update changelog

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nossr50 2020-11-02 14:01:45 -08:00
parent 01ebba4443
commit a945e2e6b3

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Version 2.1.152
Updated hu_HU locale (thanks andris)
Fixed a bug where Tree Feller would sometimes double drop blocks inappropriately
Added some code to prevent a possible NPE when spawning items in a world that got unloaded
Fixed a bug with bleed damage calculations and player armor
(API) New ENUM ItemSpawnReason which gives context for why mcMMO is dropping an item
(API) McMMOItemSpawnEvent::getItemSpawnReason() was added
(API) Many instances of spawning items that didn't used to create and call an McMMOItemSpawnEvent now do
Updated hu_HU locale (thanks andris)
NOTES:
I really should stop letting my OCD compel me to rewrite code all the time.
Bleed was meant to do reduced damage to players wearing 4 pieces of armor or more, it was incorrectly counting everyone as wearing 4 pieces even when they weren't.
This means Bleed was doing a bit less damage than was intended against players without a full set of armor equipped.
Version 2.1.151
Added new config for chat options named 'chat.yml'