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update changelog
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Version 2.1.152
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Updated hu_HU locale (thanks andris)
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Fixed a bug where Tree Feller would sometimes double drop blocks inappropriately
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Added some code to prevent a possible NPE when spawning items in a world that got unloaded
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Fixed a bug with bleed damage calculations and player armor
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(API) New ENUM ItemSpawnReason which gives context for why mcMMO is dropping an item
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(API) McMMOItemSpawnEvent::getItemSpawnReason() was added
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(API) Many instances of spawning items that didn't used to create and call an McMMOItemSpawnEvent now do
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Updated hu_HU locale (thanks andris)
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NOTES:
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I really should stop letting my OCD compel me to rewrite code all the time.
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Bleed was meant to do reduced damage to players wearing 4 pieces of armor or more, it was incorrectly counting everyone as wearing 4 pieces even when they weren't.
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This means Bleed was doing a bit less damage than was intended against players without a full set of armor equipped.
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Version 2.1.151
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Added new config for chat options named 'chat.yml'
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