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https://github.com/mcMMO-Dev/mcMMO.git
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Add some combat processing logic for Tridents/Xbows
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@@ -17,8 +17,10 @@ import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
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import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
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import com.gmail.nossr50.skills.archery.ArcheryManager;
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import com.gmail.nossr50.skills.axes.AxesManager;
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import com.gmail.nossr50.skills.crossbows.CrossbowsManager;
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import com.gmail.nossr50.skills.swords.SwordsManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.tridents.TridentsManager;
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import com.gmail.nossr50.skills.unarmed.UnarmedManager;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.player.NotificationManager;
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@@ -116,6 +118,75 @@ public final class CombatUtils {
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}
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}
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}
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private static void processTridentCombat(@NotNull LivingEntity target, @NotNull Player player, @NotNull EntityDamageByEntityEvent event) {
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if (event.getCause() == DamageCause.THORNS) {
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return;
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}
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double boostedDamage = event.getDamage();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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//Make sure the profiles been loaded
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if(mcMMOPlayer == null) {
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return;
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}
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TridentsManager tridentsManager = mcMMOPlayer.getTridentsManager();
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if (tridentsManager.canActivateAbility()) {
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mcMMOPlayer.checkAbilityActivation(PrimarySkillType.TRIDENTS);
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}
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if(canUseLimitBreak(player, target, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK))
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{
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boostedDamage+=(getLimitBreakDamage(player, target, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK) * mcMMOPlayer.getAttackStrength());
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}
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event.setDamage(boostedDamage);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.TRIDENTS);
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printFinalDamageDebug(player, event, mcMMOPlayer);
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}
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private static void processCrossbowsCombat(@NotNull LivingEntity target, @NotNull Player player, @NotNull EntityDamageByEntityEvent event, @NotNull Projectile arrow) {
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double initialDamage = event.getDamage();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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//Make sure the profiles been loaded
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if(mcMMOPlayer == null) {
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cleanupArrowMetadata(arrow);
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return;
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}
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// CrossbowsManager crossbowsManager = mcMMOPlayer.getCrossbowsManager();
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// if (crossbowsManager.canActivateAbility()) {
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// mcMMOPlayer.checkAbilityActivation(PrimarySkillType.CROSSBOWS);
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// }
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double boostedDamage = event.getDamage();
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if(canUseLimitBreak(player, target, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK)) {
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boostedDamage+=getLimitBreakDamage(player, target, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK);
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}
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double distanceMultiplier = ArcheryManager.distanceXpBonusMultiplier(target, arrow);
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double forceMultiplier = 1.0;
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event.setDamage(boostedDamage);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.CROSSBOWS, forceMultiplier * distanceMultiplier);
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printFinalDamageDebug(player, event, mcMMOPlayer,
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"Distance Multiplier: "+distanceMultiplier,
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"Force Multiplier: "+forceMultiplier,
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"Initial Damage: "+initialDamage,
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"Final Damage: "+boostedDamage);
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//Clean data
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cleanupArrowMetadata(arrow);
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}
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private static void processAxeCombat(@NotNull LivingEntity target, @NotNull Player player, @NotNull EntityDamageByEntityEvent event) {
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if (event.getCause() == DamageCause.THORNS) {
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@@ -277,7 +348,7 @@ public final class CombatUtils {
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boostedDamage+=getLimitBreakDamage(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
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}
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double distanceMultiplier = archeryManager.distanceXpBonusMultiplier(target, arrow);
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double distanceMultiplier = ArcheryManager.distanceXpBonusMultiplier(target, arrow);
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double forceMultiplier = 1.0; //Hacky Fix - some plugins spawn arrows and assign them to players after the ProjectileLaunchEvent fires
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if(arrow.hasMetadata(MetadataConstants.METADATA_KEY_BOW_FORCE))
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@@ -387,6 +458,15 @@ public final class CombatUtils {
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processUnarmedCombat(target, player, event);
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}
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}
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else if (ItemUtils.isTrident(heldItem)) {
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if (!mcMMO.p.getSkillTools().canCombatSkillsTrigger(PrimarySkillType.TRIDENTS, target)) {
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return;
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}
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if (mcMMO.p.getSkillTools().doesPlayerHaveSkillPermission(player, PrimarySkillType.TRIDENTS)) {
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processTridentCombat(target, player, event);
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}
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}
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}
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else if (entityType == EntityType.WOLF) {
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@@ -405,6 +485,7 @@ public final class CombatUtils {
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ProjectileSource projectileSource = arrow.getShooter();
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if (projectileSource instanceof Player player && mcMMO.p.getSkillTools().canCombatSkillsTrigger(PrimarySkillType.ARCHERY, target)) {
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// TODO: Add metadata to projectiles to determine source weapon to process combat skills
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if (!Misc.isNPCEntityExcludingVillagers(player) && mcMMO.p.getSkillTools().doesPlayerHaveSkillPermission(player, PrimarySkillType.ARCHERY)) {
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processArcheryCombat(target, player, event, arrow);
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