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	Modified drop rates for Fishing's Shake ability. Also reverted spacing to match the rest of the project.
This commit is contained in:
		| @@ -250,7 +250,7 @@ public class Fishing { | ||||
|                 break; | ||||
|  | ||||
|             case COW: | ||||
|         		if (DROP_NUMBER > 99) { | ||||
|                 if (DROP_NUMBER > 95) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET)); | ||||
|                 } else if (DROP_NUMBER > 50) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.LEATHER)); | ||||
| @@ -260,7 +260,7 @@ public class Fishing { | ||||
|                 break; | ||||
|  | ||||
|             case CREEPER: | ||||
|         		if (DROP_NUMBER > 99) { | ||||
|                 if (DROP_NUMBER > 95) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4)); | ||||
|                 } else { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.SULPHUR)); | ||||
| @@ -280,9 +280,9 @@ public class Fishing { | ||||
|                 break; | ||||
|  | ||||
|             case IRON_GOLEM: | ||||
|         		if (DROP_NUMBER > 99) { | ||||
|                 if (DROP_NUMBER > 95) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN)); | ||||
|         		} else if (DROP_NUMBER > 90) { | ||||
|                 } else if (DROP_NUMBER > 85) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.IRON_INGOT)); | ||||
|                 } else { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.RED_ROSE)); | ||||
| @@ -294,16 +294,17 @@ public class Fishing { | ||||
|                 break; | ||||
|  | ||||
|             case MUSHROOM_COW: | ||||
|         		if (DROP_NUMBER > 99) { | ||||
|                 if (DROP_NUMBER > 95) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET)); | ||||
|         		} else if (DROP_NUMBER > 98) { | ||||
|                 } else if (DROP_NUMBER > 90) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP)); | ||||
|         		} else if (DROP_NUMBER > 66) { | ||||
|                 } else if (DROP_NUMBER > 60) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.LEATHER)); | ||||
|         		} else if (DROP_NUMBER > 33) { | ||||
|                 } else if (DROP_NUMBER > 30) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.RAW_BEEF)); | ||||
|                 } else { | ||||
|         			Misc.dropItems(location, new ItemStack(Material.RED_MUSHROOM), 3); | ||||
|                                 Misc.dropItem(location, new ItemStack(Material.RED_MUSHROOM)); | ||||
|                 Misc.randomDropItems(location, new ItemStack(Material.RED_MUSHROOM), 50, 2); | ||||
|                 } | ||||
|                 break; | ||||
|  | ||||
| @@ -336,20 +337,22 @@ public class Fishing { | ||||
|  | ||||
|             case SKELETON: | ||||
|                 if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) { | ||||
|         			if (DROP_NUMBER > 97) { | ||||
|                     if (DROP_NUMBER > 95) { | ||||
|                         Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1)); | ||||
|                     } else if (DROP_NUMBER > 50) { | ||||
|                         Misc.dropItem(location, new ItemStack(Material.BONE)); | ||||
|                     } else { | ||||
|         				Misc.dropItems(location, new ItemStack(Material.COAL), 3); | ||||
|                         Misc.dropItem(location, new ItemStack(Material.COAL)); | ||||
|                     Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2); | ||||
|                     } | ||||
|                 } else { | ||||
|         			if (DROP_NUMBER > 99) { | ||||
|                     if (DROP_NUMBER > 95) { | ||||
|                         Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM)); | ||||
|                     } else if (DROP_NUMBER > 50) { | ||||
|                         Misc.dropItem(location, new ItemStack(Material.BONE)); | ||||
|                     } else { | ||||
|         				Misc.dropItems(location, new ItemStack(Material.ARROW), 3); | ||||
|                         Misc.dropItem(location, new ItemStack(Material.ARROW)); | ||||
|                     Misc.randomDropItems(location, new ItemStack(Material.ARROW), 50, 2); | ||||
|                     } | ||||
|                 } | ||||
|                 break; | ||||
| @@ -359,10 +362,11 @@ public class Fishing { | ||||
|                 break; | ||||
|  | ||||
|             case SNOWMAN: | ||||
|         		if (DROP_NUMBER > 99) { | ||||
|                 if (DROP_NUMBER > 95) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN)); | ||||
|                 } else { | ||||
|         			Misc.dropItems(location, new ItemStack(Material.SNOW_BALL), 5); | ||||
|                     Misc.dropItem(location, new ItemStack(Material.SNOW_BALL)); | ||||
|                 Misc.randomDropItems(location, new ItemStack(Material.SNOW_BALL), 50, 4); | ||||
|                 } | ||||
|                 break; | ||||
|  | ||||
| @@ -380,7 +384,7 @@ public class Fishing { | ||||
|  | ||||
|             case WITCH: | ||||
|                 final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1; | ||||
|         		if (DROP_NUMBER > 97) { | ||||
|                 if (DROP_NUMBER > 95) { | ||||
|                     if (DROP_NUMBER_2 > 66) { | ||||
|                         Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197)); | ||||
|                     } else if (DROP_NUMBER_2 > 33) { | ||||
| @@ -410,7 +414,7 @@ public class Fishing { | ||||
|                 break; | ||||
|  | ||||
|             case ZOMBIE: | ||||
|         		if (DROP_NUMBER > 99) { | ||||
|                 if (DROP_NUMBER > 95) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2)); | ||||
|                 } else { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH)); | ||||
|   | ||||
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