Fixed DoubleDrops for Mining, MANY nerfs to Rupture (PVP balance tweaks coming soon)

This commit is contained in:
nossr50
2019-03-23 22:57:44 -07:00
parent b68bbad766
commit aa25ba6338
9 changed files with 165 additions and 23 deletions

View File

@ -32,6 +32,7 @@ import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
import org.bukkit.inventory.ItemStack;
import org.bukkit.projectiles.ProjectileSource;
import org.bukkit.util.Vector;
import java.util.EnumMap;
import java.util.HashMap;
@ -394,7 +395,45 @@ public final class CombatUtils {
double incDmg = callFakeDamageEvent(attacker, target, DamageCause.CUSTOM, damage);
double newHealth = Math.max(0, target.getHealth() - incDmg);
target.setHealth(newHealth);
if(newHealth == 0)
{
target.damage(9999, attacker);
}
else
target.setHealth(newHealth);
}
public static void dealNoInvulnerabilityTickDamageRupture(LivingEntity target, double damage, Entity attacker, int toolTier) {
if (target.isDead()) {
return;
}
int noDamageTicks = target.getNoDamageTicks();
double incDmg = callFakeDamageEvent(attacker, target, DamageCause.CUSTOM, damage);
double newHealth = Math.max(0, target.getHealth() - incDmg);
//Don't kill things with a stone or wooden weapon
if(toolTier < 3 && newHealth == 0)
return;
target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
if(newHealth == 0)
{
target.damage(99999, attacker);
}
else
{
Vector beforeRuptureVec = new Vector(target.getVelocity().getX(), target.getVelocity().getY(), target.getVelocity().getZ()); ;
target.damage(damage, attacker);
target.setNoDamageTicks(noDamageTicks);
target.setVelocity(beforeRuptureVec);
}
}
/**
@ -427,7 +466,7 @@ public final class CombatUtils {
NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.SS.Struck");
}
BleedTimerTask.add(livingEntity, attacker, UserManager.getPlayer(attacker).getSwordsManager().getRuptureBleedTicks(), RankUtils.getRank(attacker, SubSkillType.SWORDS_RUPTURE));
UserManager.getPlayer(attacker).getSwordsManager().ruptureCheck(target);
break;
case AXES: