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Fix NPE on server shutdown with no user data
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parent
1d7919c050
commit
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@ -1,3 +1,6 @@
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Version 2.1.72
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Fixed a NPE if a server shutdown with no player data needing to be saved (the error is harmless but spammy)
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Version 2.1.71
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Version 2.1.71
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Salvage will now always ask for confirmation before breaking your items (instead of only asking for enchanted items)
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Salvage will now always ask for confirmation before breaking your items (instead of only asking for enchanted items)
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Repair will now always ask for confirmation before repairing items (instead of only asking for enchanted items)
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Repair will now always ask for confirmation before repairing items (instead of only asking for enchanted items)
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.71</version>
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<version>2.1.72-SNAPSHOT</version>
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<name>mcMMO</name>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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<scm>
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@ -66,6 +66,9 @@ public final class UserManager {
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* Save all users ON THIS THREAD.
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* Save all users ON THIS THREAD.
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*/
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*/
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public static void saveAll() {
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public static void saveAll() {
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if(playerDataSet == null)
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return;
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ImmutableList<McMMOPlayer> trackedSyncData = ImmutableList.copyOf(playerDataSet);
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ImmutableList<McMMOPlayer> trackedSyncData = ImmutableList.copyOf(playerDataSet);
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mcMMO.p.getLogger().info("Saving mcMMOPlayers... (" + trackedSyncData.size() + ")");
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mcMMO.p.getLogger().info("Saving mcMMOPlayers... (" + trackedSyncData.size() + ")");
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