Merge pull request #3730 from SXRWahrheit/patch-2

Update Changelog_2.1.0.md
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# **Version 2.1.0**
###### **Version 2.1.0**
### Please use Spigot or Paper!
##### Please use Spigot or Paper!
* **mcMMO is now built against Spigot-API instead of Bukkit**
mcMMO is now built against Spigot-API instead of Bukkit
### New Level Scaling
New Level Scaling
* mcMMO now features an optional 1-100 scaling mode!
* This is on by default for new installs, if you are upgrading mcMMO you will be put into Retro Mode instead (1-1000) scaling.
* The two scaling modes are the same, the changes are completely cosmetic!
* Skill Requirements in the config file will be multiplied by 10 if you are using Retro mode unless the setting has Retro in its name, keep this in mind if you need to edit anything!
mcMMO now features an optional 1-100 scaling mode!
This is on by default for new installs, if you are upgrading mcMMO you will be put into Retro Mode instead (1-1000) scaling.
The two scaling modes are the same, the changes are completely cosmetic!
Skill Requirements in the config file will be multiplied by 10 if you are using Retro mode unless the setting has Retro in its name, keep this in mind if you need to edit anything!
### WorldGuard Support
World Guard Support
* Added support for WorldGuard regions!
* `mcmmo` region flag turns on or off a players ability to use anything related to mcMMO other than commands
* `mcmmo-xp` region flag turns on or off a player's ability to gain XP
* These flags default to on unless you specify otherwise
Added support for Worldguard regions!
"mcmmo" region flag turns on or off a players ability to use anything related to mcMMO other than commands
"mcmmo-xp" region flag turns on or off a players ability to gain XP
These WG flags default to on unless you specify otherwise
### World Blacklist
World Blacklist
* You can now disable mcMMO completely for specific worlds via `world_blacklist.txt` in /plugins/mcMMO/
* This file appears once mcMMO has been run at least once
* Every line of this file should be the name of a world where you don't want mcMMO to be enabled!
You can now disable mcMMO completely for specific worlds via world_blacklist.txt in /plugins/mcMMO/
This file appears once mcMMO has been run at least once
Every line of this file should be the name of a world where you don't want mcMMO to be enabled!
### Rank System
Rank System
* Skills that are not yet unlocked will show up as `???` until learned
* Many skills now make use of a rank system!
* Rank level requirements are modified in `skillranks.yml`
* Woodcutting's Double Drop subskill is now named Harvest Lumber
* Archery's Skill Shot now uses a rank system
* Swords' Bleed now uses a rank system
* Swords' Counter Attack now uses a rank system
* Axe's Axe Mastery now uses a rank system
* Axe's Impact now uses a rank system
* Herbalism's Farmer's Diet now uses a rank system
* Herbalism's Green Thumb now uses a rank system
* Shake now uses a rank system
* Flux Mining now uses a rank system
* Removed traps from fishing
* Dodge now uses a rank system
* Arrow Retrieval now uses a rank system
* Axes' Critical Strikes now uses a rank system
* Axes' Greater Impact now uses a rank system
* Taming's Beast Lore now uses a rank system
* Taming's Gore now uses a rank system
* Taming's Call of the Wild now uses a rank system
* Taming's Pummel now uses a rank system
* Green Thumb now uses a rank system
* Farmer's Diet & Fisherman's Diet now use a rank system
Skills that are not yet unlocked will show up as ??? until learned
Many skills now make use of a rank system!
Rank level requirements are modified in skillranks.yml
Woodcutting's Double Drop subskill is now named Harvest Lumber
Archery's Skill Shot now uses a rank system
Swords' Bleed now uses a rank system
Swords' Counter Attack now uses a rank system
Axe's Axe Mastery now uses a rank system
Axe's Impact now uses a rank system
Herbalism's Farmer's Diet now uses a rank system
Herbalism's Green Thumb now uses a rank system
Shake now uses a rank system
Flux Mining now uses a rank system
Removed traps from fishing
Dodge now uses a rank system
Arrow Retrieval now uses a rank system
Axes' Critical Strikes now uses a rank system
Axes' Greater Impact now uses a rank system
Taming's Beast Lore now uses a rank system
Taming's Gore now uses a rank system
Taming's Call of the Wild now uses a rank system
Taming's Pummel now uses a rank system
Green Thumb now uses a rank system
Farmer's Diet & Fisherman's Diet now use a rank system
### mcMMO Chat Alerts
mcMMO Chat Alerts
* mcMMO no longer spams your chat!
* Most messages are sent to your action bar instead!
* Completely configurable! You can have mcMMO spam your chat again if you want!
* You can configure it so that messages will be sent to your action bar AND your chat system!
* Improved some of the messages sent to the player regarding the Chimaera Wing
mcMMO no longer spams your chat!
Most messages are sent to your action bar instead!
Completely configurable! You can have mcMMO spam your chat again if you want!
You can configure it so that messages will be sent to your action bar AND your chat system!
Improved some of the messages sent to the player regarding the Chimaera Wing
### Localization File
Localization File
* The descriptions of a few skills have changed
* Locale files now support & codes for colors and formatting!
* Added locale strings for new Woodcutting abilities
* Added locale strings for mcchatspy command
* Added locale strings for JSON integration
* Added locale strings for Taming's Pummel SubSkill
* Added locale strings for Unarmed's Block Cracker SubSkill
* Removed localizations with the following codes for being almost empty: `id`, `HR_hr`, `et_EE`, `lv`, `lt`, `no`, `pl_PL`, `pt_PT`, `tr_TR`
* Removed redundant information from some skill names and descriptions `en_US` (other locales will need to be updated)
* SubSkill locale keys are now located at `{ParentSkill}.SubSkill.SubSkillName`
* Super Abilities no longer have `(ABILITY)` in their `Skill.Effect` strings
The descriptions of a few skills have changed
Locale files now support & codes for colors and formatting!
Added locale strings for new Woodcutting abilities
Added locale strings for mcchatspy command
Added locale strings for JSON integration
Added locale strings for Taming's Pummel SubSkill
Added locale strings for Unarmed's Block Cracker SubSkill
Removed localizations with the following codes for being almost empty: id, HR_hr, et_EE, lv, lt, no, pl_PL, pt_PT, tr_TR
Removed redundant information from some skill names and descriptions en_US (other locales will need to be updated)
SubSkill locale keys are now located at {ParentSkill}.SubSkill.SubSkillName
Super Abilities no longer have (ABILITY) in their Skill.Effect strings
### UI
UI
* Certain elements of mcMMO's UI have been restyled
* Skills can now be clicked on and hovered over for more information!
* Added links to mcMMO related websites to various commands
* Customizeable and optional XP Bars
* Added the tagline "Overhaul Era" to various locations until 3.0.0 comes out
* Added option to disable the new URL links to `config.yml`
Certain elements of mcMMO's UI have been restyled
Skills can now be clicked on and hovered over for more information!
Added links to mcMMO related websites to various commands
Customizeable and optional XP Bars
Added the tagline "Overhaul Era" to various locations until 3.0.0 comes out
Added option to disable the new URL links to config.yml
### Sounds
Sounds
* Volume and Pitch of sounds can now be configured in the new `sounds.yml` file
Volume and Pitch of sounds can now be configured in the new sounds.yml file
### Super Ability Changes
Super Ability Changes
* Skill Super Abilities now use a rank system, the default rank to unlock is level 5
* Activating Super abilities plays a sound (other plays can hear this)
* Ability Lengths now have a default skill cap at which they stop increasing in length
* Setting the cap to 0 removes it!
* Configurable in `advanced.yml` (endurance perks extend this limit)
Skill Super Abilities now use a rank system, the default rank to unlock is level 5
Activating Super abilities plays a sound (other plays can hear this)
Ability Lengths now have a default skill cap at which they stop increasing in length
Setting the cap to 0 removes it!
Configurable in advanced.yml (endurance perks extend this limit)
### Skills
Skills
* mcMMO now notifies you when you progress in a skill!
* Excavation Treasure Hunter is renamed to Archaeology
* Readying a tool for a super ability now plays a sound
* Skill Unlock Notifications have sounds
* Stripping wood and right clicking on stripped wood will no longer ready your Axe
* Added new skill 'Understanding The Art' which adds nothing new but tracks previously hidden benefits of raising a skill
* Tool alerts now are sent to the Action Bar
* Super Ability activation alerts are now sent to the Action Bar
* Almost all Skill-related messages are now sent to the Action Bar
* Added some missing information to skill stats
* Swords no longer require blocking with a shield to trigger counter attacks
* Sword's Bleed has been renamed to Rupture
* Sword's Rupture no longer has an internal hard coded limit
* Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
* Sword's Rupture now ticks four times as fast
* Sword's Rupture now refreshes bleed duration instead of adding duration when applying bleed to the same target
* Sword's Rupture will now deal lethal damage
* Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
* Sword's Rupture now has a max chance to proc of 33% instead of 70%
* Sword's Rupture now deals 50% more damage at above Rank 3 and can last much longer!
* The base damage for Bleed has been increased as well (update your `advanced.yml` admins)
* Sword's Rupture no longer triggers invincibility frames when damaging your opponent
* Sword's Rupture now plays a sound
* Taming's Gore now uses Rupture Rank 1 for its DoT calculations
* Furnaces now give XP to the last person to modify their inventory instead of the first person to open them
* Rolling now plays a sound (Graceful Roll has a different sound :) )
* Acrobatics' Roll exploit detection was tweaked to still allow for Roll to trigger even if it rewards no XP
* Acrobatics' Roll & Gracefull Roll are now considered the same skill (both mechanics are still there)
* Some skill level rank requirements have changed
mcMMO now notifies you when you progress in a skill!
Excavation Treasure Hunter is renamed to Archaeology
Readying a tool for a super ability now plays a sound
Skill Unlock Notifications have sounds
Stripping wood and right clicking on stripped wood will no longer ready your Axe
Added new skill 'Understanding The Art' which adds nothing new but tracks previously hidden benefits of raising a skill
Tool alerts now are sent to the Action Bar
Super Ability activation alerts are now sent to the Action Bar
Almost all Skill-related messages are now sent to the Action Bar
Added some missing information to skill stats
Swords no longer require blocking with a shield to trigger counter attacks
Sword's Bleed has been renamed to Rupture
Sword's Rupture no longer has an internal hard coded limit
Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
Sword's Rupture now ticks four times as fast
Sword's Rupture now refreshes bleed duration instead of adding duration when applying bleed to the same target
Sword's Rupture will now deal lethal damage
Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
Sword's Rupture now has a max chance to proc of 33% instead of 70%
Sword's Rupture now deals 50% more damage at above Rank 3 and can last much longer! The base damage for Bleed has been increased as well (update your advanced.yml admins)
Sword's Rupture no longer triggers invincibility frames when damaging your opponent
Sword's Rupture now plays a sound
Taming's Gore now uses Rupture Rank 1 for its DoT calculations
Furnaces now give XP to the last person to modify their inventory instead of the first person to open them
Rolling now plays a sound (Graceful Roll has a different sound :) )
### Experience
Acrobatics' Roll exploit detection was tweaked to still allow for Roll to trigger even if it rewards no XP
Acrobatics' Roll & Gracefull Roll are now considered the same skill (both mechanics are still there)
Some skill level rank requirements have changed
* Skills now start at level 1 (configurable in advanced.yml)
* Starting an XP event will now use the title API (toggle this in `advanced.yml`)
* The XP values of fish are now based on their rarity and have been drastically changed
* Coral (blocks) now give Mining XP
* Coral (plants) now give Herbalism XP
* Blue Ice now gives Mining XP
* Dolphins now give combat XP
* Drowned mobs now count towards combat XP
* Added missing mushroom blocks for XP
* You can now set guaranteed minimum values for XP gained if diminishing returns are enabled, this value defaults to 5% (`experience.yml`)
Experience
### Bug Fixes
Skills now start at level 1 (configurable in advanced.yml)
Starting an XP event will now use the title API (toggle this in advanced.yml)
The XP values of fish are now based on their rarity and have been drastically changed
Coral (blocks) now give Mining XP
Coral (plants) now give Herbalism XP
Blue Ice now gives Mining XP
Dolphins now give combat XP
Drowned mobs now count towards combat XP
Added missing mushroom blocks for XP
You can now set guaranteed minimum values for XP gained if diminishing returns are enabled, this value defaults to 5% (experience.yml)
* Fixed the bug where mob names would be replaced by hearts
* Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
* Fixed bug where XP rate could be a negative number
* Fixed a bug where you could set a players levels into the negative and bad things would happen
* Fixed an edge case bug where Blast Mining wouldn't inform the player that it was on cooldown
Bug Fixes
### Plugin Compatibility
Fixed the bug where mob names would be replaced by hearts
Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
Fixed bug where XP rate could be a negative number
Fixed a bug where you could set a players levels into the negative and bad things would happen
Fixed an edge case bug where Blast Mining wouldn't inform the player that it was on cooldown
* mcMMO now fires new custom events relating to changes it makes to player scoreboards, plugin authors can listen to these events to improve compatibility
Plugin Compatibility
### Exploit Fixes
mcMMO now fires new custom events relating to changes it makes to player scoreboards, plugin authors can listen to these events to improve compatibility
* Prevented exploits involving blocks made from entities (snowmen, etc..)
* Chimaera Wing now tracks cooldowns between sessions for players (no more disconnect abuse)
* Tridents will no longer be considered unarmed
Exploit Fixes
### Parties
Prevented exploits involving blocks made from entities (snowmen, etc..)
Chimaera Wing now tracks cooldowns between sessions for players (no more disconnect abuse)
Tridents will no longer be considered unarmed
* Parties can now have size limits (configurable in `config.yml`), party size is unlimited by default
* You can now turn on Friendly Fire for parties in `config.yml`
* Party member list will only include members of the party that you can see (aren't vanished)
Parties
### Scoreboards
Parties can now have size limits (configurable in config.yml), party size is unlimited by default
You can now turn on Friendly Fire for parties in config.yml
Party member list will only include members of the party that you can see (aren't vanished)
* Scoreboards are now disabled by default since most of their functionality is handled better by XP bars.
* Added toggle to disable all scoreboards (previously you had to disable them one by one)
* You can turn them back on in `config.yml`
* You can have XP bars and scoreboards on at the same time
Scoreboards
### MySQL
Scoreboards are now disabled by default since most of their functionality is handled better by XP bars.
Added toggle to disable all scoreboards (previously you had to disable them one by one)
You can turn them back on in config.yml
You can have XP bars and scoreboards on at the same time
* Added support for SSL for MySQL/MariaDB in config.yml (On by default)
* mcMMO no longer spams your console if you are not using SSL for your MySQL server
* You can now inspect offline players
* When converting from MySQL to flatfile mcMMO will now properly include all users in the conversion process
MySQL
### Admins
Added support for SSL for MySQL/MariaDB in config.yml (On by default)
mcMMO no longer spams your console if you are not using SSL for your MySQL server
You can now inspect offline players
When converting from MySQL to flatfile mcMMO will now properly include all users in the conversion process
* Added ability for admins to spy on party chat (off unless toggled on) /mcchatspy
* The Debug stick can now tell you about properties of a block related to Excavation
Admins
### API
Added ability for admins to spy on party chat (off unless toggled on) /mcchatspy
The Debug stick can now tell you about properties of a block related to Excavation
* Detailed guide to API changes is available at http://api.mcmmo.org
* Added many missing `SubSkills` to `SubSkillType` class
* Moved a lot of methods from `SkillCommand` to `SkillUtils`
* `SkillType` is now `PrimarySkillType`
* `SecondarySkill` is now `SubSkillType`
* `AbilityType` is now `SuperAbilityType`
* `SecondaryAbilityEvent` is now `SubSkillEvent`
* `SubSkillType` has had many helpful methods added to it
* `GREEN_THUMB_PLANT` & `GREEN_THUMB_BLOCK` are replaced by `GREEN_THUMB`
API
### Permissions
I've written a more detailed guide on API changes at http://api.mcmmo.org
Added many missing SubSkills to SubSkillType class
Moved a lot of methods from SkillCommand to SkillUtils
SkillType is now PrimarySkillType
SecondarySkill is now SubSkillType
AbilityType is now SuperAbilityType
SecondaryAbilityEvent is now SubSkillEvent
SubSkillType has had many helpful methods added to it
GREEN_THUMB_PLANT & GREEN_THUMB_BLOCK are replaced by GREEN_THUMB
* Removed all mob health bar permissions, this is no longer a per-player setting.
* Added permission node `mcmmo.commands.mcchatspy` & `mcmmo.commands.mcchatspy.others`
* Added `mcmmo.commands.mmoinfo` for the new `mmoinfo`/`mcinfo` command
* Added permission nodes for Harvest Lumber, Splinter, Nature's Bounty, and Bark Surgeon
* Call of the wild now uses `mcmmo.ability.taming.callofthewild` instead of `mcmmo.ability.taming.callofthewild.all`
* Replaced the old Double Drop permission node for woodcutting with a new Harvest Lumber permission node
* Fast Food Service permission node renamed to `mcmmo.ability.taming.fastfoodservice`
* Counter Attack permission node renamed to `mcmmo.ability.swords.counterattack`
* Arrow Deflect permission node renamed to `mcmmo.ability.unarmed.arrowdeflect`
* Iron Arm Style permission node renamed to `mcmmo.ability.unarmed.ironarmstyle`
Permissions
### Commands
Removed all mob health bar permissions, this is no longer a per-player setting.
Added permission node mcmmo.commands.mcchatspy & mcmmo.commands.mcchatspy.others
Added mcmmo.commands.mmoinfo for the new mmoinfo/mcinfo command
Added permission nodes for Harvest Lumber, Splinter, Nature's Bounty, and Bark Surgeon
Call of the wild now uses mcmmo.ability.taming.callofthewild instead of mcmmo.ability.taming.callofthewild.all
Replaced the old Double Drop permission node for woodcutting with a new Harvest Lumber permission node
Fast Food Service permission node renamed to mcmmo.ability.taming.fastfoodservice
Counter Attack permission node renamed to mcmmo.ability.swords.counterattack
Arrow Deflect permission node renamed to mcmmo.ability.unarmed.arrowdeflect
Iron Arm Style permission node renamed to mcmmo.ability.unarmed.ironarmstyle
* Added new info command `/mmoinfo` or `/mcinfo`
* Added toggle command `/mcchatspy`
* `/mcMMO help` no longer displays the other/special commands category to players lacking permissions
* Removed the `mobhealthbar` command, this is no longer a per-player setting.
Commands
### Misc Config Changes
Added new info command /mmoinfo or /mcinfo
Added toggle command /mcchatspy
'/mcMMO help' no longer displays the other/special commands category to players lacking permissions
Removed the mobhealthbar command, this is no longer a per-player setting.
* Removed `SkillShot`'s `IncreaseLevel` & `IncreasePercentage` (replaced by `RankDamageMultiplier`)
* Removed `AxeMastery`'s `MaxBonus` & `MaxBonusLevel` (replaced by `RankDamageMultiplier`)
* `Unarmed.IronArm` in `advanced.yml` is now `Unarmed.IronArmStyle`
* `Unarmed.Deflect` in `advanced.yml` is now `Unarmed.ArrowDeflect`
* `Swords.Counter` in `advanced.yml` is now `Swords.CounterAttack`
* `Archery.Retrieve` in `advanced.yml` is now `Archery.ArrowRetrieval`
* `Axes.CriticalHit` in `advanced.yml` is now `Axes.CriticalStrikes`
* Archery's Skill Shot now uses `RankDamageMultiplier` for its damage bonus calculations
* Axe's Axe mastery now uses `RankDamageMultiplier` for its damage bonus calculations
Misc Config Changes
### Misc Changes
Removed SkillShot's IncreaseLevel & IncreasePercentage (replaced by RankDamageMultiplier)
Removed AxeMastery's MaxBonus & MaxBonusLevel (replaced by RankDamageMultiplier)
Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle
Unarmed.Deflect in advanced.yml is now Unarmed.ArrowDeflect
Swords.Counter in advanced.yml is now Swords.CounterAttack
Archery.Retrieve in advanced.yml is now Archery.ArrowRetrieval
Axes.CriticalHit in advanced.yml is now Axes.CriticalStrikes
Archery's Skill Shot now uses RankDamageMultiplier for its damage bonus calculations
Axe's Axe mastery now uses RankDamageMultiplier for its damage bonus calculations
Misc Changes
Removed everything involving the kraken
Code cleanup in a lot of places... unfortunately there is still much left to do!
* Removed everything involving the kraken
* Code cleanup in a lot of places... unfortunately there is still much left to do!