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Unarmed no longer uses a serverwide cooldown for all players for bonus
damage
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@ -166,7 +166,7 @@ public final class CombatUtils {
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applyScaledModifiers(initialDamage, finalDamage, event);
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startGainXp(mcMMOPlayer, target, PrimarySkillType.UNARMED);
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Unarmed.lastAttacked = System.currentTimeMillis(); //Track how often the player is punching
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unarmedManager.setLastAttacked(System.currentTimeMillis()); //Track how often the player is punching
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}
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private static void processTamingCombat(LivingEntity target, Player master, Wolf wolf, EntityDamageByEntityEvent event) {
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