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Add custom mobs automatically as they're killed.
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@ -5,6 +5,7 @@ import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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@ -98,7 +99,7 @@ public class AxesManager extends SkillManager {
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if (ItemUtils.isArmor(armor) && Axes.impactChance > Misc.getRandom().nextInt(getActivationChance())) {
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double durabilityModifier = 1 / (armor.getEnchantmentLevel(Enchantment.DURABILITY) + 1); // Modifier to simulate the durability enchantment behavior
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double modifiedDurabilityDamage = durabilityDamage * durabilityModifier;
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short maxDurability = armor.getType().getMaxDurability();
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short maxDurability = mcMMO.getRepairableManager().getRepairable(armor.getType()).getMaximumDurability();
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double maxDurabilityDamage = maxDurability * Axes.impactMaxDurabilityModifier;
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armor.setDurability((short) (Math.min(modifiedDurabilityDamage, maxDurabilityDamage) + armor.getDurability()));
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