mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 03:04:44 +02:00
Add some combat processing logic for Tridents/Xbows
This commit is contained in:
@ -233,15 +233,6 @@ public class McMMOPlayer implements Identified {
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return attackStrength;
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}
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// public void setAttackStrength(double attackStrength) {
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// this.attackStrength = attackStrength;
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// }
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/*public void hideXpBar(PrimarySkillType primarySkillType)
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{
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experienceBarManager.hideExperienceBar(primarySkillType);
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}*/
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public @NotNull PrimarySkillType getLastSkillShownScoreboard() {
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return lastSkillShownScoreboard;
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}
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@ -314,6 +305,13 @@ public class McMMOPlayer implements Identified {
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public AxesManager getAxesManager() {
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return (AxesManager) skillManagers.get(PrimarySkillType.AXES);
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}
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public CrossbowsManager getCrossbowsManager() {
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return (CrossbowsManager) skillManagers.get(PrimarySkillType.CROSSBOWS);
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}
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public TridentsManager getTridentsManager() {
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return (TridentsManager) skillManagers.get(PrimarySkillType.TRIDENTS);
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}
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public ExcavationManager getExcavationManager() {
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return (ExcavationManager) skillManagers.get(PrimarySkillType.EXCAVATION);
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@ -33,6 +33,7 @@ public enum SubSkillType {
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/* CROSSBOWS */
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CROSSBOWS_SUPER_SHOTGUN(1),
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CROSSBOWS_CROSSBOWS_LIMIT_BREAK(10),
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/* Excavation */
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EXCAVATION_ARCHAEOLOGY(8),
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@ -98,6 +99,7 @@ public enum SubSkillType {
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/* Tridents */
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TRIDENTS_TRIDENTS_SUPER_ABILITY(1),
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TRIDENTS_TRIDENTS_LIMIT_BREAK(10),
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/* Unarmed */
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UNARMED_ARROW_DEFLECT(1),
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@ -65,30 +65,6 @@ public class EntityListener implements Listener {
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mobMetadataService = mcMMO.getMetadataService().getMobMetadataService();
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}
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// @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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// public void onBlockDropItemEvent(EntityDropItemEvent event) {
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// if(event.getEntity() instanceof Block) {
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// Block itemDispensingBlock = (Block) event.getEntity();
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//
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// //Is it a berry bush?
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// if(itemDispensingBlock.getType().toString().equalsIgnoreCase("sweet_berry_bush")) {
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// //Berry Bush Time!
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// if (event.getEntity().getMetadata(mcMMO.BONUS_DROPS_METAKEY).size() > 0) {
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// Bukkit.broadcastMessage("Pop pop!");
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// BonusDropMeta bonusDropMeta = (BonusDropMeta) event.getEntity().getMetadata(mcMMO.BONUS_DROPS_METAKEY).get(0);
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// int bonusCount = bonusDropMeta.asInt();
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//
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// for (int i = 0; i < bonusCount; i++) {
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// Misc.spawnItemNaturally(event.getEntity().getLocation(), event.getItemDrop().getItemStack(), ItemSpawnReason.BONUS_DROPS);
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// }
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// }
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// }
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//
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// if(event.getEntity().hasMetadata(mcMMO.BONUS_DROPS_METAKEY))
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// event.getEntity().removeMetadata(mcMMO.BONUS_DROPS_METAKEY, pluginRef);
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// }
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// }
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@EventHandler(priority = EventPriority.MONITOR)
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public void onEntityTransform(EntityTransformEvent event) {
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if(event.getEntity() instanceof LivingEntity livingEntity) {
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@ -52,7 +52,7 @@ public class ArcheryManager extends SkillManager {
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* @param target The {@link LivingEntity} damaged by the arrow
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* @param arrow The {@link Entity} who shot the arrow
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*/
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public double distanceXpBonusMultiplier(LivingEntity target, Entity arrow) {
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public static double distanceXpBonusMultiplier(LivingEntity target, Entity arrow) {
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//Hacky Fix - some plugins spawn arrows and assign them to players after the ProjectileLaunchEvent fires
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if(!arrow.hasMetadata(MetadataConstants.METADATA_KEY_ARROW_DISTANCE))
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return 1;
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@ -2,10 +2,20 @@ package com.gmail.nossr50.skills.tridents;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.ToolType;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Permissions;
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public class TridentsManager extends SkillManager {
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public TridentsManager(McMMOPlayer mmoPlayer) {
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super(mmoPlayer, PrimarySkillType.TRIDENTS);
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}
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/**
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* Checks if the player can activate the Super Ability for Tridents
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* @return true if the player can activate the Super Ability, false otherwise
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*/
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public boolean canActivateAbility() {
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return mmoPlayer.getToolPreparationMode(ToolType.TRIDENTS) && Permissions.tridentsSuper(getPlayer());
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}
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}
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@ -17,8 +17,10 @@ import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
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import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
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import com.gmail.nossr50.skills.archery.ArcheryManager;
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import com.gmail.nossr50.skills.axes.AxesManager;
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import com.gmail.nossr50.skills.crossbows.CrossbowsManager;
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import com.gmail.nossr50.skills.swords.SwordsManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.tridents.TridentsManager;
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import com.gmail.nossr50.skills.unarmed.UnarmedManager;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.player.NotificationManager;
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@ -116,6 +118,75 @@ public final class CombatUtils {
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}
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}
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}
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private static void processTridentCombat(@NotNull LivingEntity target, @NotNull Player player, @NotNull EntityDamageByEntityEvent event) {
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if (event.getCause() == DamageCause.THORNS) {
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return;
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}
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double boostedDamage = event.getDamage();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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//Make sure the profiles been loaded
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if(mcMMOPlayer == null) {
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return;
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}
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TridentsManager tridentsManager = mcMMOPlayer.getTridentsManager();
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if (tridentsManager.canActivateAbility()) {
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mcMMOPlayer.checkAbilityActivation(PrimarySkillType.TRIDENTS);
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}
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if(canUseLimitBreak(player, target, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK))
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{
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boostedDamage+=(getLimitBreakDamage(player, target, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK) * mcMMOPlayer.getAttackStrength());
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}
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event.setDamage(boostedDamage);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.TRIDENTS);
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printFinalDamageDebug(player, event, mcMMOPlayer);
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}
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private static void processCrossbowsCombat(@NotNull LivingEntity target, @NotNull Player player, @NotNull EntityDamageByEntityEvent event, @NotNull Projectile arrow) {
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double initialDamage = event.getDamage();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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//Make sure the profiles been loaded
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if(mcMMOPlayer == null) {
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cleanupArrowMetadata(arrow);
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return;
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}
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// CrossbowsManager crossbowsManager = mcMMOPlayer.getCrossbowsManager();
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// if (crossbowsManager.canActivateAbility()) {
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// mcMMOPlayer.checkAbilityActivation(PrimarySkillType.CROSSBOWS);
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// }
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double boostedDamage = event.getDamage();
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if(canUseLimitBreak(player, target, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK)) {
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boostedDamage+=getLimitBreakDamage(player, target, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK);
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}
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double distanceMultiplier = ArcheryManager.distanceXpBonusMultiplier(target, arrow);
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double forceMultiplier = 1.0;
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event.setDamage(boostedDamage);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.CROSSBOWS, forceMultiplier * distanceMultiplier);
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printFinalDamageDebug(player, event, mcMMOPlayer,
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"Distance Multiplier: "+distanceMultiplier,
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"Force Multiplier: "+forceMultiplier,
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"Initial Damage: "+initialDamage,
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"Final Damage: "+boostedDamage);
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//Clean data
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cleanupArrowMetadata(arrow);
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}
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private static void processAxeCombat(@NotNull LivingEntity target, @NotNull Player player, @NotNull EntityDamageByEntityEvent event) {
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if (event.getCause() == DamageCause.THORNS) {
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@ -277,7 +348,7 @@ public final class CombatUtils {
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boostedDamage+=getLimitBreakDamage(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
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}
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double distanceMultiplier = archeryManager.distanceXpBonusMultiplier(target, arrow);
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double distanceMultiplier = ArcheryManager.distanceXpBonusMultiplier(target, arrow);
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double forceMultiplier = 1.0; //Hacky Fix - some plugins spawn arrows and assign them to players after the ProjectileLaunchEvent fires
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if(arrow.hasMetadata(MetadataConstants.METADATA_KEY_BOW_FORCE))
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@ -387,6 +458,15 @@ public final class CombatUtils {
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processUnarmedCombat(target, player, event);
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}
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}
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else if (ItemUtils.isTrident(heldItem)) {
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if (!mcMMO.p.getSkillTools().canCombatSkillsTrigger(PrimarySkillType.TRIDENTS, target)) {
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return;
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}
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if (mcMMO.p.getSkillTools().doesPlayerHaveSkillPermission(player, PrimarySkillType.TRIDENTS)) {
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processTridentCombat(target, player, event);
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}
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}
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}
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else if (entityType == EntityType.WOLF) {
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@ -405,6 +485,7 @@ public final class CombatUtils {
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ProjectileSource projectileSource = arrow.getShooter();
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if (projectileSource instanceof Player player && mcMMO.p.getSkillTools().canCombatSkillsTrigger(PrimarySkillType.ARCHERY, target)) {
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// TODO: Add metadata to projectiles to determine source weapon to process combat skills
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if (!Misc.isNPCEntityExcludingVillagers(player) && mcMMO.p.getSkillTools().doesPlayerHaveSkillPermission(player, PrimarySkillType.ARCHERY)) {
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processArcheryCombat(target, player, event, arrow);
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@ -407,7 +407,7 @@ Salvage.Skills.Adept.Level=You must be level &e{0}&c to salvage &e{1}
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Salvage.Skills.TooDamaged=&4This item is too damaged to be salvaged.
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Salvage.Skills.ArcaneFailed=&cYou were unable to extract the knowledge contained within this item.
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Salvage.Skills.ArcanePartial=&cYou were only able to extract some of the knowledge contained within this item.
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Salvage.Skills.ArcaneSuccess=&aYou able to extract all of the knowledge contained within this item!
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Salvage.Skills.ArcaneSuccess=&aYou were able to extract all the knowledge contained within this item!
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Salvage.Listener.Anvil=&4You have placed a Salvage anvil, use this to Salvage tools and armor.
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Salvage.Listener=Salvage:
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Salvage.SkillName=SALVAGE
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@ -423,7 +423,13 @@ Crossbows.Ability.Ready=&3You &6ready&3 your Crossbow.
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Crossbows.Skills.SSG.Refresh=&aYour &eSuper Shotgun &aability is refreshed!
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Crossbows.Skills.SSG.Other.On=&a{0}&2 used &Super Shotgun!
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Crossbows.SubSkill.SuperShotgun.Name=Super Shotgun
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Crossbows.SubSkill.SuperShotgun.Description=Shoot dozens of arrows at once
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Crossbows.SubSkill.SuperShotgun.Stat=Per Projectile damage {0}
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Crossbows.SubSkill.CrossbowsLimitBreak.Name=Crossbows Limit Break
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Crossbows.SubSkill.CrossbowsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether it will boost damage in PVE.
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Crossbows.SubSkill.CrossbowsLimitBreak.Stat=Limit Break Max DMG
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Crossbows.Listener=Crossbows:
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#TRIDENTS
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Tridents.SkillName=TRIDENTS
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Tridents.Ability.Lower=&7You lower your trident.
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@ -431,6 +437,11 @@ Tridents.Ability.Ready=&3You &6ready&3 your Trident.
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Tridents.Skills.TA.Refresh=&aYour &eSuper &aability is refreshed!
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Tridents.Skills.TA.Other.On=&a{0}&2 used Trident &Super!
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Tridents.SubSkill.SuperAbility.Name=Tridents Super Ability
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Tridents.SubSkill.SuperAbility.Description=N/A
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Tridents.SubSkill.SuperAbility.Stat=N/A
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Tridents.SubSkill.TridentsLimitBreak.Name=Tridents Limit Break
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Tridents.SubSkill.TridentsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether it will boost damage in PVE.
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Tridents.SubSkill.TridentsLimitBreak.Stat=Limit Break Max DMG
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Tridents.Listener=Tridents:
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#SWORDS
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@ -335,8 +335,11 @@ permissions:
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description: Allows access to all Crossbows abilities
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children:
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mcmmo.ability.crossbows.supershotgun: true
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mcmmo.ability.crossbows.crossbowslimitbreak: true
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mcmmo.ability.crossbows.supershotgun:
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description: Allows access to the Super Shotgun ability
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mcmmo.ability.crossbows.crossbowslimitbreak:
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description: Adds damage to crossbows
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mcmmo.ability.excavation.*:
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default: false
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description: Allows access to all Excavation abilities
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@ -710,8 +713,11 @@ permissions:
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description: Allows access to all Trident abilities
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children:
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mcmmo.ability.tridents.superability: true
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mcmmo.ability.tridents.tridentslimitbreak: true
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mcmmo.ability.tridents.superability:
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description: Allows access to tridents super ability
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mcmmo.ability.tridents.tridentslimitbreak:
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description: Adds damage to tridents
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mcmmo.ability.unarmed.*:
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default: false
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description: Allows access to all Unarmed abilities
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@ -202,12 +202,58 @@ Axes:
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Rank_3: 150
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Rank_4: 200
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Crossbows:
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CrossbowsLimitBreak:
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Standard:
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Rank_1: 10
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Rank_2: 20
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Rank_3: 30
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Rank_4: 40
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Rank_5: 50
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Rank_6: 60
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Rank_7: 70
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Rank_8: 80
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Rank_9: 90
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Rank_10: 100
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RetroMode:
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Rank_1: 100
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Rank_2: 200
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Rank_3: 300
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Rank_4: 400
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Rank_5: 500
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Rank_6: 600
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Rank_7: 700
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Rank_8: 800
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Rank_9: 900
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Rank_10: 1000
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SuperShotgun:
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Standard:
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Rank_1: 5
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RetroMode:
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Rank_1: 50
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Tridents:
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TridentsLimitBreak:
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Standard:
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Rank_1: 10
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Rank_2: 20
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Rank_3: 30
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Rank_4: 40
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Rank_5: 50
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Rank_6: 60
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Rank_7: 70
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Rank_8: 80
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Rank_9: 90
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Rank_10: 100
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RetroMode:
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Rank_1: 100
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Rank_2: 200
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Rank_3: 300
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Rank_4: 400
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Rank_5: 500
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Rank_6: 600
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Rank_7: 700
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Rank_8: 800
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Rank_9: 900
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Rank_10: 1000
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TridentsSuperAbility:
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Standard:
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Rank_1: 5
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