Add some combat processing logic for Tridents/Xbows

This commit is contained in:
nossr50
2023-04-11 04:17:29 -07:00
parent 63e7c09ed4
commit aaa47d3b67
10 changed files with 169 additions and 36 deletions

View File

@@ -17,8 +17,10 @@ import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
import com.gmail.nossr50.skills.archery.ArcheryManager;
import com.gmail.nossr50.skills.axes.AxesManager;
import com.gmail.nossr50.skills.crossbows.CrossbowsManager;
import com.gmail.nossr50.skills.swords.SwordsManager;
import com.gmail.nossr50.skills.taming.TamingManager;
import com.gmail.nossr50.skills.tridents.TridentsManager;
import com.gmail.nossr50.skills.unarmed.UnarmedManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
@@ -116,6 +118,75 @@ public final class CombatUtils {
}
}
}
private static void processTridentCombat(@NotNull LivingEntity target, @NotNull Player player, @NotNull EntityDamageByEntityEvent event) {
if (event.getCause() == DamageCause.THORNS) {
return;
}
double boostedDamage = event.getDamage();
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
//Make sure the profiles been loaded
if(mcMMOPlayer == null) {
return;
}
TridentsManager tridentsManager = mcMMOPlayer.getTridentsManager();
if (tridentsManager.canActivateAbility()) {
mcMMOPlayer.checkAbilityActivation(PrimarySkillType.TRIDENTS);
}
if(canUseLimitBreak(player, target, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK))
{
boostedDamage+=(getLimitBreakDamage(player, target, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK) * mcMMOPlayer.getAttackStrength());
}
event.setDamage(boostedDamage);
processCombatXP(mcMMOPlayer, target, PrimarySkillType.TRIDENTS);
printFinalDamageDebug(player, event, mcMMOPlayer);
}
private static void processCrossbowsCombat(@NotNull LivingEntity target, @NotNull Player player, @NotNull EntityDamageByEntityEvent event, @NotNull Projectile arrow) {
double initialDamage = event.getDamage();
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
//Make sure the profiles been loaded
if(mcMMOPlayer == null) {
cleanupArrowMetadata(arrow);
return;
}
// CrossbowsManager crossbowsManager = mcMMOPlayer.getCrossbowsManager();
// if (crossbowsManager.canActivateAbility()) {
// mcMMOPlayer.checkAbilityActivation(PrimarySkillType.CROSSBOWS);
// }
double boostedDamage = event.getDamage();
if(canUseLimitBreak(player, target, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK)) {
boostedDamage+=getLimitBreakDamage(player, target, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK);
}
double distanceMultiplier = ArcheryManager.distanceXpBonusMultiplier(target, arrow);
double forceMultiplier = 1.0;
event.setDamage(boostedDamage);
processCombatXP(mcMMOPlayer, target, PrimarySkillType.CROSSBOWS, forceMultiplier * distanceMultiplier);
printFinalDamageDebug(player, event, mcMMOPlayer,
"Distance Multiplier: "+distanceMultiplier,
"Force Multiplier: "+forceMultiplier,
"Initial Damage: "+initialDamage,
"Final Damage: "+boostedDamage);
//Clean data
cleanupArrowMetadata(arrow);
}
private static void processAxeCombat(@NotNull LivingEntity target, @NotNull Player player, @NotNull EntityDamageByEntityEvent event) {
if (event.getCause() == DamageCause.THORNS) {
@@ -277,7 +348,7 @@ public final class CombatUtils {
boostedDamage+=getLimitBreakDamage(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
}
double distanceMultiplier = archeryManager.distanceXpBonusMultiplier(target, arrow);
double distanceMultiplier = ArcheryManager.distanceXpBonusMultiplier(target, arrow);
double forceMultiplier = 1.0; //Hacky Fix - some plugins spawn arrows and assign them to players after the ProjectileLaunchEvent fires
if(arrow.hasMetadata(MetadataConstants.METADATA_KEY_BOW_FORCE))
@@ -387,6 +458,15 @@ public final class CombatUtils {
processUnarmedCombat(target, player, event);
}
}
else if (ItemUtils.isTrident(heldItem)) {
if (!mcMMO.p.getSkillTools().canCombatSkillsTrigger(PrimarySkillType.TRIDENTS, target)) {
return;
}
if (mcMMO.p.getSkillTools().doesPlayerHaveSkillPermission(player, PrimarySkillType.TRIDENTS)) {
processTridentCombat(target, player, event);
}
}
}
else if (entityType == EntityType.WOLF) {
@@ -405,6 +485,7 @@ public final class CombatUtils {
ProjectileSource projectileSource = arrow.getShooter();
if (projectileSource instanceof Player player && mcMMO.p.getSkillTools().canCombatSkillsTrigger(PrimarySkillType.ARCHERY, target)) {
// TODO: Add metadata to projectiles to determine source weapon to process combat skills
if (!Misc.isNPCEntityExcludingVillagers(player) && mcMMO.p.getSkillTools().doesPlayerHaveSkillPermission(player, PrimarySkillType.ARCHERY)) {
processArcheryCombat(target, player, event, arrow);