:
|
||||
pickaxePreparationATS = (int) (ATS / 1000);
|
||||
break;
|
||||
|
||||
case SHOVEL:
|
||||
shovelPreparationATS = (int) (ATS / 1000);
|
||||
break;
|
||||
|
||||
case SWORD:
|
||||
swordsPreparationATS = (int) (ATS / 1000);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
int startTime = (int) (ATS / 1000);
|
||||
toolATS.put(tool, startTime);
|
||||
}
|
||||
|
||||
/*
|
||||
* ABILITIES
|
||||
* Abilities
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -943,52 +931,72 @@ public class PlayerProfile {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean getAbilityUse() {
|
||||
return abilityuse;
|
||||
}
|
||||
|
||||
public void toggleAbilityUse() {
|
||||
abilityuse = !abilityuse;
|
||||
}
|
||||
|
||||
/*
|
||||
* RECENTLY HURT
|
||||
* Recently Hurt
|
||||
*/
|
||||
|
||||
public long getRecentlyHurt() {
|
||||
return recentlyHurt;
|
||||
}
|
||||
|
||||
public void setRecentlyHurt(long newvalue) {
|
||||
recentlyHurt = (int) (newvalue / 1000);
|
||||
}
|
||||
public void skillUp(SkillType skillType, int newvalue)
|
||||
{
|
||||
skills.put(skillType, skills.get(skillType)+newvalue);
|
||||
}
|
||||
public Integer getSkillLevel(SkillType skillType)
|
||||
{
|
||||
return skills.get(skillType);
|
||||
}
|
||||
public Integer getSkillXpLevel(SkillType skillType)
|
||||
{
|
||||
return skillsXp.get(skillType);
|
||||
}
|
||||
public void resetSkillXp(SkillType skillType)
|
||||
{
|
||||
skills.put(skillType, 0);
|
||||
}
|
||||
public long getSkillDATS(AbilityType abilityType)
|
||||
{
|
||||
//Is this actually unused, or should it actually be returning the convertedBack variable?
|
||||
//It *is* unused, I don't think I put this here so I'm going to comment it out - nossr50
|
||||
//long convertedBack = skillsDATS.get(abilityType) * 1000;
|
||||
|
||||
/*
|
||||
* Cooldowns
|
||||
*/
|
||||
|
||||
/**
|
||||
* Get the current DATS of a skill.
|
||||
*
|
||||
* @param abilityType Ability to get the DATS for
|
||||
* @return the DATS for the ability
|
||||
*/
|
||||
public long getSkillDATS(AbilityType abilityType) {
|
||||
return skillsDATS.get(abilityType);
|
||||
}
|
||||
public void setSkillDATS(AbilityType abilityType, long value)
|
||||
{
|
||||
int wearsOff = (int) (value * .001D);
|
||||
|
||||
/**
|
||||
* Set the current DATS of a skill.
|
||||
*
|
||||
* @param abilityType Ability to set the DATS for
|
||||
* @param DATS the DATS of the ability
|
||||
*/
|
||||
public void setSkillDATS(AbilityType abilityType, long DATS) {
|
||||
int wearsOff = (int) (DATS * .001D);
|
||||
skillsDATS.put(abilityType, wearsOff);
|
||||
}
|
||||
public void resetCooldowns()
|
||||
{
|
||||
for(AbilityType x : skillsDATS.keySet())
|
||||
{
|
||||
|
||||
/**
|
||||
* Reset all skill cooldowns.
|
||||
*/
|
||||
public void resetCooldowns() {
|
||||
for (AbilityType x : skillsDATS.keySet()) {
|
||||
skillsDATS.put(x, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* XP Functions
|
||||
*/
|
||||
|
||||
public Integer getSkillLevel(SkillType skillType) {
|
||||
return skills.get(skillType);
|
||||
}
|
||||
|
||||
public Integer getSkillXpLevel(SkillType skillType) {
|
||||
return skillsXp.get(skillType);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds XP to the player, doesn't calculate for XP Rate
|
||||
*
|
||||
@ -1091,40 +1099,6 @@ public class PlayerProfile {
|
||||
lastgained = skillType;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove XP from a skill.
|
||||
*
|
||||
* @param skillType Type of skill to modify
|
||||
* @param xp Amount of xp to remove
|
||||
*/
|
||||
public void removeXP(SkillType skillType, int xp) {
|
||||
if (skillType.equals(SkillType.ALL)) {
|
||||
for (SkillType skill : SkillType.values()) {
|
||||
if (skill.equals(SkillType.ALL)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
skillsXp.put(skill, skillsXp.get(skill) - xp);
|
||||
}
|
||||
}
|
||||
else {
|
||||
skillsXp.put(skillType, skillsXp.get(skillType) - xp);
|
||||
}
|
||||
}
|
||||
|
||||
public void acceptInvite() {
|
||||
party = invite;
|
||||
invite = "";
|
||||
}
|
||||
|
||||
public void modifyInvite(String invitename) {
|
||||
invite = invitename;
|
||||
}
|
||||
|
||||
public String getInvite() {
|
||||
return invite;
|
||||
}
|
||||
|
||||
/**
|
||||
* Modify a skill level.
|
||||
*
|
||||
@ -1150,8 +1124,6 @@ public class PlayerProfile {
|
||||
save();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Add levels to a skill.
|
||||
*
|
||||
@ -1177,8 +1149,6 @@ public class PlayerProfile {
|
||||
save();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Get the amount of XP remaining before the next level.
|
||||
*
|
||||
@ -1189,39 +1159,50 @@ public class PlayerProfile {
|
||||
return (int) (1020 + (skills.get(skillType) * 20)); //Do we REALLY need to cast to int here?
|
||||
}
|
||||
|
||||
/*
|
||||
* Party Stuff
|
||||
*/
|
||||
|
||||
public void acceptInvite() {
|
||||
party = invite;
|
||||
invite = "";
|
||||
}
|
||||
|
||||
public void modifyInvite(String invitename) {
|
||||
invite = invitename;
|
||||
}
|
||||
|
||||
public String getInvite() {
|
||||
return invite;
|
||||
}
|
||||
|
||||
public boolean hasPartyInvite() {
|
||||
if (invite != null && !invite.equals("") && !invite.equals("null")) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Store the player's party
|
||||
public void setParty(String newParty) {
|
||||
party = newParty;
|
||||
}
|
||||
|
||||
//Retrieve the player's party
|
||||
public String getParty() {return party;}
|
||||
//Remove party
|
||||
public String getParty() {
|
||||
return party;
|
||||
}
|
||||
|
||||
public void removeParty() {
|
||||
party = null;
|
||||
}
|
||||
//Retrieve whether or not the player is in a party
|
||||
public boolean inParty()
|
||||
{
|
||||
|
||||
public boolean inParty() {
|
||||
if (party != null && !party.equals("") && !party.equals("null")) {
|
||||
return true;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Retrieve whether or not the player has an invite
|
||||
public boolean hasPartyInvite() {
|
||||
if(invite != null && !invite.equals("") && !invite.equals("null")){
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public String getPlayerName()
|
||||
{
|
||||
return playerName;
|
||||
}
|
||||
}
|
||||
|
@ -152,7 +152,7 @@ public class mcEntityListener implements Listener {
|
||||
Archery.arrowRetrievalCheck(x, plugin);
|
||||
|
||||
if (x instanceof Player) {
|
||||
Users.getProfile((Player)x).setBleedTicks(0);
|
||||
Users.getProfile((Player)x).resetBleedTicks();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -190,21 +190,22 @@ public class Skills {
|
||||
*/
|
||||
public static void XpCheckSkill(SkillType skillType, Player player) {
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
int skillXpLevel = PP.getSkillXpLevel(skillType);
|
||||
int xpToNextLevel = PP.getXpToLevel(skillType);
|
||||
|
||||
if (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
|
||||
if (skillXpLevel >= xpToNextLevel) {
|
||||
int skillups = 0;
|
||||
|
||||
while (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
|
||||
while (skillXpLevel >= xpToNextLevel) {
|
||||
if (skillType.getMaxLevel() >= PP.getSkillLevel(skillType) + 1) {
|
||||
skillups++;
|
||||
PP.removeXP(skillType, PP.getXpToLevel(skillType));
|
||||
PP.skillUp(skillType, 1);
|
||||
PP.addLevels(skillType, 1);
|
||||
|
||||
McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
|
||||
Bukkit.getPluginManager().callEvent(eventToFire);
|
||||
}
|
||||
else {
|
||||
PP.removeXP(skillType, PP.getXpToLevel(skillType));
|
||||
PP.addLevels(skillType, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -95,7 +95,7 @@ public class Taming {
|
||||
Player target = (Player) entity;
|
||||
|
||||
target.sendMessage(mcLocale.getString("Combat.StruckByGore"));
|
||||
Users.getProfile(target).setBleedTicks(2);
|
||||
Users.getProfile(target).addBleedTicks(2);
|
||||
}
|
||||
else {
|
||||
mcBleedTimer.add((LivingEntity) entity);
|
||||
|
Loading…
Reference in New Issue
Block a user