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More minor cleanup.
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3be443c63c
commit
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@ -4,6 +4,7 @@ import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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import java.util.Set;
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import java.util.Set;
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import org.apache.commons.lang.Validate;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Server;
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import org.bukkit.Server;
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@ -463,20 +464,19 @@ public class McMMOPlayer {
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/**
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/**
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* Begins an experience gain. The amount will be affected by skill modifiers, global rate, perks, and may be shared with the party
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* Begins an experience gain. The amount will be affected by skill modifiers, global rate, perks, and may be shared with the party
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*
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*
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* @param skillType Skill being used
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* @param skill Skill being used
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* @param xp Experience amount to process
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* @param xp Experience amount to process
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*/
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*/
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public void beginXpGain(SkillType skillType, float xp) {
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public void beginXpGain(SkillType skill, float xp) {
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if (xp == 0) {
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Validate.isTrue(xp > 0, "XP gained should be greater than zero.");
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return;
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}
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if (skillType.isChildSkill()) {
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if (skill.isChildSkill()) {
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Set<SkillType> parentSkills = FamilyTree.getParents(skillType);
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Set<SkillType> parentSkills = FamilyTree.getParents(skill);
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float splitXp = xp / parentSkills.size();
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for (SkillType parentSkill : parentSkills) {
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for (SkillType parentSkill : parentSkills) {
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if (parentSkill.getPermissions(player)) {
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if (parentSkill.getPermissions(player)) {
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beginXpGain(parentSkill, xp / parentSkills.size());
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beginXpGain(parentSkill, splitXp);
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}
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}
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}
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}
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@ -484,23 +484,21 @@ public class McMMOPlayer {
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}
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}
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// Return if the experience has been shared
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// Return if the experience has been shared
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if (party != null && ShareHandler.handleXpShare(xp, this, skillType)) {
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if (party != null && ShareHandler.handleXpShare(xp, this, skill)) {
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return;
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return;
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}
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}
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beginUnsharedXpGain(skillType, xp);
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beginUnsharedXpGain(skill, xp);
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}
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}
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/**
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/**
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* Begins an experience gain. The amount will be affected by skill modifiers, global rate and perks
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* Begins an experience gain. The amount will be affected by skill modifiers, global rate and perks
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*
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*
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* @param skillType Skill being used
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* @param skill Skill being used
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* @param xp Experience amount to process
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* @param xp Experience amount to process
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*/
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*/
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public void beginUnsharedXpGain(SkillType skillType, float xp) {
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public void beginUnsharedXpGain(SkillType skill, float xp) {
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xp = modifyXpGain(skillType, xp);
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applyXpGain(skill, modifyXpGain(skill, xp));
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applyXpGain(skillType, xp);
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}
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}
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/**
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/**
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