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Shake sends custom damagecause
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@ -78,6 +78,7 @@ Version 2.1.0
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! (Skills) Axe's Impact now uses a rank system
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! (Skills) Herbalism's Farmer's Diet now uses a rank system
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! (Skills) Herbalism's Green Thumb now uses a rank system
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= (Skills) Shake now sends custom damage types for better nocheat compat
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! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle
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! (Config) Unarmed.Deflect in advanced.yml is now Unarmed.ArrowDeflect
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! (Config) Swords.Counter in advanced.yml is now Swords.CounterAttack
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@ -31,6 +31,7 @@ import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.*;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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@ -439,7 +440,7 @@ public class FishingManager extends SkillManager {
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}
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Misc.dropItem(target.getLocation(), drop);
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CombatUtils.dealDamage(target, Math.max(target.getMaxHealth() / 4, 1), getPlayer()); // Make it so you can shake a mob no more than 4 times.
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CombatUtils.dealDamage(target, Math.max(target.getMaxHealth() / 4, 1), EntityDamageEvent.DamageCause.CUSTOM, getPlayer()); // Make it so you can shake a mob no more than 4 times.
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applyXpGain(ExperienceConfig.getInstance().getFishingShakeXP(), XPGainReason.PVE);
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}
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}
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