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.gitignore
vendored
2
.gitignore
vendored
@ -1,4 +1,4 @@
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# Eclipse stuffs
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# Eclipse stuff
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/.classpath
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/.project
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/.settings
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@ -57,10 +57,11 @@ public class AdvancedConfig extends ConfigLoader {
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public int getAxesCriticalPVEModifier() { return config.getInt("Skills.Axes.AxesCritical_PVE_Modifier", 2); }
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public int getGreaterImpactChance() { return config.getInt("Skills.Axes.GreaterImpact_Chance", 25); }
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public int getGreaterImpactIncreaseLevel() { return config.getInt("Skills.Axes.GreaterImpact_IncreaseLevel", 50); }
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public double getGreaterImpactModifier() { return config.getDouble("Skills.Axes.GreaterImpact_KnockbackModifier", 1.5); }
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public int getGreaterImpactBonusDamage() { return config.getInt("Skills.Axes.GreaterImpact_BonusDamage", 2); }
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public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact_IncreaseLevel", 50); }
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/* EXCAVATION */
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//Nothing to configure, everything is already configurable in config.yml
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@ -129,7 +129,7 @@ public class Axes {
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short durabilityDamage = 1; //Start with 1 durability damage
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/* Every 30 Skill Levels you gain 1 durability damage */
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int impactIncreaseLevel = advancedConfig.getGreaterImpactIncreaseLevel();
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int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
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durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel);
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if (!hasArmor(targetPlayer)) {
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@ -27,6 +27,7 @@ public class Salvage {
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return;
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}
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if (player.getGameMode().equals(0)){
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final PlayerProfile profile = Users.getProfile(player);
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final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
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final int unlockLevel = configInstance.getSalvageUnlockLevel();
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@ -50,6 +51,7 @@ public class Salvage {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
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}
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}
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}
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/**
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* Handles notifications for placing an anvil.
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@ -42,9 +42,9 @@ Skills:
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AxesCritical_PVP_Modifier: 1.5
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AxesCritical_PVE_Modifier: 2
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GreaterImpact_Chance: 25
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GreaterImpact_IncreaseLevel: 50
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GreaterImpact_KnockbackModifier: 1.5
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GreaterImpact_BonusDamage: 2
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ArmorImpact_IncreaseLevel: 50
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Fishing:
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Shake_UnlockLevel: 150
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Enchantment_Chance: 10
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