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@ -9,6 +9,7 @@ Key:
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Version 1.5.01-dev
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= Fixed bug where the Updater was running on the main thread.
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! Vanished players no longer get hit by AoE effects
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Version 1.5.00
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+ Added Podzol & Red Sand to Excavation
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@ -502,6 +502,11 @@ public final class CombatUtils {
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return false;
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}
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// Vanished players should not be able to get hit by AoE effects
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if (!player.canSee(defender)) {
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return false;
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}
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// It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
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if (callFakeDamageEvent(player, entity, 1.0) == 0) {
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return false;
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