tweak locale / command output

This commit is contained in:
nossr50 2021-04-02 12:13:54 -07:00
parent affecfeeeb
commit a58a3d91dc
3 changed files with 10 additions and 7 deletions

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@ -7,6 +7,8 @@ Version 2.1.186
Updated locale string 'Swords.SubSkill.Rupture.Description' Updated locale string 'Swords.SubSkill.Rupture.Description'
Updated locale string 'Swords.SubSkill.Rupture.Stat.Extra' Updated locale string 'Swords.SubSkill.Rupture.Stat.Extra'
Updated locale string 'Swords.Combat.Rupture.Note' Updated locale string 'Swords.Combat.Rupture.Note'
Added locale string 'Swords.SubSkill.Rupture.Stat.TickDamage'
Added locale string 'Swords.SubSkill.Rupture.Stat.ExplosionDamage'
Added 'Skills.Swords.Rupture.Rupture_Mechanics.Chance_To_Apply_On_Hit' to advanced.yml Added 'Skills.Swords.Rupture.Rupture_Mechanics.Chance_To_Apply_On_Hit' to advanced.yml
Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Players' to advanced.yml Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Players' to advanced.yml
Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Mobs' to advanced.yml Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Mobs' to advanced.yml

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@ -89,11 +89,10 @@ public class SwordsCommand extends SkillCommand {
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ruptureChanceToApplyLucky) : "")); + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ruptureChanceToApplyLucky) : ""));
messages.add(getStatMessage(true, true, SubSkillType.SWORDS_RUPTURE, messages.add(getStatMessage(true, true, SubSkillType.SWORDS_RUPTURE,
ruptureLengthSecondsAgainstPlayers, ruptureLengthSecondsAgainstPlayers,
ruptureLengthSecondsAgainstMobs, ruptureLengthSecondsAgainstMobs));
rupturePureTickDamageAgainstPlayers,
rupturePureTickDamageAgainstMobs, messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.TickDamage", rupturePureTickDamageAgainstPlayers, rupturePureTickDamageAgainstMobs));
ruptureExplosionDamageAgainstPlayers, messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.ExplosionDamage", ruptureExplosionDamageAgainstPlayers, ruptureExplosionDamageAgainstMobs));
ruptureExplosionDamageAgainstMobs));
messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note")); messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note"));
} }

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@ -406,7 +406,7 @@ Anvil.Unbreakable=This item is unbreakable!
#SWORDS #SWORDS
Swords.Ability.Lower=&7You lower your sword. Swords.Ability.Lower=&7You lower your sword.
Swords.Ability.Ready=&3You &6ready&3 your Sword. Swords.Ability.Ready=&3You &6ready&3 your Sword.
Swords.Combat.Rupture.Note=&7NOTE: Pure tick damage is dealt twice a second during Rupture and bypasses resistances but IS never lethal, an explosion goes off after 5 seconds with is reduced by armor and other resistances. Swords.Combat.Rupture.Note=&7(Rupture Note): Periodic damage is dealt twice a second and bypasses armor, explosion damage does not
Swords.Combat.Bleeding.Started=&4 You're bleeding! Swords.Combat.Bleeding.Started=&4 You're bleeding!
Swords.Combat.Bleeding.Stopped=&7The bleeding has &astopped&7! Swords.Combat.Bleeding.Stopped=&7The bleeding has &astopped&7!
Swords.Combat.Bleeding=&a**ENEMY BLEEDING** Swords.Combat.Bleeding=&a**ENEMY BLEEDING**
@ -428,7 +428,9 @@ Swords.SubSkill.SwordsLimitBreak.Name=Swords Limit Break
Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE. Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break Max DMG Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break Max DMG
Swords.SubSkill.Rupture.Stat=Rupture Chance Swords.SubSkill.Rupture.Stat=Rupture Chance
Swords.SubSkill.Rupture.Stat.Extra=Rupture: Duration in seconds: &a{0} vs Players, {1} vs Mobs. Pure Tick Damage: {2} vs Players, {3} vs Mobs. Explosion Damage: {4} vs Players, {5} vs Mobs Swords.SubSkill.Rupture.Stat.Extra=[[DARK_AQUA]]Rupture Duration: &e{0}&a vs Players, &e{1}&a vs Mobs.
Swords.SubSkill.Rupture.Stat.TickDamage=[[DARK_AQUA]]Rupture Pure Tick Damage: &e{0}&a vs Players, &e{1}&a vs Mobs.
Swords.SubSkill.Rupture.Stat.ExplosionDamage=[[DARK_AQUA]]Rupture Explosion Damage: &e{0}&a vs Players, &e{1}&a vs Mobs
Swords.Effect.4=Serrated Strikes Rupture+ Swords.Effect.4=Serrated Strikes Rupture+
Swords.Effect.5={0} Tick Rupture Swords.Effect.5={0} Tick Rupture
Swords.Listener=Swords: Swords.Listener=Swords: