Unarmed no longer uses a serverwide cooldown for all players for bonus

damage
This commit is contained in:
nossr50
2019-06-30 12:19:45 -07:00
parent 9092e70544
commit a66940b2b8
5 changed files with 33 additions and 8 deletions

View File

@ -166,7 +166,7 @@ public final class CombatUtils {
applyScaledModifiers(initialDamage, finalDamage, event);
startGainXp(mcMMOPlayer, target, PrimarySkillType.UNARMED);
Unarmed.lastAttacked = System.currentTimeMillis(); //Track how often the player is punching
unarmedManager.setLastAttacked(System.currentTimeMillis()); //Track how often the player is punching
}
private static void processTamingCombat(LivingEntity target, Player master, Wolf wolf, EntityDamageByEntityEvent event) {