Vanished players no longer get hit by AoE effects

Fixes #1964
This commit is contained in:
TfT_02
2014-04-05 13:12:20 +02:00
parent f0ee708710
commit a9488bc18b
2 changed files with 6 additions and 0 deletions

View File

@ -502,6 +502,11 @@ public final class CombatUtils {
return false;
}
// Vanished players should not be able to get hit by AoE effects
if (!player.canSee(defender)) {
return false;
}
// It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
if (callFakeDamageEvent(player, entity, 1.0) == 0) {
return false;