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tweak locale / command output
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@ -7,6 +7,8 @@ Version 2.1.186
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Updated locale string 'Swords.SubSkill.Rupture.Description'
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Updated locale string 'Swords.SubSkill.Rupture.Description'
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Updated locale string 'Swords.SubSkill.Rupture.Stat.Extra'
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Updated locale string 'Swords.SubSkill.Rupture.Stat.Extra'
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Updated locale string 'Swords.Combat.Rupture.Note'
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Updated locale string 'Swords.Combat.Rupture.Note'
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Added locale string 'Swords.SubSkill.Rupture.Stat.TickDamage'
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Added locale string 'Swords.SubSkill.Rupture.Stat.ExplosionDamage'
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Added 'Skills.Swords.Rupture.Rupture_Mechanics.Chance_To_Apply_On_Hit' to advanced.yml
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Added 'Skills.Swords.Rupture.Rupture_Mechanics.Chance_To_Apply_On_Hit' to advanced.yml
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Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Players' to advanced.yml
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Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Players' to advanced.yml
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Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Mobs' to advanced.yml
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Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Mobs' to advanced.yml
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@ -89,11 +89,10 @@ public class SwordsCommand extends SkillCommand {
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ruptureChanceToApplyLucky) : ""));
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ruptureChanceToApplyLucky) : ""));
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messages.add(getStatMessage(true, true, SubSkillType.SWORDS_RUPTURE,
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messages.add(getStatMessage(true, true, SubSkillType.SWORDS_RUPTURE,
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ruptureLengthSecondsAgainstPlayers,
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ruptureLengthSecondsAgainstPlayers,
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ruptureLengthSecondsAgainstMobs,
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ruptureLengthSecondsAgainstMobs));
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rupturePureTickDamageAgainstPlayers,
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rupturePureTickDamageAgainstMobs,
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messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.TickDamage", rupturePureTickDamageAgainstPlayers, rupturePureTickDamageAgainstMobs));
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ruptureExplosionDamageAgainstPlayers,
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messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.ExplosionDamage", ruptureExplosionDamageAgainstPlayers, ruptureExplosionDamageAgainstMobs));
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ruptureExplosionDamageAgainstMobs));
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messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note"));
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messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note"));
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}
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}
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@ -406,7 +406,7 @@ Anvil.Unbreakable=This item is unbreakable!
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#SWORDS
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#SWORDS
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Swords.Ability.Lower=&7You lower your sword.
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Swords.Ability.Lower=&7You lower your sword.
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Swords.Ability.Ready=&3You &6ready&3 your Sword.
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Swords.Ability.Ready=&3You &6ready&3 your Sword.
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Swords.Combat.Rupture.Note=&7NOTE: Pure tick damage is dealt twice a second during Rupture and bypasses resistances but IS never lethal, an explosion goes off after 5 seconds with is reduced by armor and other resistances.
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Swords.Combat.Rupture.Note=&7(Rupture Note): Periodic damage is dealt twice a second and bypasses armor, explosion damage does not
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Swords.Combat.Bleeding.Started=&4 You're bleeding!
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Swords.Combat.Bleeding.Started=&4 You're bleeding!
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Swords.Combat.Bleeding.Stopped=&7The bleeding has &astopped&7!
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Swords.Combat.Bleeding.Stopped=&7The bleeding has &astopped&7!
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Swords.Combat.Bleeding=&a**ENEMY BLEEDING**
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Swords.Combat.Bleeding=&a**ENEMY BLEEDING**
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@ -428,7 +428,9 @@ Swords.SubSkill.SwordsLimitBreak.Name=Swords Limit Break
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Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
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Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
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Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break Max DMG
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Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break Max DMG
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Swords.SubSkill.Rupture.Stat=Rupture Chance
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Swords.SubSkill.Rupture.Stat=Rupture Chance
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Swords.SubSkill.Rupture.Stat.Extra=Rupture: Duration in seconds: &a{0} vs Players, {1} vs Mobs. Pure Tick Damage: {2} vs Players, {3} vs Mobs. Explosion Damage: {4} vs Players, {5} vs Mobs
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Swords.SubSkill.Rupture.Stat.Extra=[[DARK_AQUA]]Rupture Duration: &e{0}&a vs Players, &e{1}&a vs Mobs.
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Swords.SubSkill.Rupture.Stat.TickDamage=[[DARK_AQUA]]Rupture Pure Tick Damage: &e{0}&a vs Players, &e{1}&a vs Mobs.
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Swords.SubSkill.Rupture.Stat.ExplosionDamage=[[DARK_AQUA]]Rupture Explosion Damage: &e{0}&a vs Players, &e{1}&a vs Mobs
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Swords.Effect.4=Serrated Strikes Rupture+
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Swords.Effect.4=Serrated Strikes Rupture+
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Swords.Effect.5={0} Tick Rupture
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Swords.Effect.5={0} Tick Rupture
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Swords.Listener=Swords:
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Swords.Listener=Swords:
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